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Player Administration

Multi rules are very clear.. (Posted by Baugrems on Year 18 Day 68)
   5 Year 18 Day 68, 21:17 Baugrems banned player Pugno Gassata providing the follo...

One person, multiple accounts. (Posted by Baugrems on Year 18 Day 89)
 1 Year 18 Day 89, 9:30 Baugrems banned player Jason Von Reigns providing the following re...

Harassment is not cool and especially not towards new players (Posted by Baugrems on Year 18 Day 89)
 1 Year 18 Day 89, 22:27 Baugrems banned player Mikael Knox providing the following reason...

Community News

Replacing your old worn out yellow rooms with new shiny gray! (Posted by Jevon Lambright on Year 18 Day 72)
We are currently preparing for a rollout of replacement room images. You can preview the new images here: http://www.swcombine....

The Art Team Speaketh! (Posted by Jevon Lambright on Year 18 Day 20)
To all the wonderful members, If you notice a recent bug between certain ships and stations not looking correct (namely the MC-...

Deadline [STAFF RECRUITMENT] (Posted by Erek on Year 17 Day 275)
Thank you to all of those who either applied or provided input, the deadline for Asim applications has passed. If we need informa...

Technical News

Regarding Creatures (Posted by Selatos on Year 18 Day 91)
One thing that was not emphasized enough in the sync report is that creatures and bandits have become significantly more dangerous....

An Art Purge has begun! (Posted by Jevon Lambright on Year 18 Day 91)
My Fellow combiners,   Ulrike recently added a feature to our tools that, when we delete applied customs, you will recei...

Sync Report Year 18 Day 91 (Posted by Selatos on Year 18 Day 91)
Updated to revision 4681b10660760e7b08fea68f626933ff14a70a07 (+71) RBackend: - Replaced mysql_ API with mysqli_ API Tweaks: - ...

(Posted by Selatos on Year 18 Day 91 15:49)

One thing that was not emphasized enough in the sync report is that creatures and bandits have become significantly more dangerous. There was a bug that prevented them from attacking as often as they should and that has now been corrected. Please plan accordingly. 

(Posted by Jevon Lambright on Year 18 Day 91 15:41)

My Fellow combiners,


Ulrike recently added a feature to our tools that, when we delete applied customs, you will receive 250 CPs for each small/large deleted. To this end, Ulrike is going through the custom image library. We are only deleting BROKEN image links, therefore old images that were hosted offsite would be the only ones affected. If you receive any notifications, it merely means that you had broken image links. We are not deleting images for any other reason unless Ulrike finds very specific circumstances and discusses them with the team beforehand.


That is all.  

(Posted by Selatos on Year 18 Day 91 14:52)

Updated to revision 4681b10660760e7b08fea68f626933ff14a70a07 (+71)

