I just started and haven't even created my character, the problem being I don't know what's important. I've read the guide on character skills, abilities, and factions, but I don't know how exactly the game is played, what's more important on a basic level, and what's more important for what I want my character to be like.
For example: I've always liked the idea of being a Stormtrooper, so I'm sure I want to join the Galactic Empire. However, I don't know when making my character what's important. The whole: 5 groups, list them as 1= the most important, 5= least important. The thing is, a Stormtrooper will be on the ground fighting with blasters, but does that mean the "Ground" skill group is more important than the "General"? "Ground" is more specific to my character (as a Stormtrooper), but the "General" group has the skills for using blasters, dodging, and all that.
I just need a quick point to which group my character should have as the most important. I tried doing the Template version (using a Human Mercenary as the closest to Stormtrooper that I could find), and it has General as the most important, and ground as second. Does that seem right?
I'm just too nervous to create a character I won't be able to redo without understanding all aspects of the skill/ creation process. Thanks.
Ok, I had asked an apparent GE member about it and he says when I apply to the GE, I tell them what race I am, and how long I've been on Combine, then they will send a dm (what's that?) telling me what to do from then on. So what happens if I spec my guy out from the beginning to be a ground pounder and they want me to be a pilot or something? Then I'm stuck and I have to work from then on to fix it to my new job. That would be pretty crappy.
ps: where's the edit button?
never mind, I found it
--- oh, and maybe the Corellian race would be better since they have a "combat: 1" increase thing on it.
The rules page on character skills lists which skills are implemented already and which aren't, and also descriptions of the currently planned functions of all skills. Which skills/groups you focus on is completely up to you. You might choose to emphasize ground combat skills if you are sure that is your character's calling, or you can choose not to since combat is still a long way away.
I expect that, especially in the case of government factions, there will be myriad jobs to do and you won't be pigeonholed permanently into doing something you hate, if only because factions would lose a lot of members that way.
I dare you to make less sense.
Are you a newbie, or do you have access to newbies?
If you want some help with character creation you should be more than welcome to come onto IRC and ask many of us for help. This is a wonderful game because you are not locked into a "Class" at all.
You want to be a Doctor, pick race, main skills then add in flavor. I picked skills that basically make me a decent "Doctor under fire." I have a friend who picked skills to be a hotshot pilot. I even know someone who picked skills to make him a good "Terrorist" (NO, I'm not saying who that is).
Your choices are endless. and many jobs you don't need specific skills for. (And by the way, if you have your heart on being a ground pounder, whoever said you can't also be the one who gets your company from site to site, or the one who patches them up when combat comes out "SOON(TM)".)
Thanks for the help. I think I'll just pick whatever I want. Just that a lot of things in this game aren't implemented yet held me up. I'm just wondering- since I'm going to go ahead and make myself a grunt- what will they do with me if there's no combat yet.
No need to get worked up about it all. Just familiarize yourself with the skills that are not useful because they are not implemented and try to create a general skill set that you will use in any position. For all you know after joining the GE you may find it to be not quite what you wanted and wind up somewhere else. Normally it is good to have good piloting skills, as this is where you will most likely end up doing in most factions.
Also, once you hone your skills and gain levels you can always distribute additional skill points to things you may have missed originally.
Character creation is fun, almost to fun. *Mutters* this is my fifth. Anyway I found my combo that works great. I wont recreate unless killed in Combat, if you want any tips feel free to DM for a good combo that you may be satisfied with depending of branch you pick in the GE. The skills is what made me recreate these many times so if you can get them right from the start it will help you in the future for sure.