Gesenix Mining
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Year

19

Day

327

Time

03:27:40

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Player Administration

Improvement (Posted by Noctis on Year 19 Day 286)
 1 Year 19 Day 286, 18:12 Noctis banned player David Pryde providing the following reason: Mult...
[more]

Outcome of previous reminder for multis. (Posted by Noctis on Year 19 Day 277)
 1 Year 19 Day 277, 19:46 Noctis banned player Ronhar Karath providing the following reason: Mu...
[more]

Legal Multi Reminder (Posted by Noctis on Year 19 Day 275)
Sentients, this is a friendly reminder that each player is allowed one character within the combine.  To be considered a le...
[more]

Community News

Deathmatch - New Round! (Posted by Baugrems on Year 19 Day 66)
Deathmatch has moved to the next round! CLICK ME TO GO VOTE Grudge Sign up bug is fixed. Sign up for next round. No new ...
[more]

CP Ship Contest Winners! (Posted by Jevon Lambright on Year 19 Day 53)
The votes are in , tallied, sorted, recounted, and comple. Here are the winners for the first ever Competition to design your own...
[more]

Ever wanted to design a CP ship? Now's your chance! (Posted by Jevon Lambright on Year 19 Day 15)
UPDATE: All submissions are being reviewed and voted on currently by a panel of judges. There will be multiple rounds, and winn...
[more]

Technical News

Sync Report Y19D316 (Posted by Clarr Solo on Year 19 Day 316)
Gameplay: - Hyperspace Abort cooldown: you cannot jump back into to hyperspace for a period of time after aborting, currently 60 mi...
[more]

Sync Report Y19D301 (Posted by Clarr Solo on Year 19 Day 301)
Facility Construction updates: - You can now start construction from any location adjacent to the construction site. - Build...
[more]

Sync Report Y19D286 (Posted by Clarr Solo on Year 19 Day 286)
Tweaks: - Updated faction requirements to reduce member requirement, increase assets (see sim news post below) - Major PHP7 ...
[more]

(Posted by Clarr Solo on Year 19 Day 316 23:09)

Gameplay:
- Hyperspace Abort cooldown: you cannot jump back into to hyperspace for a period of time after aborting, currently 60 mins (#4389)
- NPC Fitout Skillsets: On the NPC Fitout screen, you can now also apply a desired skillset. NPCs will automatically assign skills to match this desired skillset when they level up. You can also make them spend their skill points by selecting NPCs in the inventory and using the "Apply Fitout Skillset" option.

Inventory:
- Add new inventory view option: summary view from current filter, this shows the inventory summary view with the current filter applied
- Planet deposit preview in planet inventory
- City layout preview in city inventory

Bugs:
- Fix issue with construction3 aborting failing when no return location set
- fix issue where planet stats were wrong after recycling, made planet stat calculation happen as part of the tick (#5109)
- removing useless option from faction stock owner screen (#5087)
- Update budget add/edit screen terminology for percent to make clear it is percent of current value of budget (#5106)
- Fix issue where characters could not be dropped (#5110)
- Fix issue where prospecting would not find vehicle sensors for some vehicles with corrupt field (#5107)
- Fix faction dissolution event showing wrong entity type
- Updates to maps so multiple maps can be drawn on a single page, and can be drawn in AJAX calls
- Rules sector map links for systems are in wrong spots on sector galaxy map screen, added borders for sectors maps, made hyperspace destination selection screens use same maps as rules pages
- Respawn timer was sometimes going into negatives
- Fix crash on crafting page when crafting requirements arent met
- Fix crash on cockpit plot travel when input coords is empty (#5099)
- Crash when new account visits CP sheet screen (#5098)
- Update Facility Construction UI to default coordinates to bottom left of current location, update roads and permissions screen to use twinview UI
- Reducing page jumpiness when pausing/resuming new construction actions
- non integer party slot size not showing up properly on cockpit squadron screen (#5095)
- added script to cleanup orphaned budgets (#5072)
- Fixing crash on squad orders screens when an error occurs (#4842)

Libraries:
- Upgrade the code editor used to edit SWC LISP scripts (#4093)
- Upgrade CKEditor HTML Editor (sim news, faction profile, join messages) and move to CDN (#5100)

 
(Posted by Clarr Solo on Year 19 Day 301 23:33)

Facility Construction updates:
- You can now start construction from any location adjacent to the construction site.
- Builders will party together when gathering after construction.
- Construction UI has been updated to use a position view. This should work better on mobile. Other pages will be updated in the future.
- There are some backend updates to construction, existing construction actions are on the old system and new ones will be on the new system.
- New construction actions: can be paused and resumed without inventory refreshing
- New construction actions: will finish every minute instead of every 30 minutes

