This could be wrong but I was told that the explosives skill would be a combination of Comp Ops and whatever 'Repair' that you are trying to detonate.
i.e. if you were trying to blow up a building it would be comp ops (setting detonator and wiring charges) and repair facilities (knowing what points on the building will cause the most structural damage)
Seemed to make sense to me.
No idea on thrown though, just a complete guess, Dex?
If it were me making a decision on how thrown skill would work, it would be based off of a combination of dex and strength. Of course I have no idea how the combine team actually plan to implement thrown skills in reality, and with combat still somewhat far off it's possible they don't either (or if they do have some idea, that they not going to share it with us until they've already programmed in the mechanics).
Edited By: Malakar Knossos on Year 8 Day 48 11:34 ____________
As far as I know there is no great emphasis on this as combat is not in yet, even though people cannot prepare their stats for when it is around. Try searching through some old threads, I remember something about this being brought up before
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