“You have upgraded Ganymede Highwind's Dexterity skill to 3 for 2 points, and subsequently his/her HP has increased to 94 (+26 HP). ”
“You have upgraded Idiian Wooro's Dodge skill to 3 for 2 points, and subsequently his/her HP has increased to 73 (+10 HP). ”
“Health Points (HP), using the same system as characters (see Life and Death) ”
“Upon creating a character and levelling up a character or npc:
HP = round((35 * Race Bonus) + (2 * XP Level * (Strength + Race Bonus)) + Strength * 10) ”
Are the Rules or the NPC HP system outdated?
edit:
Year 18 Day 347, 16:51
You have upgraded Quia Guga's Dodge skill to 3 for 2 points.
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Year 18 Day 347, 16:51
You have upgraded Lania Lissiri's Dodge skill to 3 for 2 points.
and no HP change. I don't really understand it. It must be something else.
One of the races has 1.5 HP Multiplier, the rest 1.0. All have 2 strength bonus. Could that be the level up HP bonus? Not a consequence of the skill increase.
But the HP bonus per level with 2 strength is 6 for 1.0 and 7 for 1.5 if I'm correct. Unless it's making up for the difference between an NPC starting HP and NPC level HP according to the formula which doesn't take it into account?
Edit 2: It appears the current HP of the 1.5 Kel Dor is 94, when 3 days ago was 68. The XP is over 2500 so it hadn't just levelled up. I suppose the stat increase asked for an HP recalculation based on the standard formula, and since NPCs start with random HP (assuming because of Race page), it made up for the difference between standardized and random HP. A level 5 Kel Dor with 0 strength would've had 68 HP. (nothing random about it, I suppose that's just the range depending on strength?)
Maybe my NPCs are just old. I hired them five or six years ago.
So, how does NPC HP system work exactly? What's initial health about if you don't mind me asking?
Edited By: Ban Rishchakh on Year 18 Day 347 17:45
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