I was wondering if it would be possible if the admins could delete useless factions?
I will give you my reason why. When I first joined SWC I looked through the list of factions and read the info on a lot of them. When I saw one I liked the look of, I visited their website. Impressed by their faction website and what they offered to newcomers, I signed up to one of them I will not name right now.
But then the 'view' from inside wasn't as rosy as it was from the outside. The actual faction website I was sent to, was an old one from a previous incarnation and bared no relation to the current faction. It also took quite a while for the personal ship they promised to be given, after numerous enquiries. The joining up bonus never existed and the monthly wages were every once in a blue moon. The faction forum consisted mainly of non-faction friends of the leader chatting amongst themselves.
A month or two went by without me actually doing anything, and no sign of any work being handed down, despite myself prompting to perform certain tasks. So I decided I had made a bad decision and I left to join a great and active, newly founded faction.
I pop by every now and then to the old faction's forum and I always see the same thing. A new and eager player joins up, asks lots of questions, which never get answered. They ask more questions that hardly get responded, and in the end they leave like me.
So, why should this kind of faction be allowed to put off so many newcomers to SWC. This game is great if you join a good faction. So lets get rid of the dead wood?
I realise all you admins will immediately shout out that this is an extra administrative burden you don't need. But why don't you just let us players do the work and just inform you. If any of us find a faction terrible, we just report it to some channel. Once you receive X amount of complaints over a short amount of time, you can look further into this faction and take action.
Edited By: Jaltu Stele on Year 7 Day 84 3:13 ____________
If a faction can't introduce new blood and they then loose their current ones they will be in danger of dissolution due to inactivity. If a faction is like that they will not be able to hold onto new memebrs and eventually they will fall.
Hey if u dont like the faction just leave it and join another one
C-3PO: Sir, it's quite possible this asteroid is not entirely stable.
Han Solo: Not entirely stable. I'm glad you're here to tell us these things. Chewie! Take the Professor in back and plug him into the hyperdrive!
I think Jaltu makes a good point here.
An experienced player will quickly join another faction if he realizes his current one to be crappy.
However, newbies may most likely quit the whole game because of a bad experience at the start.
On the other hand, how to check on that?
Sure, the are the faction checks, but the way Jaltu ddescribed it the faction looked pretty well from the outside.
To get the real picture, one would have to randomly infiltrate factions with undercover admins pretending to be noobs :P ^^
You can't rely on reports of people who been in a faction either, because how do you know they speak the truth?
Maybe they were in a quite decent faction, but had some beef with them and decide to tell wrong stories to damage the factions reputation.
(And Im not saying you did this Jaltu, the way you describe it it sounds very convincing and credible)
So yes, factions like the one by Jaltu should be dissolved, but as for yet I don't see an effective possibilite to do that.
So the only thing we can hope for is that these faction dissolve because not fulfilling the faction criteria (minimum number of active members ecetera)
According to the rules, the only 2 ways a faction can be dissolved are...
* The faction may be victim of inactiveness.
* The faction is victim of bankruptcy.
I'll rule out the 2nd option, since I have no idea what my former faction held in total capital. So they only other way is through inactivity, which I would have a VERY good idea of from within the faction.
The rules interpretation of inactivity is...
2.1/ Dissolution because of inactivity :
If the number of active members falls under a determined number, then a warning message is sent to the faction leader and to the faction owner. If this situation does not improve after 2 weeks, then the faction is disbanded.
The minimum limits are:
* For production factions: 50% of the initial membership.
* For services factions: 50% of the initial membership.
* For paramilitary factions: 60% of the initial membership.
* For governments: 70% of the initial membership.
I very much doubt the "...2 weeks and no improvement and you're disbanded..." rule is being enforced here. But I think faction leader could fudge membership by having a few freelance friends listed as members. Going on those figures above, it would only take between a minimum of 5-7 members just to keep their faction afloat.
And as Dexter said previously, I bet a lot of new players have signed up, joined a crap faction, gotten disillusioned after only a few weeks and just quit in frustration.
So I hope with these next round of Faction checks, the admins really crack some whips.
I think the main problem with factions and real activity is the lack of much to do IG that benefits the faction. ATM there are 3 ways of getting money:
a) Facility income & taxes
a) is nice and good but it would take a huge number of buildings to support at least 5 players beeing busy the whole month (well you could buy the RM on the other end of the galaxy but that wouldn't be very efficient).
b) is good for freelancers and faction but not for new members cause of 2 main problems:
- you can't trust a random stranger who joins your faction enough to give hime something worth trading (which will be at least 200k for a small ships).
- noone wants to make out deals with ppl who have no direct access to the goods they sell (so you can't simply tell your members to find a buyer for xyz)
c) well, restricted to mining factions but stoping the problem for them.
That's a problem for many factions but as the game is under development its ok. Long term players know that but new players don't know it and might get dissapointed. As more and more features (recycling, production,...) get released, tested and working more and more factions will be able to effectively "entertain" their members with productive work.
In conclusion, factions will not be arbitrarily deleted by subjective guidelines. Instead they will be (and are being) purged on the basis of inactivity or bankruptcy, as has already been stated and is posted on the rules. ^_^ If you *really* want this to change, I would recommend the Suggestions forum, but considering that several of the posters here who expressed opinions that this should not happen are also rules team members, it is probably best not to get your hopes up.