Ubrikkian Industries
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Multi multis (Posted by Noctis on Year 20 Day 8)
 5Year 20 Day 8, 21:29Noctis banned player Penny Var providing the following reason: Multi Ban 6Year 20 Day 8, 21:29Noctis ba...

Community Driven (Posted by Noctis on Year 19 Day 362)
 1Year 19 Day 362, 11:54Noctis banned player Yaxe Warden providing the following reason: Hacking 2Year 19 Day 362, 11:54Noctis...

Oops you did it again - multi bans (Posted by Baugrems on Year 19 Day 362)
 1Year 19 Day 362, 1:41Baugrems banned player Zack Cole providing the following reason: Multi Ban 2Year 19 Day 362, 1:41Baugre...

Community News

Descriptions Team Hiring (Posted by Tomas O`Cuinn on Year 19 Day 346)
The Descriptions Team is looking for capable writers to produce new content and provide editing services to submissions from player...

Art Team Director change (Posted by Ulrike Rayne Schultheiss on Year 19 Day 329)
As of today, I've taken over as Art Team Director. I'd like to give a big thank you to Jevon for his years of service. All current...

Deathmatch - New Round! (Posted by Baugrems on Year 19 Day 66)
Deathmatch has moved to the next round! CLICK ME TO GO VOTE Grudge Sign up bug is fixed. Sign up for next round. No new ...

Technical News

Year 20 Celebration - The First Intermission (Posted by Kyle Rainer on Year 20 Day 3)
Hopefully everyone is enjoying the year 20 celebration so far. There is more to come so keep an eye out on the sim news, you never ...

Year 20 Celebration - Part Two! (Posted by Baugrems on Year 19 Day 365)
Double Login CP: For the next month or two enjoy double the reward for logging in! Happy 20th!   Unarmed Brawlers: You may now...

Year 20 Celebration - Part One! (Posted by Baugrems on Year 19 Day 365)
Some of you may have noticed that we are at the dawn of Year 20. A lot of new things are coming forward alongside this event and ...

(Posted by Kyle Rainer on Year 20 Day 3 19:42)

Hopefully everyone is enjoying the year 20 celebration so far. There is more to come so keep an eye out on the sim news, you never know what might pop up or when. The introduction of the races seem to be generally well recieved, other than the usual complaining that is a prequisite to any change that occurs. As your person to implement them I am very glad of that, and wanted to thank Syn and Arjuna especially for their assistance in reviewing the stats and making sure I didn't screw up anything while making the races. 

Porgs also seem to be a hit as far as I've heard, and with them introduced a new feature we can take advantage of CP Creatures. Which when the idea was tossed around we all loved it so hopefully everyone else does as well, and never know we might introduce more CP Creatures as time goes on. 

I kind of kicked off the ideas for the Year 20 Celebrations so this is a fitting time for me to announce my retirement as an admin in swc and am retaking my character. The introduce of the new races and the making of porgs, purrgills and future things to come were my last offical acts as an admin in swc. Given my history it might be permanent or I might drop my character again one day to take on admin role again but for now feel I can contribute more in an advisory role than an actual admin.

Since this will likely be my last sim news post I do. I would like to thank everyone in swc for building a community that has lasted 20 years. Some of you I have worked more closely with than others but everyone contributes to make this game interesting. For that you have my thanks.

Also like to say given the recent massive earthquake in Alaska hopefully all of our players there are safe and sound, or as good as you could be given the circumstances. 

(Edited by Kyle Rainer on Year 20 Day 3)
(Posted by Baugrems on Year 19 Day 365 15:09)

Double Login CP:

For the next month or two enjoy double the reward for logging in! Happy 20th!


Unarmed Brawlers:

You may now use unarmed brawlers for an in-depth, stat based fight. A rules page will be made for these soon, but in the meantime here is a link to the details.


Space Bandit Capturing:

Disabled bandit ships can now be captured with the use of an Electronic Lockbreaker. The chance is based on your crafting/slicing skills. You get one try per character, per ship. It also will eat your ELB.

This can be dangerous! Anyone can board a disabled ship. You've been warned.

Electronic Lockbreaker


Purrgil Quest:

Some of you are wondering about the new space whales, and wish you could get one. Well... a quest will be released soon that allows you to get one for yourself! Stay tuned for details but in the meantime, go blubber hunting.



Science Feud Quest - Part Two:

A ton of you have asked about this bit. We have taken feedback from the first run and found ways to improve. Expect this quest to begin at the start of March. Start preparations now and make plans to be free!


(Posted by Baugrems on Year 19 Day 365 2:24)

Happy 20th!

Some of you may have noticed that we are at the dawn of Year 20. A lot of new things are coming forward alongside this event and this is just part one!


Space Combat Garrisons:

As you may have seen in the latest Sync Report, a new feature for ships and stations has appeared. You may now store squads of fighters and gunboats into certain stations for system defense.

"What does this mean?!" - It means that in the next few months your systems may be in danger and will need some automated/remote defenses. Start your preparations!