- Replaced mysql_ API with mysqli_ API

- Update CSS on CP exchange page

- Fix jobshourly crashing on WS rate limit classname
- Fixed View Custom Images tools paging and not refunding CP upon deletion of applied customs
- disallow empty inventory tag names via inlineedit (#4243)
- Fix custom imageApproval.php crashing when owner does not exist
- Fix custom imageApproval.php crashing when owner does not exist
- Force square facilities to always display vertical image (no more sideways facilities in cities)
- Fixed ordering of skill groups after resetting character template on character creation page
- Fixed ordering of skill group priorities on character templates rules page
- creatures fail to attack after fire delay ends
- Character/Messages/(Sent||Received) improvements (#4260)
- LISP get-entity clarifying parameters (#4260)
- Messages routes don't check that you're requesting your own DMs (Unreported)
- Inventory/Entity/Property resource doesn't support infotext updates (Unreported)
- CP Vehicle purchase gives poorly-formatted event (#4242)
- Added generalized get-entity LISP to cover nonexistent get- types (#4260)
- Restricted races shown on system rules page (#4259)
- Types/Races homeworld route links incorrect (Unreported)
- Types/Entities resource inaccuracies (Unreported)
- Increased max number of records from Inventory/Entities resource from 100 to 500 to better accommodate inventories with tens/hundreds of thousands of entities, made possible by removing redundant data. (Unreported)
- Inventory/Entities resource provides excessive duplication of data that can/should be pulled from Inventory/Entity (Unreported)
- Inventory/Entities resource doesn't check accessibility of inventory (Unreported)
- Added tool to sync forum post counts
- Fixed crash when viewing member dashboard before creating character
- removed same-entity-type restriction from production queue
- Fixed being unable to interact with equipped items (#4095)
- Fixed issues with sending messages from NPCs in lisp (#4102)
- Fix bypassing party permissions checks in some instances (#4236)
- Fixed priv-related exploits in inventory (#4237)
- prevented GNS posts from being submitted without a title or body text
- Corrected rules on production faction type exceptions
- Added check to Repackage Items that blocks items with custom images from being repackaged (IRC)
- Admin tools no longer tied to specific user names (#4223)
- Divide by zero when trying to repair CP ships (#4222)
- Fixed Lightsaber Parts appearing under Ammunition on Equipment page
- Member map shows previous characters associated with current characters (#4218)

- Rock ivory rarity reduced from 250 to 100 (weeks ago)
- Mrlsst changed to Vycinth
- Muntu Codru changed to Daltarra
- Whiphid terrain restrictions updated, adding ocean
- Room maps updated: J-327, Starrunner, Theta, Wayfarer, XS-800, YV929, Empress, Dragonboat, Crusader, Kaloth, Lucrehulk
- Workers now hireable at shipyards (a week ago or so)

- New room map images

(Posted by Tomas O`Cuinn on Year 18 Day 84 22:14)

Your lovely Asim team has decided to temporarily confuse you by changing the names of various ships. This was done as part of a multi-thread suggestion, dating back to Year 12, to improve the naming scheme of Combine's entities with the overall intent to ensure accurate entity names and a clear, uniform appearance. It seems that as new entities have been added, the people creating them decided to use any variation of the name that they wanted. As such, there is a lot of variation between the names - one example being "-class" versus "-Class" - and that has annoyed many people for years.

Keep in mind, these are the updated names - you might not recognize a few of them.

Super Capital
MC-80 Home One-class Star Cruiser, Executor-class Star Destroyer

Acclamator-class Assault Ship, Darkstar-class Battleship, Imperial I-class Star Destroyer, Ithorian Herdship, Lucrehulk-class Battleship, M-class Luxury Liner, MC-60 Star Cruiser, MC-80a Star Cruiser, MC-80b Star Cruiser, Strike-class Medium Cruiser, Veltraa-class Cruiser, Victory I-class Star Destroyer

Arquitens-class Light Cruiser, Belarus-class Medium Carrier, Belarus-class Medium Cruiser, C-9979 Landing Craft, Corona-class Frigate, Ton-Falk-class Escort Carrier, Hammerhead-class Cruiser, Kaloth-class Battlecruiser, EF76 Nebulon-B Medical Frigate, EF76 Nebulon-B Escort Frigate, Neutron Star-class Bulk Cruiser, Nova-class Battlecruiser, Tartan-class Patrol Cruiser

Adz-class Patrol Destroyer, Foray-class Blockade Runner, Braha'tok-class Gunship, YV-666 Light Freighter

Heavy Freighter
AA-9 Coruscant Freighter, Theta-class AT-AT Barge, Brayl-class Bulk Freighter, CSS-1 Corellian Star Shuttle, CR-20 Troop Carrier, Hardcell-class Transport, HCT-2001 Dragonboat-class Freighter, Xiytiar-class Transport

Light Freighter
Delta-class JV-7 Escort Shuttle, Dynamic-class Freighter, G-1A Starfghter, G-type Light Shuttle, Gozanti-class Cruiser, Herald-class Shuttle, Horizon-class Star Yacht, HWK-290 Light Freighter, Infiltrator-class Star Courier, Eta-class Shuttle, Kom'rk-class Transport, Lambda-class T-4a Shuttle, Nu-class Attack Shuttle, Simiyiar-class Light Freighter, Sprint-class Rescue Craft, Starlight-class Light Freighter

