Thanks for the response. There had been a post in the Sim News saying that some smuggling items would be introduced. But I didn't know if that had become active yet.
I have a little idea for slavery that could be done with existing features. I've seen a lot of inactive characters inside Civic Centers. If one could get the local government to issue arrest warrants for them, and also get arrest privileges from a faction, then one could arrest those inactive characters. Then put them in a facility that has a lock, and lock the door. That allows for roleplaying them as "slaves." The slaves could be sold to collectors.
Wouldn't that be a cute slaving business?