With the impending release of Atmospheric effects, nothing is mentioned about whether or not it will affect NPC's. At this point in time, NPC's cannot be equipped...so will they be immune to atmospheric effects?
“This damage is only applied when you are outside and exposed to the elements, ie: not in a city.”
^Does this mean it applies while inside the city boundaries (which include a ring of "terrain" in the city) or just on the slab, with the "terrain ring" causing damage to the unprotected?
I had the same question about NPCs. Many people have a habit of placing NPCs they plan to sell in some wilderness location for others to go to and pick up. I would hate to have NPCs die cause they are stuck in a situation like this.
Being Kel Dor, and having a concern about certain locations, I DMed Zhao with this and for the sake of retyping I'll just copy and paste- no reply yet btw.
Year 10 Day 178, 12:20 : message from Drega Loas to: Zhao Yun
With the release of survival items, I have a question...
Equipment Slot rules will not allow me to wear a Breathing Mask and a helmet of sorts, so when visiting a Hot Breathable condition and only wearing the mask, I would still suffer a 15% per 3min HP penalty because I cannot equip the full Thermal Suit with Helmet... is this correct?
What counts as a city for the purpose of this? Is it simply a square that is slabbed, or does it have to have a certain number of buidlings in it? And what about the ring of terrain that surrounds city slabs, are you safe in there?
Titanes: Yes, a slab will suffice and yes, the border region is safe too.
Womgi: At the moment you are fine if you are outside of a city, this is just the discussion and coding phase. We'll turn it on in a couple of weeks and at that point you'll start taking damage if you are without protection.
Just a quick question; if Gands and Kel Dors are in an oxygen-rich atmosphere without protective items, what will the damage percentage be? I presume for things such as Hot Breathable, or Cold Breathable, the damage will be 5% as it is already listed.
However I presume Temperate Breathable is also considered oxygen-rich and would therefore do damage to Gands and Kel Dors - but at what percentage? Currently it is listed as no damage.
I'm aware that the rules aren't finalized yet, but an indication as to whether the damage values will use the table as it is, or will use another defined value, would be great.
There is a 10% difference between H/B and H/T, or C/B and C/T. Therefore I would assume (and someone correct me if I'm wrong) that it would be 10% damage that Toxic Breathers take in a Breathable atmosphere.
Also I would further assume that the 5% and 15% values for the Hot/Cold types would be reversed for Toxic Breathers.
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."