Bugs:
- Add sort by ID to all inventories
- Updated way player passwords are stored to match best practises (#5063)
- Fix bug where dead character items not transferred to carrier
- Clarifying skill selection on creation to say "Final Skill Level" (#4337)
- droids passing alone through locks causes crash (#5083)
- Fix bug on cross terrain screen where abort button can crash with exception
- Fix facility recycling not finishing correctly (#5077)
- Fixed exploit relating to government cockpit screen (changing taxes, etc)
- Fixed some exploits relating to CCCs and power generators (#5079)
- forum crashing with OOM when searching for nothing + added to robots.txt (#5078)
- general account settings crash if you change settings without a character
- non-piloted ship in your squad threw a confusing error when travelling
- Remove usage of birthday and gender fields on player settings, updated with tooltip about name field is used (#5066)
- RM weight gave excessively long floating point number (#3791)
- Types/Faction resource crashes when faction type has an item DC (#5086)
- Finish timer tool can now handle actions with multiple timers
- Datacards screen: Assigned datacards linked to inventory
- Update cockpit scanner filter to add filter by NPC

Rules:
- removed reference to mine depletion changing terrain type (this does not happen)
 

 
(Posted by Clarr Solo on Year 19 Day 286 17:39)

Tweaks:
- Updated faction requirements to reduce member requirement, increase assets (see sim news post below)
- Major PHP7 Upgrade, there could be many issues with old code on new version of PHP, raise any new issues found in the help room or on the bug base.
- SWC Banner Exchange has been retired. Any websites displaying the banner exchange embed will now show random faction banners in its place.
- SWC Member map has been retired.
- Add read-only queue to inventory show stats page for entities that have a queue.
- adding flashing GNS notifier to galactic gov when GNS need approval
- NPC Market now informs of docked status of asset being sold (#5046)
- Bidding and purchasing on galactic market without reloading the page
- NPCs of races with a Force Probability % have had those points refunded as available skill points. This change applies to all NPCs.

Bugs:
- Droid repair doesn't give the "Use an Item" achievement (#4946)
- Typo on permission granting page
- Fix issue where cockpit crashes when vehicle has malformed misc field
- Error with faction creation js
- Pressing enter for inventory actions bypasses makeover/protection/etc. confirmation screens (#4979)
- Introduce pagination on faction owner protect/unprotect interface to prevent WSOD with large inventories (#3756)
- Set default max width for images in forum posts and messages
- Various bugs with asset handling after character death (#4675)
- Issues with players in a party that drop their character not spawning lost soul NPC (#5045)
- Unable to rename entities that have existing names using 4byte utf8 characters (#5040)
- Bug when repackaging medical items into crates (#5041)
- Fixed an issue with bacta tanks not healing properly (#5043)
- Missing show squad link for creatures inventory (#5039)
- Slight edit to arrest events (#5038)
- Droid could become permanently disabled after combat in a certain order (#5028)
- Applied Custom Images event now includes link to the image used

Web Services:
- Add recycling queue to Inventory/Entity resource
- Add production queue to Inventory/Entity resource
- Add new send credit resource
- Add documentation for new credit transfer resource
- Unhide and clean up "Daily Credit Limits" settings pages in account and faction settings
- Add minimum membercount to faction resource
- Add current capital (and breakdown) to faction resource
- Add support for filtering by infotext in Inventory/Entities resource
- Add support for multiple filters in Inventory/Entities resource
- Incorrect error when attempting to use WS for entity name change with more than 50 characters
- Error while removing tags via API (#5031)
- Droids can crash the API (#4373)

 
(Edited by Mikel von Bianchi on Year 19 Day 299)
(Posted by Syn on Year 19 Day 293 18:23)

Because we upgraded from PHP 5 to PHP 7 during the last sync, a change occurred that may affect whether or not a mineral deposit exists on terrain squares that did not already have an existing deposit prospected.

Between version 5 and version 7, PHP changed how seeded random number generation works. Because we use a seeded random number to determine whether you succeeded in finding a deposit (which is what makes it so you can't just constantly prospect a square and eventually succeed), that means that any squares which do not yet have a deposit on them now have a different "success chance" number than they did before. This means that prospecting those squares again may yield a deposit where there was none before. This affects any terrain square which does not currently have a deposit on it, so terrain squares with existing deposits already prospected will be unchanged.

 
(Edited by Syn on Year 19 Day 293)
(Posted by Mikel von Bianchi on Year 19 Day 263 8:54)

Due to confusion caused by the comparatively little information provided by the NPC Market, we will be allowing players who inadvertently bought docked entities from the market and who want a refund to receive one.

Rules:
1) the item must still be docked
2) you must have won the auction within the past 60 days (time period in which the event is verifiable)

You will be refunded only the value you paid for the winning bid. Attempts to game the system will be detected and harshly punished.

These entities will be re-listed on the market some time in the future with a new, clear notice that they are docked and access is not guaranteed.

