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        <description>daily news from the Star Wars Combine</description>
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            <title>Sync Report Y27 D312</title>
            <link>https://www.swcombine.com/community/simnews/index.php?display=2&amp;postID=23583</link>
            <description>&lt;p&gt;- Bounty Hunting Rescue Target now has armour, and the target weighting has been reduced slightly. (Armour for newly spawned targets only).&lt;br /&gt;
- Fixed bacta refill selection for bacta tanks. (From last sync).&lt;br /&gt;
- NPC Cargo Transport cost equation reduction due to Station RMP changes.&lt;br /&gt;
- Field Repair: Event text was generated incorrectly, and sometimes did not count generators correctly.&lt;br /&gt;
- Combat reports now have a share-without-location link. (New reports only).&lt;br /&gt;
- Fixed a lot of actions missing handlers for Unpowered/Disabled/Destroyed hooks (including NPC Cargo).&lt;br /&gt;
- Fixed inconsistent vision line of sight checks in ground combat.&lt;br /&gt;
- All tooltips have been updated to use tippy. RIP overlib.js Y3 - Y27.&lt;br /&gt;
- Maps now have a dynamic settings option, cog in bottom left.&lt;br /&gt;
- Maps have a sensor fog outline option.&lt;br /&gt;
- Fix misaligned overlay image in responsive cockpit.&lt;br /&gt;
- Space combat rules modifiers now show more decimal places.&lt;br /&gt;
- Vision rules have been updated.&lt;br /&gt;
- Added better error messages when infotext is too long.&lt;br /&gt;
- Fix inconsistent blank city names output.&lt;br /&gt;
- LISP: New &quot;request-credits&quot; call is available to request a credit transfer. Available from player scripts.&lt;br /&gt;
- WS: Can now accept direct JSON body.&lt;br /&gt;
- WS: New batch update Inventory/Entities/Property endpoint.&lt;/p&gt;
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            <author>Clarr Solo</author>
            <pubDate>Sat, 03 Oct 2026 20:55:37</pubDate>
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            <title>Hotfix Y27 D307</title>
            <link>https://www.swcombine.com/community/simnews/index.php?display=2&amp;postID=23582</link>
            <description>&lt;p&gt;- Fixed an issue where stations were attackable in PvP systems. &lt;/p&gt;

&lt;p&gt;Other changes:&lt;br /&gt;
- Updated look and feel of scanners and paths to add contrast with light backgrounds. You can toggle these changes on the look and feel page.&lt;br /&gt;
- Fixed an issue on the target screen, where a range-0 combat heading overwrote later bearings.&lt;br /&gt;
- When both sides are on the same square, combat is now always head-on (this was always the case, just mentioning it again).&lt;br /&gt;
- The deathmatch and grudge match has been refactored.&lt;br /&gt;
- Fixed an issue with quests that are stuck in &quot;Reward Ready&quot;.&lt;br /&gt;
- Bulk item and party movement is only blocked by locked doors on the actual path between the two rooms.&lt;br /&gt;
&lt;s&gt;- Bacta tanks now look for nearby bacta refills.&lt;/s&gt; (This one will have to wait for next hotfix.)&lt;/p&gt;

&lt;p&gt; &lt;/p&gt;
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            <author>Clarr Solo</author>
            <pubDate>Mon, 28 Sep 2026 23:43:25</pubDate>
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