2155 active members
  136 are Online

Year

25

Day

150

Time

23:42:54

Guest
Login
Last Updated: Year 25 Day 138
Garrisons

Garrisons hold reserve squads which can be deployed defensively.

The following are the differnt kind of garrison that you can have:

  • Infantry
  • Ship

Garrison capabilities:

  • Garrison Slot Size: The total amount of entities that can be kept in the garrison reserve, alert squad and active squads, counted in slots.
  • Active Squads: The amount of squads that can be fielded at any one time from the garrison.
  • Loiter Time: The amount of time in hours that a squad can remain active once launched.
  • Restock Time: The amount of time in hours once a squad returns before its garrison can be launched again.

Entities within the garrison can be added to the garrison reserve by the owner or commander of the entity acting as the garrison , or a character with "Assign Stations" privileges in the faction which owns the station. The character must be owner, commander or pilot of the entity being added. The character must be present in the garrison command room to add entities to the garrison reserve.

Entities can be removed from the garrison by the owner, commander or operator of the garrison when present at the entity command room.

Each garrison type has a maximum size for the garrison reserve. This size is counted as:

Equations
used_slots = sum(slots used by active squads) + sum(slots used by docked reserve)

A garrison squad can be launched from entities within the garrison reserve. Squads formed have a maximum slot size of 12 (like regular ship squadrons). Garrison squads are controlled by the character that launched them.

Garrison squads have variouse capabilities and are spesific to they type of garrison launched

A character may launch a squad from a garrison if they are owner or commander of the garrison, or they have the faction privilege Launch Garrison Squad.

A character does not need to be present at the garrison to launch a squad.

There are some situations where launching is prohibited. These situations will need to be resolved before new squads can be launched:

  • If the garrison is over weight or volume capacity.
  • If the garrison is over the garrison reserve slot size.

Each garrison squad has a maximum loiter time, this is the amount of time the squad can remain controllable after being launched. When this time expires, the squad is automatically sent back to base. The squad will travel to base, dock, and re-add themselves to the garrison reserve.

While returning to base, the controller cannot issue orders to the squad. Squad scanners are visible while returning to base.

When the squad returns to base, a restock timer is applied. During this time entities from the squad cannot be relaunched. If the squad returns to base within 20 mins of initial launch, then the restock timer is not applied.

Additionally, any character with launch permissions can order any launched squad to return to base.

The skills used are for calculations involving garrison squads, based on the squad controllers skill levels. The skill used are differnt for each type of garrison.