JumpMaster 5000, Pursuer-class Enforcement Ship, S40K Phoenix Hawk-class Light Pinnace

Aurek-class Tactical Starfighter, A/SF-01 B-wing Starfighter, Belbullab-22 Starfighter, C-wing Ugly, Chir'daki-class Starfighter, Delta-12 Skysprite-class Starfighter, Delta-7 Aethersprite-class Interceptor, Eta-2 Actis-class Light Interceptor, G-400 Starfighter, I-BEAM Starfighter, Mankvim-814 Light Interceptor, Miy`Til-class Starfighter, Pinook-class Starfighter, Razor-class Starfighter, RZ-1 A-wing Interceptor, S-250 Chela-class Starfighter, Scarab-class Droid Starfighter, Sith Starfighter, Zero-G Spacetrooper Armor Mark I, T-wing Interceptor, TIE-wing Ugly, Toscan 8-Q Starfighter, Viper-class Starfighter, X-ceptor Ugly, T-65 X-wing Starfighter, Y-TIE Ugly, BTL-A4 Y-wing Longprobe, BTL-S3 Y-wing Starfighter

Unrelated, here's a Descriptions Team Sync Report:

Descriptions Uploaded/Edited in Year 18
Belt, Macro Binoculars, Nouane (planet), Chroon-Tan B-Machine, D5-Mantis Patrol Craft, Genosian Massiff, Givin, V-19 Torrent Starfighter, 578-R Space Transport, Atgar 1.4 FD P-Tower, Crusader-class Corvette, Dorin (planet), Faulty Cybernetic, HSB-200 hold-out blaster pistol, Manda (planet), XS-800 Light Freighter.  

(Edited by Tomas O`Cuinn on Year 18 Day 85)

We are currently preparing for a rollout of replacement room images. You can preview the new images here:



We are welcome to hear comments, and potential improvements to the rooms. Currently, the images will officially be uploaded next weekend for implementation come next sync.


EDIT: Due to some discussion and potential code changes, there have been additional images uploaded for entity specific rooms! If you care to see them, they are linked on the first page.  

(Edited by Jevon Lambright on Year 18 Day 74)
(Posted by Selatos on Year 18 Day 56 23:49)

Congratulations to our three new asims: Euna Miriel, Geoff Jackson, and Cilat Tib`arus. As I accidentally spent the whole day playing XCOM I will be sending the three of you more instructions tomorrow evening. 

(Posted by Selatos on Year 18 Day 55 20:46)

2016 was my first year as the simmaster. The year started well following our migration to AWS for better server stability and performance, and we made some good progress up through February when the new changes to the positioning system were announced. As the year progressed we lost some more of our dev team to inactivity and other responsibilities, leaving us with a minimal team: myself and Arjuna as admins, Erek as the primary active asim, and Ted Winner as the only active programmer, plus Kay Dallben leading the effort in understanding and using the npc scripting system. Perhaps unexpectedly, I can think of four active art team members and likely several other infrequent contributors.

To me the positioning system was a bit of a disappointment, as it remains unfinished. For personal reasons, my time spent on the game decreased to nearly zero for more than half of 2016 and so progress was nonexistent. It remains a priority as the current system prevents the release of combat due to problems I believe cannot be resolved without rewriting it, which also opens the door to a more detailed simulation as described. We're adopting several new measures this year to increase productivity and allow development to continue despite programmer absence or departure, which will be described more fully in the third 2017 update focusing on the goals for 2017. I am however very pleased that Ted joined the team and that he was able to address several longstanding bugs that had been some of the most common sources of frustration. Positioning remains our first priority, but we will be making other changes along the way instead of letting it block all other progress.

