1) I was meaning as a resource that is unlimited but requires thought as to how they are distributed, so only higher ups would carry a DC with 100+ uses whereas the average Grunt (like me) would carry a 1-3 use DC, I know it makes stuff easier to steal but if DCs aren't steal-able then double dealing and the likes with DCs is impossible since you can steal anything, ships whatever but you can't use them, its a bit like lock picking, what is the point if what ever is behind that locked door can't be used anyway, its similar to saying, I can break into the cockpit of a ship, but can't pilot it?Edited By: Christopher Eagles on Year 10 Day 44 11:14
If that was allows, same with DCs then whoever is in can use it but the owner knows where it is and can hire the appropriate people to get it back though were not talking about ships, If DCs were outside the privilege it doesn't mean don't give them the 'spawned' DCs it just means give that user less uses.
It would then mean that trading services would almost never require faction jumping as you could just hand over the DC.
2) Though sticking with the privilege system can still be implemented till combat as Wilhelm said it would, all you would need to do is make it so that there is an owner but there is a device that can force an ownership change (Decrypting the DC) so that the other person can use it, then DCs can be stolen but not used without the owners consent unless the admin team is good and ready for it (by actually releasing the decrypting device *time limits could be based on ship size, from days to months, so the SSD DCs take ages to get hold of*) similar to releasing doors without the lock-picking facility till the game can handle the developments, Would also give time for Factions to prepare invasions on anyone holding there DCs.
Though I will leave this as my last post as yes it does touch on a restricted topic, I just thought my original idea could be clarified a bit, as you can see I do go on a bit ;P
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