For some reason, I feel the strange urge to try my luck as a Hutt. Must be Karma or something...
Anyway: Is this advisable, regarding the fact that Hutts can only fly capital-class ships? Somehow, I cannot imagine that any faction would be interested in providing a new character with such a costly investment. And from what I've seen of the game so far, I would conclude that staying on one planet is neither enjoyable nor profitable.
As for the RPG scenarios: I also have a hard time envisaging a Hutt participating in physical activities beyond blinking, let alone embarking on some kind of "quest" - his personal protocol druid envoy: yes. The Hutt him/her/itself: no!
I doubt, though, that any kind of character-splitting would be tolerated.
Nevertheless: DESPITE all these obstacles, I lust for blubber.
Are there any Hutt-experts out there who can show me the ropes of the slug-business?
Your choice of faction is probably cut down quite a bit since a lot of groups don't seem to be able to afford capital ships, but of the groups that have capital ships, I'm sure you'd have no problem other than the original arrangement of having somebody bring you the ship in the first part. (So it'd probably take a week or two, but after that you're fine).
If you had your heart set on a group that is one of the ones without capitals, just let me know at ICQ=219974134 or Keir@swcombine.com and I can loan you one of mine to fly around.
I'm still waiting for internet access in my new flat, so I am in no rush.
In the meantime I will hopefully find the time to check out a few of the factions.
There is also a backup-plan: I'm not quite sure whether I would prefer playing a Hutt or the same Hutt's spokesperson. I could have the benefit of "interpreting" the flabby silvertongue while being less constrained at the same time. "The mighty Jabba asks [I] why [I] he should pay you more". And (I assume this will be possible at some point) playing the "chauffer and henchman" of a NPC Hutt stored in the cargo hold of a comfy freigter might be fun.
Worth a thought.
well first of all 've gotta say good onya, good to see new players wanting to play a race that isn't human or human variant and putting so much consideration into their choice.
If you took the second option you could buy a conversation type NPC and make it the Hutt race. Conversation NPCs cost 50k but in the long run you'd probably want a custom NPC. They cost 200k, so it's pretty expensive for someone just starting out, but provide the advantage of being able to alter what they say and change their pictures.
Why travel around the galaxy when the galaxy can come to me? HO HO HO!
But seriously: I would like to establish a den of honorable businessmen and other scum on some planet (I know, I'm certainly not the first with that idea)
From what I've seen, at least some planets don't seem to be that well developed, yet. I would like to stay on the ground for starters and manage a faction's facilities, amass some capital for myself in the process and build a nice Huttish lair with it over time.
If I understand correctly, the trade skill is now used to draw more money from facilities. Since I plan to max that skill, perhaps the Hutt might be useful as a planet-bound administrator for some company?
Or is space travel the only way to make money and experience at this point?
If not, I would also appreciate some advice regarding useful skills for travel-lazy city characters.
By the way: Is there already an in-game function for the diplomacy skill?
While the trade-skill (Can Hutts have stealth? :D) is what increases a facility's income, the operator is not required to be on the same planet as the facility...though for RP purposes it would certainly be much cooler.
The diplomacy skill will likely affect how well NPCs react to you in the future, but at the moment no, it doesn't affect anything.
XP is really only earned through space-travel, where you might earn 15 XP in a day walking around a city, a day in hyper will earn you ten times as much...there are various other things that get you 5-50 XP at a time, but you tend to only do them once a month or so...so it's difficult to amass XP.
Anyways, if you'd leave contact info I'd appreciate getting in touch with you to talk IC a bit, if only because I admire the few people who can well roleplay their characters and choose races that are...handicapped, to say the least :)
I don't have ICQ yet, since I haven't had a regular internet access for some time now and still need to finish moving to my new flat. I'll post it as soon as I'm set up. Or simply give you a call.
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Ah, well, who needs XP anyway.
It's all about the money, the T'wilek dancers, the crowd of bounty hunters and the unmistakable aroma of the Rancor pits ;-) And I'll definitely need a protocol droid to allow me to refer to the Hutt in the third person occasionally.
I've made a rough distribution of skill points and discovered that even though I made "space" my last category, I still wound up with a solid 3 in cap-ships. So, if everything else fails, I could start working in space, though I would really prefer to stay earthbound.
Might want to doublecheck you calculated stats correctly as well, just take notice that putting 5 points into "Perception" doesn't give you Perception=5...a lot of new players misunderstand that part :)
Another thing you might be able to do is help factions construct facilities, this requires being in a city quite a bit to move npc's around, maybe move materials back and forth with a cap ship, and you do make XP for every building you construct. Leadership is something that helps for this if you still have any skill points left after maxing out in trade.
welcome,
always nice to see more hutts in the galaxy. especially people that are aware of the restrictions of the hutt race but still choose it.
welcome
"My master, the honorable Slogga, wishes to convey the following message to all who posted in this thread":
Thanks for your advice, suggestions and job offers, all.
I have looked around a bit and joined a faction. Sorry for not closing this topic earlier. It has come to my attention only recently that it is (obviously, now that I think of it) still open, to be honest.
I look forward to seeing you somewhere in the galaxy, and hope that it will not be at the bottom of my Rancor pit. ;)