To get the process started, list EVERY entity you have evidence of in a SINGLE support ticket along with a copy of the events showing your victory and credit transfer.

I apologize to the asims in advance.

Update: Please file these as a support ticket

Update 2: all docked entities now indicate their status on the market and no refund will be given for future purchases after today

 
(Edited by Mikel von Bianchi on Year 19 Day 287)
(Posted by Baugrems on Year 19 Day 66 0:51)

Deathmatch has moved to the next round!

CLICK ME TO GO VOTE

Grudge Sign up bug is fixed. Sign up for next round. No new ones this time but death match did move ahead.

 
(Edited by Baugrems on Year 19 Day 287)
(Posted by Jevon Lambright on Year 19 Day 287 6:40)

Please be aware that there is currently a bug preventing image denial. if your image has not been processed, please be aware it may be up for denial but cannot be.

 
(Posted by Syn on Year 19 Day 286 23:15)

Governments may have noticed that they are receiving a dissolution warning for failing to meet the new system requirement even if they do control at least two systems. This is a bug introduced in the last sync and does not accurately reflect government dissolution status. A fix is already in progress, and governments will not be incorrectly reverting in the meantime.

 
(Posted by Mikel von Bianchi on Year 19 Day 272 9:23)

With the next sync, faction requirements will change in the following ways:

1. Member requirements for non-governments will be eliminated (technically, decrease to 1).
2. Member requirements for governments will decrease to 15.
3. Asset requirements will increase in the following ways:

For Paramilitary factions (Bounty Hunters, Mercenaries, Pirates):
- Minimum capital to 100,000,000 credits
- Creation fee to 50,000,000 credits

For General and Medical Production factions:
- Minimum capital to 150,000,000 credits
- Creation fee to 100,000,000 credits

For Mining and Recycling facttions:
- Minimum capital to 75,000,000 credits
- Creation fee to 50,000,000 credits

For Services factions (Information, Trading, Religion):
- Minimum capital to 50,000,000 credits
- Creation fee to 50,000,000 credits

Government requirements will change in the following ways:
- Planet requirements remain at 5
- System requirements are added, 2 systems required
- Sector requirements remain at 1
- Minimum capital increased to 1,000,000,000 credits
- Creaton fee increased to 200,000,000 credits
- Minimum population increased to 1,000,000,000 inhabitants

These requirements are subject to tweaking in the future if they seem to be off. We will evaluate and re-assess.

UPDATE: The Minimum Capital and Creation Fee requirements will go into effect within the next 24 hours; member and system requirements will still need to wait for a sync.

UPDATE2: Minimum Capital/Creation Fee requirements have gone live.

 
(Edited by Mikel von Bianchi on Year 19 Day 272)
(Posted by Syn on Year 19 Day 266 14:16)
All action timers are currently stuck. The problem has been identified and is being resolved, but it will take a while for actions to work through the backlog and complete.

Edit: Everything is caught up and working again.

 
(Edited by Syn on Year 19 Day 266)
(Posted by Syn on Year 19 Day 249 19:01)

There is currently an issue where using a medical item outside will cause the timer to freeze. This is in the process of being fixed and will require a sync.

Update: This issue has been resolved and all frozen medical actions have been completed. The double space issue in forum posts has been corrected as well.

 
(Edited by Syn on Year 19 Day 249)
(Posted by Baugrems on Year 19 Day 206 18:57)

It is time once again for ASIM applications! Three potential slots are open. 


Here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an asim.
  • Asims have no IC activity related to their character while working for the administration.
  • Asims will have a defined period of service of six months after which a new group of asims will be hired. There is no limit on the number of terms if reselected.
  • Applications will be in January and July, with asims working from February through the end of July and then August through January of next year.
  • Compensation in the form of Combine Points will be provided for asims who remain active and effective throughout their service period.
  • Asims are required to use IRC and must be active in staff channels as that is how the majority of decisions are made.
  • Asims duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There will be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.

Remember that current asims are allowed to re-apply and may be re-selected.


Applications should be submitted via Darkness Message to Selatos, Arjuna, and Baugrems. Please answer the following questions in your application.

SWC-specific questions:

  • What is your Combine handle?
  • How long have you played SWC?
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  • Why do you want to become an asim?
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.

Real-life questions:

  • Where do you live?
  • How old are you?
  • What is your occupation?
  • How much time would you like to volunteer per week on improving SWC?
  • Have you performed administrative duties in the past or organized groups/events?
  • Would you classify esports as a real sport?

Applications will be open until July 20th with new asims starting their term on August 1st.

Edit: One more week to get in those applications!

Edit 2.0: Ozur Sentire will be joining the asim team for this round starting August 1st. He has one week (sorry bud) to clean up his IC actions and report for duty. Thanks to those who applied. Best of luck next year.

 
(Edited by Baugrems on Year 19 Day 239)