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26

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357

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Salvage-class Corvette (Corvettes)

Where the galaxy’s great shipwrights turn out pristine vessels from spotless foundries, the Salvage-class Corvette is something else entirely. No two are the same. Whether pieced together in forgotten shipyards or patched up in pirate drydocks, this “Ugly”-type craft is the halfway child between the barely legal freighters of the Outer Rim and the real monsters cobbled together by deep-space scavengers. Most start life as the stripped-down hull of a retired customs corvette or a gutted freighter that someone just couldn’t let die. What follows is equal parts desperation and ingenuity: a frame reforged by whatever hands and tools happen to be nearby.

Each Salvage-class Corvette wears its history on its skin. Mismatched plating, half-faded markings, and a dozen hull tones tell the story better than any registry record. One might carry the spine of a transport welded to a freighter’s cargo bays, capped with a bridge meant for a completely different ship. Inside, conduits snake along bulkheads in open air, humming faintly or sparking when the generator’s had a bad day. A good mechanic can keep one running for years. A bad one will find out the hard way how quickly a ship can shake itself apart in hyperspace.

Power distribution is usually a gamble. Shield emitters flicker, guns draw more power than they should, and the environmental systems tend to have moods of their own. Some are cold as a freezer; others smell like burnt insulation and recycled sweat. Yet these corvettes still punch above their weight. As such, many small-time raiders and independent haulers alike use them as convoy escorts and mobile bases when better options are out of reach.

For all their faults, the Salvage-class Corvette embodies a kind of stubborn pride. It may appear to be holding on for dear life, but it gets the job done. In a galaxy ruled by credits and shipyards, it reminds everyone that sheer willpower can still hold its own against polished engineering... provided the bolts hold through hyperspace.

Raw Materials
  • Quantum: 257
  • Meleenium: 1,806
  • Ardanium: 100
  • Rudic: 764
  • Rockivory: 99
  • Tibannagas: 14
  • Varmigio: 200
  • Lommite: 28
  • Durelium: 67
Affiliations
  • No affiliations
Propulsion
  • Hyperspeed: 2
  • Sublight Speed: 40 MGLT
  • Max Speed: 400 km/h
  • Manoeuvrability: 2
Dimensions
  • Weight: 2,200 T
  • Volume: 15,100 m³
  • Length: 120 m
  • Party Slot: 8.00
Cargo Capacity
  • Weight Cap: 1,000 T
  • Volume Cap: 5,000 m³
  • Max Passengers: 25
Combat Role
  • Aggressive
Weapons
Turbolasers: 2
Quad Lasers: 2
Defenses
  • Hull: 900
  • Deflectors: 800
  • Ionic Capacity: 600
  • Armour: 60
Electronics
  • Sensors: 4
  • ECM: 0
Production
  • Raw Value: 866,602 CR
  • Recommended Workers: 24
  • Recycling XP: 20 XP
  • Production Mod: 150
  • Production Time Factor: 2x
Icons
Storage Room Escape Pods: 1 Landing Capacity Repulsor
Produced
Related Skills
  • Capital Ship Piloting
  • Capital Ship Combat
  • Space Command

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