2445 active members
  203 are online

Year

17

Day

209

Time

22: 09: 29

Guest
Login
snewsgnewsmessagegeneralfactioninventorycombatroom
Sim News RSS Feed Latest NewsArchive irc.swc-irc.com
Player Administration

Hackensack, New Jersey. (Posted by Erek on Year 17 Day 133)
  Year 17 Day 133, 12:23 Erek banned player Ngarnek Beau The above player have been banned ...
[more]

Little computers can perform calculations, solve problems, play games, and even spam our inboxes! (Posted by Erek on Year 17 Day 115)
Forgive me, Combine, for I have sinned. It has been 36 days since last I held the hammer. Diane Smith has been&n...
[more]

He gave me this ring... (Posted by Erek on Year 17 Day 79)
  Year 17 Day 78, 22:57 Erek banned player Mason Wade   Year 17 Day 79, 18:...
[more]

Community News

Deathmatch of choice (Posted by Ellias Aubec on Year 17 Day 169)
The last Deathmatch round was a while ago. Kuro won the last round collecting his third win. Who will win the next round? Also so...
[more]

Paying Respects (Posted by Kyle Rainer on Year 17 Day 34)
Thanks once again to all of the hard work that Veynom has done through the years. So in honor of Veynom and also in congratulatio...
[more]

A New Generation Awakens (Posted by Veynom on Year 17 Day 34)
After seeing the birth of the Combine and helping it in growing for the past 17 years, time has come for me to pass the hand. The...
[more]

Technical News

NPC Wages Run (Posted by Selatos on Year 17 Day 186)
It seems we were all surprised by NPC wages running this month. The question has been raised a few times: was the code changed, or ...
[more]

Good News, Everyone! (Posted by Jevon Lambright on Year 17 Day 182)
After numerous bugfixing attempts, Kay has finally managed to get the old B'omarr monks to part ways with their brain jars. Just tr...
[more]

Sync Report Year 17 Day 162 (Posted by Selatos on Year 17 Day 162)
Update to revision 492ed5d705c14f09e1dce9553c8ec0a615ff5c70 (+26) LISP: - Added floor, ceil, round, log, exp, modulo, and stoc...
[more]

(Posted by Selatos on Year 17 Day 186 22:41)

It seems we were all surprised by NPC wages running this month. The question has been raised a few times: was the code changed, or was there a secret sync? (Un)fortunately--depending on your perspective--nothing changed in the code that was expected to cause it to run. NPC wages have been enabled for years, but traditionally one or more bugs or data consistency issues caused the wages code to crash, similar to how faction dissolution didn't work for a long period of time because one faction due to dissolve would crash the software every time. Apparently, this month there were somehow no inconsistent NPCs and the script ran to conclusion.

I know some people have hastily done things like fire NPCs who are owed wages for next month, and others have been affected by an existing bug in NPC inventory, causing them to fire all of their NPCs, not just the ones they selected. There is, regrettably, nothing we can do to recover those specific NPCs, as the manpower cost of it is just too large, but if you contact Erek and CC Arjuna and me over the coming days we can try to work out some kind of compensation. Please remember this game is a beta and unexpected behavior is fairly common.

NPC wages will be explicitly disabled and will not run next month. We have been quietly working on a revamped version for some time, but it has not yet been queued for release due to some performance issues. There will be an announcement describing the changes before it is turned on. 

(Posted by Jevon Lambright on Year 17 Day 182 6:23)
After numerous bugfixing attempts, Kay has finally managed to get the old B'omarr monks to part ways with their brain jars. Just travel to their monastery on Tattooine and have a little talk with them. Be brave! The achievement related to this sidequest will not activate due to a change in how the journal and achievement system will be tied together in the not so distant future, so that is not a bug. 
(Posted by Ellias Aubec on Year 17 Day 169 3:15)

The last Deathmatch round was a while ago. Kuro won the last round collecting his third win. Who will win the next round? Also some new grudge matches. From the last lot, looks like most people wanted a DC draft that was brought up then discarded and of the various ears of Star Wars, most preferred the original film trilogy. And suprisingly most people enjoy the one life policy rather than the endless respawn that most games have. Nice  

(Posted by Selatos on Year 17 Day 162 20:36)

Update to revision 492ed5d705c14f09e1dce9553c8ec0a615ff5c70 (+26)

LISP:
- Added floor, ceil, round, log, exp, modulo, and stochastic_round functions. Added cgt-second predefined variable

Features:
- New login-based CP rewards system; topsites have been eliminated.

Tweaks:
- GNS RSS feed updated to include faction name of author (on new posts)

Bugs:
- Government upgrade sets incorrect min value (#4052)
- Hidden city reveal generates duplicate events (#1504)
- Crewlist events only sent from cockpit view (#1504)
- Merging of material piles owned by the NPC market is no longer possible (#3192)
- Fixed bug in is-traveling? check (#4005)
- Fixed subtraction discrepancy (#4049)
- Fixed issues with crate production (#4022,#4024,#4038)
- Scans have correct CGT date (#4033)

The topsites have been bugging me for a long time because those sites are not what they were 15 years ago. Now it seems to be filled with questionable characters hoping to scam users and I don't want SWC associated with that. Instead we are adopting a new system that rewards you, once per 24 hours, just for logging in/playing the game. The system currently works based on a window, where you must access the website between 24-48 hours after a reward to receive the next one, rather than using the calendar day to define the boundaries. The goal here is to help people who may only be able to play the game briefly on certain days, where that activity window may also overlap with the end of a calendar day according to the server, which could result in missed rewards. Continued activity over the course of multiple days will result in larger bonuses, capping at the maximum bonus on the 7th day without failure and every day after. The total CP reward should be the same as if you had voted on all topsites for the week previously.

