My question is about this formula from the guide about how long it takes to prospect for raw materials:

If I am interpreting and calculating this correctly, this means that time to prospect will go up as your Comp Ops skill goes up. Is that correct? That doesn't really make sense to me. It makes sense that it would be faster using Groundhogs, which have more sensors, than FK-7s, and it makes sense that the more vehicles you have the faster it will go. But, why does it take longer the more skilled you are?

Am I missing something here?

Below are the prospecting times that the formula would predict. I have assumed that the actual prospecting times are rounded down to the nearest half-hour (and the "estimated prospecting time" you see just before you begin prospecting is rounded down to the nearest hour). For example, when I prospect, the estimated time displayed says 8 hours, my actual time is 8.5 hours, and the formula would predict 8.67 hours.

I'm guessing that any typical prospector will have a skill of 3 or better, so the time differences for any number of vehicles are not going to vary more than a half-hour at most. Big deal. But, look at those guys with 0 skill! According to the formula, someone with a 0 Comp Op skill with a fleet of 12 Groundhogs can prospect in half the time it takes someone with a 5 Comp Op skill and 12 Groundhogs (3.5 hours! compared to 7). Of course, the 0 Comp Op person has about half as much chance to actually find deposits, but still, the time thing seems a bit weird to me.

Below are graphs of the how easy it is to find deposits. What is displayed is the modifier that is multiplied by the terrain modifier to find the actual % chance, the part of the equation that equals 1 + Total Sensors^(Comp Op/30+0.05).

“

Time Taken for Prospecting = {[( 24 / (Total Sensors/(120 - NPC))^0.1) - LOG_{(Comp + 2)}((Comp + NPC + 1) * Total Sensors)] / LOG_{10}(Speed + 1)} / 1.2

NPC: Total NPC working helping with the Prospecting

Total Sensors: Sensors of Vehicle or Item scanning

Comp Op: Computer Operation Skill of scanner

Speed: Speed of Vehicle or PC

”

If I am interpreting and calculating this correctly, this means that time to prospect will go up as your Comp Ops skill goes up. Is that correct? That doesn't really make sense to me. It makes sense that it would be faster using Groundhogs, which have more sensors, than FK-7s, and it makes sense that the more vehicles you have the faster it will go. But, why does it take longer the more skilled you are?

Am I missing something here?

Below are the prospecting times that the formula would predict. I have assumed that the actual prospecting times are rounded down to the nearest half-hour (and the "estimated prospecting time" you see just before you begin prospecting is rounded down to the nearest hour). For example, when I prospect, the estimated time displayed says 8 hours, my actual time is 8.5 hours, and the formula would predict 8.67 hours.

__Predicted FK-7 Airspeeder Prospecting Times____Predicted SX-65 Groundhog Prospecting Times__I'm guessing that any typical prospector will have a skill of 3 or better, so the time differences for any number of vehicles are not going to vary more than a half-hour at most. Big deal. But, look at those guys with 0 skill! According to the formula, someone with a 0 Comp Op skill with a fleet of 12 Groundhogs can prospect in half the time it takes someone with a 5 Comp Op skill and 12 Groundhogs (3.5 hours! compared to 7). Of course, the 0 Comp Op person has about half as much chance to actually find deposits, but still, the time thing seems a bit weird to me.

Below are graphs of the how easy it is to find deposits. What is displayed is the modifier that is multiplied by the terrain modifier to find the actual % chance, the part of the equation that equals 1 + Total Sensors^(Comp Op/30+0.05).

__Predicted FK-7 Airspeeder Discovery Modifiers____Predicted SX-65 Groundhog Discovery Modifiers______________