As the title suggests I do like big storage or just any storage of all kinds. So the theme for this release of stuff is storage, and weapons. The weapons are good at killing things which you can then dispose of the evidence in the storage. Without further ramblings from a bunny onto the goodies. Cargo Containers went generic, we also offer a generic grenade launcher and a generic sniper rifle and a generic storage item as well.
The cargo containers had their stats redone to better fit their needs as well.
Ships:
https://www.swcombine.com/rules/?Cargo_Containers
Weapons:
https://www.swcombine.com/rules/?Projectile&ID=411
https://www.swcombine.com/rules/?Heavy_Projectile&ID=413
Item:
https://www.swcombine.com/rules/?Storage&ID=412
Edit: Cargo container stats were adjusted slightly mostly on the I, J, and E.
Edit2: Cargo containers may now be tractored and/or docked into any entity with a Hangar Bay or Docking Bay. They will prefer the Docking Bay for access purposes, but if there is no Docking Bay they will appear in the Hangar Bay (and you can board/unboard them from that room). See updated/corrected Docking rules. DM Baugrems with all questions.
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