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Stimpack
Item Stats:
Equippable Slots: Belt, Utility #1, Utility #2
Max Uses: 0
Lockable: No
Batch Quantity: 22
Cargo Stats:
Weight: 0.5 kg
Volume: 0.0300 m³
Value:

75,556 Credits




Details:
None
Required Raw Materials:
Meleenium (Durasteel): 3
Bacta (Medical Equipment): 4
Affiliation:
- Biotech
- Republic Medical
- MedTech Industries
- Alpha Medical Corps
- Xucphra
- The Order of Kampar
- CryoMed Laboratories
- The Antarian Rangers
- Sienar Pharmaceuticals
- Galactic Medical
- Athakam MedTech
- The Medical Circle
- Eriadu Authority
- Centrepoint HealthCare
- Faerytail Medical
- Azeneth Medical
- Falleen Medical Contracts
- Elite Medical Technologies
- GeneTech
- Guardian Rescue Corps
- Murishani Medical Modifications
 
Stimpacks are used to heighten one's awareness and physical energy for a brief period. The needle is injected into the veins on the arm and the liquid spreads around the body increasing Vigor and Strength by +1 for 24 hours. However, due to the drowsiness-inducing chemicals used in its production, it causes +10 stun for up to 6 hours after the 'high' has worn off, and dosages are strictly controlled to a single Stim per day.