Rules changes:
- Movement 2.2/Sun & Black Hole Damage rules were updated to reflect bombers being destroyed when sunning or black holing
- Spying & Sabotage rules now include a blurb about capture with regards to PVP zones
- Ship Capture rules now references both ELBs and Computer Spikes
- Locks and Keys rules now mention computer spikes
- Bounty Hunting rules now replace mentions of "Paramilitary factions" with "factions with the paramilitary faction module"
- Creature HP rules now indicate creature HP is rounded, per SWC code
- Custom Image rules now indicate cybernetics may have custom images applied after installation
- Space Combat rules now indicate that bandits use reinforced doors, not blast doors
- Combine Points rules got a facelift and go into more detail about what you can spend CPs on
- NPC rules better describe how skill points are generated/allocated, and the characteristics section was relocated to a more appropriate area
- Subfaction rules have been updated to no longer reflect that only SWC Admins may create subfactions.
- Life and Death rules now indicate that a player inside the tutorial system may not drop their character
- Missions and Quests 2.3/Restricted Quests rules have an Action column to match other sections and reduce confusion
- Movement 4.1/Ground Movement Calculations rules have been changed so that the maximum ship speed no longer refers to itself as vehicles
- Rooms rules now indicate that storage rooms may be used to house ship parts for field repairs
- Bait Usage description now more accurately clarifies how bait is used
- Warlord Heavy Cruiser description had a minor typo correction
Bugfixes:
- Fixed an issue with poisoned weapons being duplicated during combat.
- Fixed an issue with force rage application being duplicated during combat.
- Fixed an issue with the new salvage class ships not having wreck images.
- Made the tactics selector use pointer cursor.
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