My understanding is that shield projectors will be used to supplement the shields of entities in orbit/immediate surrounding area of the planet. Probably only a single entity per projector, but until the rules are written and it is implemented, there's no way to be sure.
And of course, the usage may change between now and implementation, so don't hold me to the above.
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."
Well Tarc as far as I can make out, if you attempt to travel from the atmosphere to the ground when there is a shield there it will simply prevent you from descending. It sounds like you can travel all through the atmosphere as ususal, but over a shield you canot descend without permision.
I capture someone on, say, a 2x2 asteroid. I buff up the whole asteroid with shield generators, CCC and power generators.
Then I dump the guy on the asteroid. So just as an example, I'm going to say that I'll have 20 shield generators there.
Right now I don't see anything about how long a shield can hold up, but I'm guessing that sooner or later, a shield has to be shut down to cool down.
Anywho, I can fire up another one (in a different city) and let the other one cool down. This will, of course, still not allow the guy I trapped there to escape, and since I have 20 shield generators, chances of him ever escaping are low.
So my question is, would I be allowed to trap this guy on the asteroid forever? Or does the hidden "3-weeks-then-player-can-be-moved-by-admins" rule come into effect here?