Tion Defense Division
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Year

19

Day

328

Time

15:49:49

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Year 10 Day 189 15:43
I'm mentally disadvantaged, so please forgive my ignorance. What exactly do smuggling factions smuggle, and how does slavery function? And is there any advantage in owning a slave market or NPC slaver?


Year 10 Day 189 17:31
As it sits for Smugglers they are just a Transportation faction with the title "Smuggler".
Slave markets are not in place just yet. Everything is revolving around Role Playing only.


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Recruiter for Black Nebula Engineering.
Year 10 Day 190 13:11
Thanks for the response. There had been a post in the Sim News saying that some smuggling items would be introduced. But I didn't know if that had become active yet.

I have a little idea for slavery that could be done with existing features. I've seen a lot of inactive characters inside Civic Centers. If one could get the local government to issue arrest warrants for them, and also get arrest privileges from a faction, then one could arrest those inactive characters. Then put them in a facility that has a lock, and lock the door. That allows for roleplaying them as "slaves." The slaves could be sold to collectors.

Wouldn't that be a cute slaving business?


Year 10 Day 190 15:32
Tarkil Gwiek`Ukh

Sure it would. Most government aren't total jerks though, and won't make slaves out of all the newbies.


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tarkil.png
Year 10 Day 190 20:56
I know/knew of the GE had someone posted at all the CC's on tatto and A/E'd all new players(or they use too).


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Recruiter for Black Nebula Engineering.