Apart from OOC issues, simmaster duties have taken a lot more time than I would like. We're adopting more hands-off policies on certain issues that have historically taken up large amounts of time, and hopefully the incoming asims (to be announced tomorrow evening!) will be able to both address the backlog of issues we have and keep things running smoothly with less time spent on my end. There will remain things that have to be handled by me (payments, donations, and server issues), but for the most part asims will be resolving rules issues on their own. It is clear that I need to spend more of the time that I am able to dedicate to SWC on forward progress for the overall game, not cases affecting one or two players.

I would encourage anyone interested in getting involved to do a few things: first, get on IRC. It is the primary way we communicate and that will not be changing in the foreseeable future. Second, get to know the teams and people who work on things you might be interested in, in non-obtrusive ways, such as listening to the general chat in the correct team room, making a few jokes when the time is right, and slowly joining the conversation so that people learn who you are too. Third, complete team apps or contact the team leader to learn about joining, once you are familiar with how it works and want to contribute. For the dev team, which is the most in need of members, we also have additional resources on the forums regarding the types of skills you should have and how to show what you know.

Thanks for playing and sticking with us thus far, and I hope we can continue to grow as a game and community in 2017.  

(Posted by Selatos on Year 18 Day 37 23:30)

It seems there's a problem with the assistants mailing list, which is probably why we haven't used it in over a year. Please submit asim applications directly via Darkness Message to Selatos instead of via email. If you have already submitted, please re-submit via DM to ensure that I receive your application.  

(Posted by Syn on Year 18 Day 36 17:07)

Many action timers are currently stuck. Please be patient while this is resolved.

Update: Timers have been fixed; it was an issue lingering from the software upgrade last week. 

(Edited by Selatos on Year 18 Day 36)
(Posted by Selatos on Year 18 Day 36 15:30)

Happy new year everyone! In the first of our 2017 SWC update series, we're announcing a new assistant simmaster application. We're also announcing new rules and policies for asims, and I'm announcing that my family is working hard to turn me into Veynom by getting me Star Wars LEGOs for Christmas (work in progress). So, first, the new rules and policies:

  • Newly hired asims will no longer be required to irrevocably drop their character. Instead, their characters will be suspended for the duration of being an asim.
  • Asims will continue to have no IC activity related to their character while working for the administration.
  • Asims will have a defined period of service of six months after which a new group of asims will be hired. There is no limit on the number of terms if reselected.
  • Applications will be in January and July, with asims working from February through the end of July and then August through January of next year.
  • Compensation in the form of Combine Points will be provided for asims who remain active and effective throughout their service period.
  • Asims will be required to use IRC and must be active in staff channels as that is how the majority of decisions are made.
  • Asims duties will continue to center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There will be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.

With that in mind, applications should be submitted via email to assistants@swcombine.com. Please answer the following questions in your application.
SWC-specific questions:

  1. What is your Combine handle?
  2. How long have you played SWC?
  3. What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  4. Why do you want to become an asim?
  5. Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  6. Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.

Real-life questions:

  1. Where do you live?
  2. How old are you?
  3. What is your occupation?
  4. How much time would you like to volunteer per week on improving SWC?
  5. Have you performed administrative duties in the past or organized groups/events?

We will be accepting applications through January 15th, 2017, and the selected asims will be announced on the 22nd. They will then have until the 31st to wrap up IC activity and will join the team on the 1st of February.  

(Edited by Selatos on Year 18 Day 36)

Lightsaber Parts have been added to bandit fitouts and have the possibility to drop upon bandit death. All parts except the Focusing Crystal may be acquired this way.

Lightsaber construction is still being developed, but will allow Force Sensitive players to construct a lightsaber by combining the necessary parts and crystals in the appropriate way. More information on that will be announced when development is complete.  

(Posted by Selatos on Year 18 Day 31 18:41)

Hi all, we're aware of another issue with support tickets being unavailable; an update will be posted once they have been fixed. Please do not DM me instead of waiting to submit one through the ticket system.

Update: It should be resolved, that was faster than anticipated. 

(Edited by Selatos on Year 18 Day 31)