Right, First and foremost I just want to thank everyone for their continued feedback. I would like to remind everyone that my previous Sim News announcement about Permadeath and Global Combat was not intended as a message that "we're moving forward with these features so screw you all", or that we're just gonna yeet these features into existence. The purpose of the announcement was also not to relay a completely laid out plan. Rather, the point of my announcement was to help give some relief from features that may be or have been released suddenly and with limited reminders/warning. Global Combat and Permadeath (in whatever form it ends up being) are not small features. They are major features with subfeatures that have sub-sub-features. We as an Administration, Dev Team, and the rest of us working on this game in some sort of capacity owe it to you, the players who stay here with us, to give you an idea of where things are headed, and that's what I was trying to do with the announcement.
Now, I've read every single post in the Forum Thread designated to this discussion, and there's been some excellent feedback. Based on the feedback we've seen, know that some of this next part may be vague (and that's intentional while we work out the specifics), but the key points that I've taken away from this forum so far are that:
- Safe Zones of some sort are absolutely necessary, and as such will likely be implemented using Quest/Darkness controlled planets and/or systems.
- Many of you are scared of dying in your sleep/on vacation/at work, etc. so I want to reassure you all that I do not intend to release global combat in a condition where this is possible without preventive measures. Telling you all "just hide, gosh" is out of touch, and unwarranted(and particularly crass, and.. wait this isn't the copypasta..). We will introduce mechanics to prevent you (in some way) from being attacked when you're not ready. I don't know specifically what will be implemented yet, but we've gotten some great ideas and are toying with a few of them to see what's best.
- Many of you are worried about losing your things, and to that I don't have much to say except that while we will try to preserve assets with genuine historic SWC value, most of the entities in the game are expendable and not of historic value. What good does having 1,387 ships do you if you are not (and litereally cannot) use them? Why amass a fleet if you have no intention of keeping your hoard/territory safe? I understand that's a semi-hot take and not everyone will (or has to) agree with me on this, but the majority of this Administration believes that owning assets and not doing anything with them is not entirely in line with the intended spirit of this game. That being said, we are exploring ways to save SOME (not all) of your assets/credits upon death, likely in tandem with cloning.
- Many of you are interested in the technology of clones. I wil be the first to admit, the last time we discussed the proposition, I was inherently against it. I thought it served no purpose in this game and would just be abused. However, we are exploring ways to implement it (properly and at a level that everyone can achieve while retaining some amount of risk).
I think I had more to say, but that's it for now. Thank you all for your patience, understanding, and feedback. PLEASE keep the feedback coming. It's exceptional to hear from so many of you, and many of you have decent enough ideas for consideration.
Big birb out.
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