So far I have only farmed Alazhi, wanna get around making it into bacta eventually, but didn't try it yet.
My yield was around 1,600 units, it cost about 3mil as far as I remember, but it has been a while. Though I know it was expensive. You need farm and alazhi farmers to do it, not mine and dirt haulers like with other deposits. I think there is a vehicle that suppose to help, but never used it so don't know if it works.
Moons can't fly.
--> Lvl 5 FI Operator - Free Service <-- +++ Holocron Article +++
1. You need 12 npc's Alazhi Farmer type(that you can buy from once the Alazhi farm is build).
2. The values i gone give are always depending on the status both of planet status and skill status. At the moment i use two farms on two different planets, in one i get 2,700 units of Alazhi and on the other one i get 2,500 units of Alazhi, that usually cost me something from 5 to near 6M.
3. Then to process those amounts on to form Bacta you gone need another 12 npc's Alazhi Biological Engineer type/that you can buy from once the Alazhi Refinement Facility is build).
4. Well let's use the 2,500 units of Alazhi on this example, so we start the process of transforming Alazhi into to bacta and 2,500 units of Alazhi will take a day to be transformed in to Bacta and it will cost something between 5M to 6M to get near 250 units of Bacta.
LOl @ Haroku
I just sent you the figures but as you're reading this yourself then you can see i have to give credit to these guys for explaining it :)
Thanks all for explaining it.
Costs about 20k to farm 10 units of alazhi and another 20k to turn those 10 units into 1 unit of bacta so about 40k per unit is the cost price of bacta without including hiring and construction.
My understanding is that they do have a better chance at finding Alazhi. I haven't looked at the formula but supposedly it helps to keep the numbers in the range of that material so it's more likely or something.
“My understanding is that they do have a better chance at finding Alazhi. I haven't looked at the formula but supposedly it helps to keep the numbers in the range of that material so it's more likely or something”
Would that mean any slabs i've prospected with comp-ops5 and a squad of hogs can be prospected again with a squad of Alazhixazha vehicles and possibly find Alazhi?
I just found some Alazhi but that was using a squad of hogs at C/O 5
To be honest I really don't know. If that were the case would it then be worth it to prospect every square with a squad of each type of prospecting vehicle? Prospecting has always been difficult to decipher and I've seen many threads appear on the subject. A forum search might be helpful, aside from that I'm afraid I've exhausted my knowledge on the subject.
OK here's the equation.
Chance of finding = ( 1 + Total Sensors(Comp Op/30+0.05) ) * Terrain Prob.
I've always been lead to believe that there is a score to beat for each slab.
If the total value of your sensor/comp-op kit can beat the assigned score of the slab then the server would then calculate which rm is chosen.
Here's the example given in the rules of how the server calculates which type of rm is found.
What i can't figure out is if/how the random number can be affected by sensors
Or how to work out each rms percentage for different terrains.
A percentage for all materials found on the terrain type is calculated and a random selected (0-100).
IF Random is in the cumulative percentage range THEN select material type ELSE check next material on list
First Check: Is 55 in Rudic (0 - 10.25) range ?? NO, next material
Second Check: Is 55 in Duracrete (10.25 - 31.60) range ?? NO, next material
Third Check: Is 55 in Laboi (31.60 - 31.77) range ?? NO, next material
Fourth Check: Is 55 in Adegan (31.77 - 31.94) range ?? NO, next material
Fifth Check: Is 55 in Rockivory (31.94 - 53.29) range ?? NO, next material
Sixth Check: IS 55 in Varmigio (53.29 - 73.78) range ?? YES, so deposit Varmigio.
There should be checks for Lommite , Lowickan , Vertex and Berubian if no Varm was found in the example and that would bring the range up to 100.
The random number assigned by the server to choose which rm is found would then HAVE to find something.
This leads me to believe that the Alazhixazha vehicle would have no benefit over a squad of hogs for finding Alazhi unless the score/value of your sensor/comp-ops kit had an effect on the random number OR
By using the Alazhixazha vehicle it's possible the server would ignore all other rm possibilities for the terrain type and assign Alazhi a range of 0-100 like this example
First Check: IS 55 in Alazhi (0 - 100) range ?? YES, so deposit Alazhi
To test the theory , you would need to prospect the area using Alazhixazha vehicles and then going back over the area with an equal amount of sensors using hogs or fks , then go back over using max sensor pack to determine if there wass any possibility of beating the slabs assigned score.
Thanks goes to Kip Kraytos for trying to explain the maths etc to me.
“Are the sensors really low? Right now all prospecting vehicles are shown on the rules page as having 1 sensor.”
I can confirm that it is not just the rules page showing the vehicles with 1 sensor.
The hog i'm sitting in now has only 1 sensor showing.