New Playable Races:

A pair of new races, Kushiban and Pengauani are both set to be revealed about an hour or two after this post. They will be available for switching once the GNS announcement hits. Our galaxy grows once more.


CP Bonus Creature:

No that isn't a typo. We have ONE creature for CP bonus right now! Porgs! Get your personal flock today at Zoos, ranches, and wildlife preserves.


New Creatures

Purrgills are also released as a new creature.

(Edited by Kyle Rainer on Year 19 Day 365)
(Posted by Clarr Solo on Year 19 Day 365 1:38)

- New feature: Station Garrisons [see rules page]. Station garrisons is a feature intended to make defense of systems easier.
- Update Fincome Transactions overview: add option for last 31 days output, page loading slowly will not block other pages loading. Be careful as this may INLCUDE the last monthly run if it is within 31 days.
- Limited droid and item recycling XP to 1
- Added limitation on the number of bacta tanks you can monitor at once based on medical skill [see rules page]

- Fix issues with custom image submission form
- Fix exploit with xss on faction homepage link
- Fix issue where rules pages show mangled locations
- Fix exploit relating to npc market
- Fix skill category ordering for npc skillset fitouts user interface
- Fix issue with adding station build permissions crashing
- Remove form disabler on facility construction step 1 (safari back button fix)
- Cockpit squadron page now has filter box
- Fixing factory stations kicking items into space
- Handle situation where a power generator actively providing power being destroyed [rules page for power gens have been updated] (#5146)
- Could not edit budget descriptions (#5147)
- Workaround issue where forum badge not rendering with skin
- Add all missing size categories to city designer [8x8, etc]

- Added rules for combat tactics [see rules page]


(Posted by Ulrike Rayne Schultheiss on Year 19 Day 357 21:02)

Howdy folks!

We're currently experiencing issues with applying customs. The source of the bug has been found, squashed, and tested. The fix will be included with the next sync, but until then, it won't be possible to apply customs.

Thanks for your patience!

(Posted by Baugrems on Year 19 Day 356 0:08)

Some of you probably noticed that weird 8x8 Large Palace that has been imageless and unconnected to the game for the past... while.




It has now been fully added to the game and can be constructed by anyone. Enjoy.

(Posted by Clarr Solo on Year 19 Day 355 16:31)

Economy Tweaks:
- Facility Income will now run weekly instead of monthly. The total value of FI weekly will be approximately 23% of the monthly values, and will be delivered on Sunday nights. The the next one should be today at D355 23:00 if no issues are encountered.

Combat Tweaks:
- Added combat tactics for character, squads, ships
- Focus fire: Each entity will target the same enemy for every hit per combat round
- Spread fire: Each entity will have each individual hit's target randomly chosen (as it has previously worked); additionally, they will do their best not to hit a dead target
- Combat now requires Line of sight to target (firing on an enemy with a facility, or anything that you would travel route around, in between will now fail)
- Add link to combat report from combat event, this link is sharable with others (so do not share link with others if you do not want them seeing the report)
- Rename faction "Combat Reports" permissions group to "Combat" permissions

- Cross-terrain will now take a maximum of 4 hours
- made Admin-owned markets able to access NPC Market
- Organizing notable rooms list and making pointer more obvious
- Show IFF icon for squad leaders when on travel boarding screen (IFF icon will not show for entities that are in a squad and not squad leader - this should make it easier to board lead ships when a squad is present)

- Lots of updates to maps so they can be drawn in more situations (mainly when character is not at a maps location)
- Paused ETAs still counted down on sidebar e.g. when standing in a paused mine (#5113)
- Disallow multiple submissions of facility construction form, added link to start another construction in flash msg
- Add table editor to CKEditor e.g. faction profile editor (#5100)
- Party size under equipment now shows member count instead of slots
- Fix issue with overflowing sim news header when posted by long handle
- Fix recycling abort crash when aborting droids recycling
- Infotext inventory filter not working when None option is selected (#5138)
- inverted passenger count status bar color
- Add open-to inventory filter for ship and vehicle inventory
- Sort list of properties alphabetically in properties editor
- Apply a fire delay to all attackers, not just the party leader when attacking e.g. when in a ship squad you should be able to see a fire delay action for each ship
- Fix issue with Guard/Patrol/HostileAction: it does not reset action listeners when party leader changes
- Remove plotStepTravel and remove custom javascript on step travel cockpit page, clicking on map on step travel page now should bring up dropdown like other pages
- Add space combat attack button to scanner view
- Draw fire delay timer in cockpit screen (drawn on left hand side)
- Add squadron card to cockpit showing hull/shields quick overview
- Update privileges screen: fixes broken leader/2ic privs, shows which privs are missing (when leader or 2ic is missing privs, loading this screen will attempt to grant them - this is necessary if we add new privs)
- Remove CM output from pilot inventory (ships no longer show unmanned/piloted/npc in inventory piloted view)
- Remove CM checks when building stations (building stations had some weird code checks around piloted ships that were removed)
- Move piloted check for travel into the UI (should now correctly apply all-ships-in-squad-need-pilot rules before allowing travelling)