You do not need to actually "log in" with your username+password; the normal activity checker for counting online players will trigger the check for you when you access the game in your browser.  

(Posted by Erek on Year 17 Day 158 12:02)

Good Afternoon, All!

Since you finally stopped asking about them, we have finished up and released CP Droids.

Droids in this run include: The ever-Obi-feared Buzz Droid, the Padme-slaying Chroon-Tan B-Machine, and "If only he was round" S19 Astromech!

As always, should any issues be found with them, you know who to blame.  

(Posted by Selatos on Year 17 Day 150 18:17)

Merlin Myk`Chur has been banned for 6 months for abusing the paypal donation system to obtain CPs, exchange them for things, and then issue a chargeback against the game to recover his money. The assets will also be removed. 

(Posted by Arjuna on Year 17 Day 94 20:25)

After a slight issue with semicolons affecting their skillpoints the new race Mirialan has been discovered and characters can switch to them from their Character Page  

(Edited by Arjuna on Year 17 Day 94)
(Posted by Erek on Year 17 Day 87 21:59)

Wonderful Combineers,

The Multi-Account Registry now supports self-registration. Please use the new method, rather than submitting tickets for standard entries. Register yourselves at the link below:

MULTI-ACCOUNT REGISTRY

 alt

The "Link" button will connect your accounts, allowing us to quickly review and verify them should they fall under suspicion. In order for the connection to be finalized, the account you "Link" needs to confirm your request .

Support tickets should be reserved for short-term registration and other extenuating circumstances.  

(Edited by Erek on Year 17 Day 87)
(Posted by Selatos on Year 17 Day 77 10:55)

Just a small one to address this factory issue, since we're still focusing on the positioning overhaul.

Bugs:
- Fixed issues with crate production (#4022,#4024,#4038)
- Scans have correct CGT date (#4033)

Edit: To clarify, the underlying bug has been fixed, but this doesn't always cause already-stuck factories to magically finish. Either DM Arjuna the factory IDs of any that are still stuck, or join #swc-help on IRC and leave the IDs in the channel, and someone will unstick them when possible.  

(Edited by Selatos on Year 17 Day 77)
(Posted by Selatos on Year 17 Day 67 22:36)

Update to revision f019d1ce573a5312569eefb1eb1ec76385fd55af (+34)

LISP:
- Added dbg-rp to provide low-level view of data structures

Features:
- Replaced Mibbit with KiwiIRC as the chat client
- The skill reset tool is now self-service for eligible players (under level 3 on their first character) from the character sheet

Tweaks:
- Redesigned Journal quest view to make more sense and show objective summaries more clearly

Bugs:
- Fixed issues with incubator interaction again (#4011)
- Fixed missing implicit progn inside let body (#4027)
- Executing character issues (#4026)
- Faction memberlist last login incorrect (#4017)
- Typo in create entity tool (Unreported)
- Destroy entity admin tool broken (Unreported)
- Packing keycards into crate broken (#4013)
- NPC transport doesn't match rules (#3385)
- Production rules updated to reflect material usage order (#3451)
- Ships in production no longer show as modded (Unreported)
- Cargo details don't show on some ship rules pages (#4007)
- Fixed calcEntityMaterialRequirements so bacta is only added if item or has medical room

This also concludes the end of the double CPs event. I am truly amazed by the extent of the donations and we should all be grateful that there are many players willing to provide for the server costs. We received enough in donations to cover the server costs for more than a year, plus we will be able to purchase licenses for a few tools that I am looking forward to using, along with another server to run them. We're preparing an evaluation before committing to this particular vendor, but specifically we are looking at JIRA Software for upgrading the development project tracking and possibly replacing the bugbase, JIRA Help Desk for replacing the unbelievably terrible osTicket application used currently for support tickets, and Confluence for managing/coordinating documents shared among the admins and asims, as well as to help me manage some simmaster-y things regarding SWC on the whole. All of these products are from Atlassian, a company Kyle recommends highly based on professional experience.

I apologize for the many new issues that sprang up in seemingly unrelated features--we modified a central piece of code regarding entity destruction, which is used by almost all actions, production, healing items, etc., and it did not handle all of the different situations correctly. It has been reverted to how it worked around New Year's, but there appear to be a few lingering issues that are affecting factory production that we're trying to understand.

Finally, Mibbit is gone, replaced by KiwiIRC, which does not have ads or weird feature restrictions like /list not working. 

(Posted by Kyle Rainer on Year 17 Day 64 14:18)

This is a reminder that the double CP bonus offering will be coming to a close soon. We are likely giving an extra day or two and will be going back to normal on the 2nd of Feb or so. So if you want to take advantage don't delay.

Edit: The sync we were going to do yesterday to revert this back to normal has been delayed. I don't have an estimated time when this will be done but most likely in the next few hours to days. A sim news post will be done once it synced over and back to normal. Until then enjoy the extra double cp time we give you. Mind you this if for donations only.  

(Edited by Kyle Rainer on Year 17 Day 67)
(Posted by Kyle Rainer on Year 17 Day 64 12:19)

We are updating the mediawiki version Holocron uses right now so it might be offline for a bit, or giving strange errors. Once it is done will let everyone know.

 

Edit: Holocron is back to normal now. The upgrade didn't work so back on current version.  

(Edited by Kyle Rainer on Year 17 Day 64)