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    Life and Death | Character Skills | Races | The Force | Last Updated: Year 14 Day 68
  The Force | Telepathy | Telekinesis | Life | Energy | Universal | Training |
Telekinesis Facet

The Force allows a Jedi to manipulate the physical world around him using the following skills:


Light Side Skills Neutral Skills Dark Side Skills
Disable Droid Lightsaber Throw Choke
  Push  
  Speed  
  Deflection  
  Pull  


Any droid targeted by this power suffers (((Telekinesis Facet Level)/100) * (5 * Power Level)) hull damage. The power has a recovery time of 6 hours. The power costs ((100 -FM) * Power Level)FP.

Note
This power is subject to change pending full combat rules

The Jedi can throw and guide a lightsaber towards one or more targets. The maximum targets is equal to the Jedi's Power level. The chance of hitting each target is equal to ((((Dexterity + 1) * 10) * (Strength + 1)) * Weapon Acc/100 + (Power Level * Telekinesis Facet Level)/10) � ((target's Dodge * 10) + (target's Dexterity + 2) * (target's Perception * 2))) The lightsaber automatically returns to the Jedi's inventory after the throw, and the chance the Jedi catching it is (Telekinesis Facet Level)%. Otherwise, the Jedi will have to re-equip the lightsaber before being able to use it again. The power has a recovery time of 2 hours. The power costs (100 * Power Level)FP.

Note
This power is subject to change pending full combat rules

Push affects up to (Power Level) targets, each one needing to make a dodge with (20 + (Dodge * 10))% chance of success, or suffering (((Telekinesis Facet Level)/100) * ((random)1-3 * Jedi XP level))HP damage. The targets have a ((Strength * 10) + (Vigor * 10))% chance of avoiding being knocked down and suffering an additional fire delay of (Power level + 1) hours. The power has a recovery time of 6 hours. The power costs (100 * Power Level)FP.

Note
This power is subject to change pending full combat rules

This power allows the Jedi to move faster than is normally physically possible. It allows the Jedi to move (Power Level) ground squares instantly. The power costs (50 * Squares Traveled)FP, and can only be used once every 5 hours.

The Jedi uses the Force to predict the trajectory of incoming shots and block them while equipped with a lightsaber. This power adds to the AP of the Jedi, equal to 2 * Power Level. The power lasts for 2 hours, and has a 2 hour cooldown. The power costs (100*Power Level) Force Points to use, and grants 50 FXP upon use.

The Jedi can pull an item at the same location to him with a (Telekinesis facet level)% probability of success. If the item is in the possession of another character, the Jedi can pull it if the character's strength is less than the Jedi's Pull power. Otherwise the attempt automatically fails. The power has a recovery time of 4 hours. The power costs (50 * Power Level)FP.

There is a ((Telekinesis Facet level) - (target's Dodge * 10))% chance that the target is rendered immobile and begins to suffer damage. The target suffers (((Power Level)/2) * (6 - Vigor)) damage every hour. The effect lasts until the Jedi chooses to end it, runs out of FP, or suffers damage. The power has a recovery time of 6 hours. The power costs ((150 +FM) * Power Level)FP and costs 100FP every hour it is active.

Note
This power is subject to change pending full combat rules