How come GE is the only ship with a Gravity Well Generator capable ship, and how come they get the most advanced model of that ship, For R&D purposes would it not have been better to give them the Enforcer-class picket cruiser or the Immobilizer 418 Cruiser, which are under half the size?
Also will the Republic/Everyone else ever get the chance to have a Interdictor LIKE ship, which isn't of GE design like the Interdictor-class_Cruiser which looks awesome by the way.
Still, Old DCs should still be available in maybe R&D,but that depends if R&D is only to research and or improve new or existing ships, though researching old ship designs would open up a good feature as well, since the Sith ship and many other older designs that may have just been forgotten would still have formidable sway and use in the Galaxy era depicted.
The older ships were not bound by the same sense of Canon that we depict here, they would exist as relics but that doesn't mean that they wouldn't be a good addition, they could easily be added as (when you R&D it you get it) idea, which is based more on time spent R&Ding to wether you have the existing DC or not...
Edited By: Christopher Eagles on Year 10 Day 84 11:22 ____________
"Do not take life too seriously. You will never get out of it alive."
"Every town needs a hero. [walks down a street towards sunset] Every tow
If I remember correctly, the Galactic Empire obtained interdictor technology through a research and development-themed red scenario some time before 2003 (2003 being the release of Darkness and end of red scenarios).
So what were red scenarios? I've heard about them but only the name?
Doesn't GE have a bit of an unfair advantage, this game is nowhere near canon so canon doesn't count, since the New Republic took over form the GE in canon and should have similar ships to GE in some regards...
The 418 is the same ship that is the current SWC Interdictor.
http://starwars.wikia.com/wiki/Detainer_CC-2200_interdictor_cruiser (used by the Empire and phased out)
http://starwars.wikia.com/wiki/CC-7700_frigate (general production from CEC)
Forum-based RPs, using stats and number randomiser, with database effects. They were horribly flawed, and often biased (consciously or subconsciously), and primarily used for people to steal nice big ships that they saw floating around doing nothing.
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"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."
Roleplay scenarios which could affect database. So it included 'combat' (moderated and manually set dammages etc) so could result in destroying entities and death of characters (altough about that last one i'm not 100% certain)
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If You don't live for something, You will die for nothing.
And CHris, as for why the NR doesn't have them etc, the time line has SWC as just before Episode IV, so nothing that happened after has actually occured in our timeline.
It's obviously a case of the admins being biased for the GE!
Seriously, why does the Empire have the best ships? Because that's the whole point of what the Empire was. It was a massive and highly advanced technological galaxy-spanning government with the ability to create over 25,000 mile-long devastating starships and countless other tools to propagate their campaigns of terror, not to mention a space station that could output the massive amount of necessary energy (I think the number was something like 9x the energy output of the Sun in a year) to completely blow a planet apart. They're going to have some good technology.
Edited By: Mikel von Bianchi on Year 10 Day 84 19:48 ____________
You seem to be under the mistaken impression we're following a canon timeline with the same events. SWC started in the time between Episodes 4 and 5, whilst our plot has evolved with the formation of the New Republic they have not defeated the Empire, gained access to all their technology or stolen all the same ships as they did in canon. Mostly because SWC's features don't leave much room for that or advancing technology yet.
The game was created with an unbalanced playing field, the only way to level that playing field is to steal or research technologies that can compete. As long as thats possible, it's just a matter of surviving until then.
Hapes will also likely get their pulse-mass mines when a stats revision is done which will also provide a method of interdiction.
Also ancient technology should be a no no, even R+D'd. SWC's stats are not capable of representing the differences between such widely seperated technologies effectively. Anything much older than the Clone Wars simply does not fit into the range we have available to represent ships.
Edited By: Ralgarrch on Year 10 Day 85 2:30 ____________
I would love for an unarmed (or lightly armed) Mon Calamari Cruise Liner to be added to the CP page (or the R&D list), but the "why" is the same answer as everything else: because some time, years ago, the admins decided it would be that way.
“ Also ancient technology should be a no no, even R+D'd. SWC's stats are not capable of representing the differences between such widely seperated technologies effectively. Anything much older than the Clone Wars simply does not fit into the range we have available to represent ships. ”
There are some older ships in the game thou....
ETA-2
The Sith Ship thingy (Cant remember the name :p)
And a few others.
The only ship signifigantly pre-Clone Wars that we have is the Teta Attack Cruiser. That was recovered as a wreck in a Red Scenario and repaired in a Red Scenario.
I'm hoping that yes, you can occasionally discover wrecks, even of "ancient" ships, and repair them. They don't need to be frontline warships, but as an RPer, I'd love to have museum ships.
I think pre-Clone Wars ships could have their place in SWC, and people on the fringe or freelancers would be be flying exactly stuff like that, ships outdated by the standards of current government of the Galaxy. However they should have penalties on their systems, ie depending on Era their stats loose on efficiency, say a 1000 years old ship-design would receive 10% penalty all across the board... just a thought.
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Xanyarr of the clan Chyakk
Arch-Provost [CEO] of Rendili StarDrive (retired)