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Player Administration

Permaban (Posted by Jenos on Year 13 Day 74)
Stefan Corleone has been permabanned for inappropriate in-game behaviour. If anyone else knows of any information which could h...
[more]

Temp ban (Posted by Jenos on Year 13 Day 66)
I've banned Cade Highwind on his request. I personally feel that the details behind this are too personal to be discussed here,...
[more]

A couple bans (Posted by Arete on Year 13 Day 61)
Two bans: Banquo Knox  has been banned for a week for admin harassment - inappropriate language and harassment. Meret Bl...
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Community News

QA Director - Gav (Posted by Zhao Yun on Year 13 Day 84)
In order to ensure a high quality game as well as continual expansion, we have found it necessary to create a Quality Assurance g...
[more]

Prize fight tonight, at the Deathmatch (Posted by Ellias Aubec on Year 13 Day 80)
Another round of Deathmatch comes around. Who will proceed to the final? The grudge matches seem to indicate that most people thi...
[more]

Vote for the Combine (Posted by Jennifer Dreighton on Year 13 Day 63)
Do you think the Combine deserves to be "MMO of the Year"? Of course you do, so go here and vote: Best Indie Game: Best Role-...
[more]

Technical News

Cheaters...Sometimes Prosper? (Galaxy Competition) [ROUND 2] (Posted by Jesfa on Year 13 Day 77)
Due to the annoying fact that these stupid Unexplored Systems seem to appear in the most unconventional places, even after we've ...
[more]

Combat Update (Posted by Zhao Yun on Year 13 Day 79)
To simulate a more accurate combat environment, you will no longer be able to take part in combat once your HP has dropped to 1 o...
[more]

Combat, Buy Beware! (Posted by Zhao Yun on Year 13 Day 75)
If you lose Droids and/or NPCs and their equipment while partaking in ground combat, we are not going to refund you for your lose...
[more]

(Posted by Zhao Yun on Year 13 Day 84 10:58)

In order to ensure a high quality game as well as continual expansion, we have found it necessary to create a Quality Assurance guru. Please everyone welcome Gav to the team. With extensive knowledge of our tools and a passion for fixing bugs, we hope he'll make an excellent addition to the team.  

(Posted by Ellias Aubec on Year 13 Day 80 18:28)

Another round of Deathmatch comes around. Who will proceed to the final? The grudge matches seem to indicate that most people think the Imperial Union/Galactic Empire will win the war. Its nice to know that most think the best way to get ahead is through hard work.  

Due to the annoying fact that these stupid Unexplored Systems seem to appear in the most unconventional places, even after we've looked between the couch cushions and in Sin's belly button... We've decided to hold a competition.  Given the inexplicable speed in which people seem to be able to exploit the game for their own good, I'm offering them a way to use their powers for good instead of evil.

 

Sitting within the Esuain Sector, is an Unexplored System.  Inside it is me, my ship, and a single planet named Khan's Playground.  I will be awarding 50,000 CPs to the first person to find it WITHOUT MANUALLY FLYING THERE AND SEARCHING, and the steps they did to find the location.  Such examples would be: Search Tool, Google search bar, Source Code, Nav Comp, etc etc etc, however you find it.  The system name is Khan's Playground located within Esuain .  If you click on the link to Khan's Playground, it SHOULD re-direct you to another system.  If its actually showing you the correct system, please inform us how you managed to get the correct one to show.

 

Normally this would be something we'd prefer to do on dev, but since the foot traffic is larger here, it's easier this way.  To this end:  Anyone who finds an exploit and fails to report it an an admin, hoping to keep it for their own gain, will find themselves permanently banned from the combine.   Good luck and be sure to report the location to us(preferably DM me)  if you can find it.

 

EDIT:  (462, -471)  Is NOT the system location.

EDIT 2:  1 Exploit found in regards to the advanced search function, should have it fixed shortly. Please refrain from DMing me or reporting any exploits in regards to Search until it's fixed.

ROUND 2!:  Galaxy Search and Advanced Galaxy Search have been fixed to repair the previous exploit, so feel free to check there as well as everywhere else again.  The sooner we get all thes things patched up, the sooner we can release new Systems.

   

(Edited by Jesfa on Year 13 Day 79)
(Posted by Zhao Yun on Year 13 Day 79 8:53)

To simulate a more accurate combat environment, you will no longer be able to take part in combat once your HP has dropped to 1 or less.  

(Posted by Zhao Yun on Year 13 Day 75 23:13)

If you lose Droids and/or NPCs and their equipment while partaking in ground combat, we are not going to refund you for your lose. Do not come to us demanding that we refund you your assets.

If you do not wish to lose your assets, do not take part in ground combat.

Note: Weapon and Armour stats are liable to change as we attempt to balance out stats to bring them into line with combat rules. Changes made to stats will not entitle you to retro-active replacement of your assets.  

(Posted by Zhao Yun on Year 13 Day 74 18:58)

I have just added a claim button, so that you can claim items dropped by bandits. At this point, you will only be able to claim NPC Owned items, and you must also be holding/wearing the item in order to claim it.

Go forth!  

(Posted by Zhao Yun on Year 13 Day 73 19:28)

EDIT: Also forgot to mention that any NPCs in your party that die, will explode along with anything they were carrying. The risks of war are such fun!