- Update rules around astromech droids in cockpit avoiding hyperspace aborts

- Transfer ownership lisp admin function (#5127)

(Edited by Clarr Solo on Year 19 Day 355)
(Posted by Ulrike Rayne Schultheiss on Year 19 Day 352 21:37)

It appears that we've encountered a nasty little bug with spawning custom items! The bug is caused by making over custom items prior to their approval by the art team. Essentially, if the custom item is owned by a faction (and potentially dead characters) at the time of approval, the tools can't figure out where to place the item and will crash. This also happens on denial due to the tools not knowing who to refund the CP to.

Because of this, we'd like to ask that people please avoid making over custom items prior to their approval until it is sorted out.

(Posted by Tomas O`Cuinn on Year 19 Day 346 9:38)

The Descriptions Team is looking for capable writers to produce new content and provide editing services to submissions from players. The typical test to apply for the team is to write three descriptions for entities that currently lack a quality one - you can either find some of these entities on your own or we can select them for you.

If you feel that you possess a basic comprehension of the English language and aren't afraid of a serial comma, feel free to apply for the team by messaging Tomas O`Cuinn in Darkness or catching me on Discord. We pay out a monthly salary of CPs as long as you can fool me into believing that you've been active, so what have you got to lose!?

(Posted by Ulrike Rayne Schultheiss on Year 19 Day 329 11:34)

As of today, I've taken over as Art Team Director. I'd like to give a big thank you to Jevon for his years of service. All current and future questions about the art rules, custom submissions, default image submissions, etc. should be directed to me from now on.

Thanks again for all of your hard work, Jevon!

(Posted by Clarr Solo on Year 19 Day 327 20:01)

Minor bugfix sync.

- Removed limit on number of stocks that can be released by certain faction types

- A server configuration change has been deployed to reduce intermittent 500 errors thrown when unrelated page generation times out
- Fix an issue where timers like production could prematurely finish when recalculating length such as when adding workers (related to old bug #4128)
- Fix force event icon not showing up properly (#5114)
- Fix LISP code editor not working on main server (#5115)
- Materials do not show up for selecting when refining bacta (#5117)
- Fix issue where squad patrol screen crashes when on planet terrain (#5118)
- Removal of duplicated NPC Fitout page, made it link to remaining fitout page (#5116)
- Missing battle report highlighting on space combat results page
- Combat reports page crashes when loaded without a character
- Bug fixed where you could not enter hyperspace when at galX=-1 or galY=-1
- Cybernetics install using the wrong stats in certain circumstances
- Fix issue where html in planets inventory could overflow row
- Bug with dead character inventory transfer (#5124)

(Posted by Clarr Solo on Year 19 Day 316 23:09)

- Hyperspace Abort cooldown: you cannot jump back into to hyperspace for a period of time after aborting, currently 60 mins (#4389)
- NPC Fitout Skillsets: On the NPC Fitout screen, you can now also apply a desired skillset. NPCs will automatically assign skills to match this desired skillset when they level up. You can also make them spend their skill points by selecting NPCs in the inventory and using the "Apply Fitout Skillset" option.

- Add new inventory view option: summary view from current filter, this shows the inventory summary view with the current filter applied
- Planet deposit preview in planet inventory
- City layout preview in city inventory

- Fix issue with construction3 aborting failing when no return location set
- fix issue where planet stats were wrong after recycling, made planet stat calculation happen as part of the tick (#5109)
- removing useless option from faction stock owner screen (#5087)
- Update budget add/edit screen terminology for percent to make clear it is percent of current value of budget (#5106)
- Fix issue where characters could not be dropped (#5110)
- Fix issue where prospecting would not find vehicle sensors for some vehicles with corrupt field (#5107)
- Fix faction dissolution event showing wrong entity type
- Updates to maps so multiple maps can be drawn on a single page, and can be drawn in AJAX calls
- Rules sector map links for systems are in wrong spots on sector galaxy map screen, added borders for sectors maps, made hyperspace destination selection screens use same maps as rules pages
- Respawn timer was sometimes going into negatives
- Fix crash on crafting page when crafting requirements arent met
- Fix crash on cockpit plot travel when input coords is empty (#5099)
- Crash when new account visits CP sheet screen (#5098)
- Update Facility Construction UI to default coordinates to bottom left of current location, update roads and permissions screen to use twinview UI
- Reducing page jumpiness when pausing/resuming new construction actions
- non integer party slot size not showing up properly on cockpit squadron screen (#5095)
- added script to cleanup orphaned budgets (#5072)
- Fixing crash on squad orders screens when an error occurs (#4842)

- Upgrade the code editor used to edit SWC LISP scripts (#4093)
- Upgrade CKEditor HTML Editor (sim news, faction profile, join messages) and move to CDN (#5100)