The Force allows a Jedi to sense, alter, and control
living beings with the following skills:
The Jedi can heal a party for up to ((Life Facet Level/.7)*(Power Level))/12 HP,
applied equally to the injured members of the party. For unconscious targets with < 0 HP,
this power sets their HP to 1. This power works on characters, as well as Creatures and NPCs
at the Jedi's location (including themselves). The power has a recovery time of 2 hours, and costs
((10-(Force Meter/10)) * (# Healed) * (1 + (0.1 * (Power Level))))FP. The power grants (5*Entities Healed) FXP.
The Jedi can bring up to (Power Level) unconscious allies back to
consciousness with ((Life Facet Level)/5)% of their maximum HP. The
power has a recovery time of 4 hours. The power costs ((300 -FM) * Power
Level)FP.
The Jedi can use Force Powers by taking (Life Facet Level)% of the
cost from their HP instead of their FP. The cost of the power is also
reduced by (((Power Level) - 2) * 10)%. The power uses no FP and can be
toggled on and off at will.
The Jedi gains a ((Life Facet Level)/2)% bonus to their Stealth
rolls. The power can be turned on and off at will. The power costs 50 FP
to activate, and drains (6 - Power Level)FP per hour while active. If
the Jedi attacks (or performs any other action to violate his stealth)
while using Hide, the power automatically ends with a recovery time of 8
hours. The power costs (100 * Power Level)FP.
The Jedi gains a ((Life Facet Level)/2) bonus to their Perception
rolls. The Jedi can attempt to see the characters in (Power Level) rooms
if they are in a ship, vehicle, or facility. The power has a recovery
time of 6 hours. The power costs (100 * Power Level)FP.
The Jedi can drain (((Life Facet Level)/(3 + target's Vigor) * Power
Level) HP from any target close enough to touch. The Jedi gains (((Power
Level) -2) * 20)% of the HP drained. The target may attempt to dodge the
attack. This power has a recovery time of 4 hours. The power costs ((300
+FM) * Power Level)FP. Restricted by armour
Note
This power is subject to change pending full combat rules
The target suffers -1 to up to (Power Level) random general skills.
There is also a (Life Facet Level)% chance that the target will be
poisoned, and suffer ((Power Level) * (random)2-4)HP damage every hour
the power is active. The effect lasts for 4 hours. The power has a
recovery time of 6 hours after the power ends. The power costs ((250
+FM) * Power Level)FP.
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