EDIT: Forgot to mention that bandits have a 5% chance of dropping an item that they are carrying. This includes weapons, armour and various other items. Also, some development resources

EDIT:  Additionally, for the time being, if you are defeated by the creatures/bandits, you will NOT die/go unconcious, but simply be reduced to 1 hp.  This will likely change in the future however.

With this sync, we're pushing closer to PvP. With this iteration, we have released Bandit Combat, and armed our Creatures and both groups will shoot back. Bandit Combat will follow the same rules that govern how Creature Combat works. You enter a square, find bandits, shoot them, they shoot back, punch and pie is had by all.

On that note, for this iteration, it has been decided to restrict creature and bandit spawning to outside of cities. We will investigate in future if we want to lift this restriction and how, but for now, we will continue with the notion that the wilderness is an angry place. Building a city will not kill any creatures or bandits however.

Features:
- Bandits will now spawn following the same rules as Creatures
- Creatures will now fight back when a character attacks them. (Will not pursue or engage characters by themselves)

Mini Features
- Added links to SWC social network pages on the SIm News page and so removed the "Follow us" section from the community menu.
- Added Force Event category.
- Fixed bugs notifications also appear on @swcombine_dev twitter account.
- Improved construction and prospecting events to contain better information
- Gave Jedi and Sith Temples the ability to hold RMs

Bug Fixes and Tweaks
- Weapons area will only display ships actually in weapon range.
- GNS Flashnews no longer reporting planetary control changes. (Bug 1557)
-Raw materials owned by a separate entity than the entity that will own a new facility or station will now by default be unselected.
-Force actions can no longer be used while in fire delay (Bug 1269)
-Fixed a bug where people could not use faction RMs that they had privileges to use (Bug 1096)

Descriptions
- R&D I Station  

(Edited by Zhao Yun on Year 13 Day 74)
(Posted by Jennifer Dreighton on Year 13 Day 63 14:55)

Do you think the Combine deserves to be "MMO of the Year"? Of course you do, so go here and vote:

Best Indie Game:
MMO of the Year 2012 - Vote now!
Best Role-playing Browser MMO:
MMO of the Year 2012 - Vote now!
Best Browser MMO Classic:
MMO of the Year 2012 - Vote now!
 

(And share this with as many of your friends as possible.)

Edit: You can vote once in each category.

Edit: * push *  

(Edited by Jennifer Dreighton on Year 13 Day 70)
(Posted by Syn on Year 13 Day 68 17:04)

Jesfa has informed me that due to some exploits that slipped through, all unexplored hidden systems will be removed again once the dev team reaches their home destinations and the situation can be corrected. Systems that have already been discovered as of right now will not be affected by this.  

(Edited by Syn on Year 13 Day 68)
(Posted by Jennifer Dreighton on Year 13 Day 68 0:00)

It is midnight at Denver. I hereby officially conclude the 2012 Star Wars Combine Dev Meeting. It was fun. It was exhausting. It was productive. It was everything a good Dev Meeting should be. We had good talks, we came to an understanding, we found new friends and new perspectives. We broke an all time record of most Sim News postings in one week. We will all now go home. Whoever can will get a good rest and some sleep and then we will continue our work for the Star Wars Combine with renewed motivation and the determination to implement whatever we have planned.

This year we will make a video on the 2012 Dev Meeting and targets, similar to the one we made 2009. The video was extremely popular and we got many requests to make one every year. It may take a few days, I am still working on it currently and the editing takes quite a while.

I am happy to announce that the next Star Wars Combine Dev Meeting will take place in Atlanta in August 2013, prior to Dragon*Con. Dragon*Con will be a great setting to celebrate the 15th anniversary of the Combine, hopefully with a large number of players. This will be a one time opportunity to attend a great convention and meet the Star Wars Combine developers team, so  we decided to announce this early to give people a chance to prepare.

I want to thank everyone who attended the Dev Meeting. The team members who donated a full week of focused work for the Combine and the players who braved a snow storm to meet us for dinner. I also want to thank all members of our extensive team who keep working for the Combine day after day, all year long, Dev Meeting or not. I also want to thank all the players who made this game and this Dev Meeting possible through their support, be it material or immaterial. This game couldnā€˜t exist without you.

Thank you all and good night.  

(Edited by Jennifer Dreighton on Year 13 Day 68)
(Posted by Jesfa on Year 13 Day 63 17:20)

In order to fix up the code for creature movement we are going to be resetting the creatures.  What this means is that any Creatures currently in the your city is going to dissapear, so if you're on an African Safari trying to hunt down that Nexu, you're going to need to leave the city and re-enter it in order to respawn the creatures on that tile. 

Annoying I know, but it should open up some new features we hope to be releasing shortly.

 

EDIT: SIn's lied to me. Apparently Creature spawn is OFF so we can work on additions to it.  

(Edited by Jesfa on Year 13 Day 67)

With a large turn out for the Q&A this year (Both from the players and Developers), we are posting the logs as promised for you to read over.

If you're not the one to read the Sim News Comments thread on the forum, The Development Q&A Logs are available here (In a PDF File)

Thank you for your attendance at this years Q&A, for making it possible and keeping the Devs busy with asking the questions!

EDIT: Right link location  

(Edited by Veynom on Year 13 Day 67)