If you had a Shipyard 1 you would only be able to build ships up to 350m in lenght, right? Can you build vehicles with Shipyards? Can a freelancer own one? If a freelancer was the owner, manager and operator of a shipyard 1 and had the RM witch he/she owned as well as having a DC assigned to the shipyard and have worker NPCs that he/she owns in the station will he/she beable to construct the entity that the DC contains?
If that question is to long and confusing to read here is the simple version: If a freelancer had meet and the requirements (except for faction of course) to use a factory of station to produce something would he/she beable to?
If you had a Shipyard 1 you would only be able to build ships up to 350m in lenght, right?
Can you build vehicles with Shipyards?
Can a freelancer own one?
If a freelancer was the owner, manager and operator of a shipyard 1 and had the RM witch he/she owned as well as having a DC assigned to the shipyard and have worker NPCs that he/she owns in the station will he/she beable to construct the entity that the DC contains?
No. Manager must be a ship production faction, and the operator must be a member of that faction.
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."
The game is designed to be faction-based, so they make you be in a faction to produce things. Although if you're freelance, you can simply "faction hop", which is when you join a faction for a short period of time (anywhere between minutes and days) in order to start production, then leave and join another to produce something else.
Faction hopping is also used by faction leaders who are obsessed with micro-managing everything.
Just thought of something: what if you own a shipyard, assign a ship production faction as the manager, and a member of that faction as the operator, would you, the owner, be able to produce ships from it even if you aren't part of that faction.
No. You need a member of a ship producer to start it. Though really, all you need to do is join a ship producer for a minute to start the ship, then change the operator to a permanent member of that faction. It's not exactly a huge step.
Not really Ten - don't need to change the operator. So long as the faction remains the same, and a ship faction, the operator only works for starting or restarting. SHould continue to completion even if the operator is no longer part of that faction.
When a ship production faction says that they will manage your shipyards, does that mean that you make them the manager, they make one of their members the operator, and when you want to make a ship at that yard, you bring the materials/builders to the shipyard, have the DC assigned, then you contact the faction or operator, so that they will start producing the ship in your yard?