2588 active members
  190 are online
Year Day Time
15 330 19:57:46
Guest Login
snewsgnewsmessagegeneralfactioninventorycombatroom
» Characters
    Life and Death | Character Skills | Races | The Force | Last Updated: Year 14 Day 68
  The Force | Telepathy | Telekinesis | Life | Energy | Universal | Training |
Life Facet

The Force allows a Jedi to sense, alter, and control living beings with the following skills:


Light Side Skills Neutral Skills Dark Side Skills
Heal Force Body Drain Life
Revitalise Hide Affliction
  Sight  




The Jedi can heal a party for up to ((Life Facet Level/.7)*(Power Level))/12 HP, applied equally to the injured members of the party. For unconscious targets with < 0 HP, this power sets their HP to 1. This power works on characters, as well as Creatures and NPCs at the Jedi's location (including themselves). The power has a recovery time of 2 hours, and costs ((10-(Force Meter/10)) * (# Healed) * (1 + (0.1 * (Power Level))))FP. The power grants (5*Entities Healed) FXP.

The Jedi can bring up to (Power Level) unconscious allies back to consciousness with ((Life Facet Level)/5)% of their maximum HP. The power has a recovery time of 4 hours. The power costs ((300 -FM) * Power Level)FP.

The Jedi can use Force Powers by taking (Life Facet Level)% of the cost from their HP instead of their FP. The cost of the power is also reduced by (((Power Level) - 2) * 10)%. The power uses no FP and can be toggled on and off at will.

The Jedi gains a ((Life Facet Level)/2)% bonus to their Stealth rolls. The power can be turned on and off at will. The power costs 50 FP to activate, and drains (6 - Power Level)FP per hour while active. If the Jedi attacks (or performs any other action to violate his stealth) while using Hide, the power automatically ends with a recovery time of 8 hours. The power costs (100 * Power Level)FP.

The Jedi gains a ((Life Facet Level)/2) bonus to their Perception rolls. The Jedi can attempt to see the characters in (Power Level) rooms if they are in a ship, vehicle, or facility. The power has a recovery time of 6 hours. The power costs (100 * Power Level)FP.

The Jedi can drain (((Life Facet Level)/(3 + target's Vigor) * Power Level) HP from any target close enough to touch. The Jedi gains (((Power Level) -2) * 20)% of the HP drained. The target may attempt to dodge the attack. This power has a recovery time of 4 hours. The power costs ((300 +FM) * Power Level)FP. Restricted by armour

Note
This power is subject to change pending full combat rules

The target suffers -1 to up to (Power Level) random general skills. There is also a (Life Facet Level)% chance that the target will be poisoned, and suffer ((Power Level) * (random)2-4)HP damage every hour the power is active. The effect lasts for 4 hours. The power has a recovery time of 6 hours after the power ends. The power costs ((250 +FM) * Power Level)FP.