Time Taken for Prospecting = {[( 24 / (Total Sensors/(120 - NPC))^{0.1}) - LOG_{(Comp + 2)}((Comp + NPC + 1) * Total Sensors)] / LOG_{10}(Speed + 1)} / 1.2

So we divide most of the equation by "LOG_{10}(Speed + 1)", which if Speed skill is 0 - equals 0.
And we know we can't divide by 0. So if someone has Speed of 0 he cannot prospect??? He can and it takes approx. 12 hours. But is it determined by this equation?

Can any one solve it, line by line, using Comp.Ops:0 and Speed:0 , please.

P.S.
I tried and divided the equation in 3 parts:
( 24 / (Total Sensors/(120 - NPC))^{0.1})
LOG_{(Comp + 2)}((Comp + NPC + 1) * Total Sensors)
LOG_{10}(Speed + 1)

The third part always gives '0' with Speed skill of '0' and the equation fails.
So are we using some secret rules here?

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Mandalorian veteran of a Kuati technocratic bloodline.

Where:
* NPC: Total NPC working helping with the Prospecting
* Total Sensors: Sensors of Vehicle or Item scanning
* Comp Op: Computer Operation Skill of scanner
* Speed: Speed of Vehicle or PC

In practice the speed of the vehicle has no effect whatsoever.Just comp ops and the # of NPCed vehicles(note:FKs and GHs can be mixed together for more sensors)

The NPC part is proudly advertised in the equation, but has no relevance in practice because it is not implemented.

In principle, the equation could be forced into an invalid result (division by zero), but it is only applied with prospecting vehicles; they are the only ones where the "Prospect" option appears if "Actions" is clicked.
Prospecting vehicles always have sensors > 0 and speed > 0, so the basically trickable equation always gets filtered data to keep it solvable.

The speed of the vehicle, you say. That makes perfect sense.
Even if a ship is equiped with sensors it will still be over 6 hours.
So, the equation is very good!

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Mandalorian veteran of a Kuati technocratic bloodline.