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Year

19

Day

300

Time

14:34:06

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Year 14 Day 33 13:23
If an entity is being recycled and the manager changes from "recycling faction" to someone/thing else does recycling continue or it it aborted?


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What Jawa's lack in feet they make up for in inches.
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Year 14 Day 33 13:43
I can try it tomorrow, but don't know for sure. I'd think it doesn't stop, like with other stuff. Unassigning manager usually doesn't stop it.


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Benedicta Per Gratiam Jou
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Year 14 Day 33 16:56
Once something has started to be recycled, doesn't it get converted to a wreck, and so even if it is unassigned, all you can do with it at that point is recycle it? So it would appear that unassining wouldn't really do anything.


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Year 14 Day 33 17:38
No wrecks no more. Well I never tried recycling a ship or a vehicle.


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Year 14 Day 35 4:02
Justin Parker

I am pretty curious about recycling. Does recycling a space station yielding more than one cargo container?

Thank you in advance.

- J -


Year 14 Day 35 17:35
Yes it does, it makes as many containers as it needs to fit all RMs it gets from it.

I will test the unassign thing tomorrow, too tired tonight.


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Year 14 Day 35 20:06
Thanks Lilith, keep me posted.


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What Jawa's lack in feet they make up for in inches.
hh1C8CB.jpg
Year 14 Day 36 6:18
Year 14 Day 35, 6:15 Recycling has begun on the Fountain Recycle Test (ID #671522). ETA: Y 14 D 35, 06:15:41 + Y 0 D 0, 15:36:00

Year 14 Day 35, 6:15 You have unassigned the manager of the following 1 facility:
- Fountain Recycle Test (ID# 671522)

It didn't stop recycling. The vehicle shows recycling as well as the facility in inventory. Fountain private owned.


Edited By: Lilith Delcroix on Year 14 Day 36 6:18
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Year 14 Day 37 11:14
Athanas Nadeset

How do you recycle a space station? Curious :)


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Year 14 Day 37 11:40
Same as anything else, just have to use Wrecker, since they are freighters and can recycle in space.


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Year 14 Day 38 14:09
Athanas Nadeset

Yeah, sound logical. I wanted to ask about the recycling time equation:

Facilities & Stations: Time = ((Entity Material Requirement * 20) * Modifier) * 0.40
GRZ-6B Wrecker: Time = ((Entity Material Requirement * 20) * Modifier) * 0.60
All others: Time = ((Entity Material Requirement * 20) * Modifier)

Is the result in days/hours/minutes?


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Year 14 Day 38 20:35
It depends on what you recycling, but usually its day.


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Year 14 Day 39 0:22
I believe times are generally outputted in hours in the equations, then converted to days in the inventory screens etc.


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Year 14 Day 40 2:31
The only way I could get the math to work out is it being output in seconds.

GRZ-6B Wrecker: Time = ((Entity Material Requirement * 20) * Modifier) * 0.60

Entity Material Requirement = sum total of materials required to recycle entity (the rules don't define this value)
Modifier = 50+repair skill

So a 100 flat has a sum total of 2000 materials with a repair skill of 0 it works out to be: ((2000 * 20) * 50) * 0.60 = 1200000 seconds or 13.8 days, another example is a fountain which would be ((52 * 20) * 50) * 0.60 = 31200 seconds or 8.6 hours. Both of which in my experience are correct time estimates for those entities.


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What Jawa's lack in feet they make up for in inches.
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Year 14 Day 40 4:15
Yeah I am pretty sure the timers are stored in seconds, so probably all ETAs are even calculated that way. Otherwise the timers are ridiculously high values that I have no clue what they mean =P

Since we are asking about recycling, I had a question come up recently. With Repair 1 I used to get around half the RMs from a facility, but Repair 4 doesn't seem to have that much bigger impact. Still testing it, but really wondering if there is a point to having high Repair.


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Year 14 Day 40 4:49
Well let's use that 100 flat as an example:

Materials Required * (Modifier / 100)
So with a 0 repair it is 2000 * (50 / 100) = 1000 or 50% RM's returned
With repair 1 it is 2000 * (51 / 100) = 1020 or 51% RM's returned
With repair 4 it is 2000 * (54 / 100) = 1080 or 54% RM's returned

So for every 1 skill increase you get 1% more RM's returned.

Honestly I don't use EVS much anymore just because they are a logistical nightmare to work with and the time multiplier almost doubles recycle times; A 100 flat 0 repair skill with a wrecker takes 13.8 days an EVS would take 23.1 days.


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What Jawa's lack in feet they make up for in inches.
hh1C8CB.jpg
Year 14 Day 40 5:16
Yeah we dotn use them much either, only two of us have them, the rest flies Wreckers. But apparently the RM output isn't that great, kinda sucks honestly. With only 5 max you'd think there would be bigger difference, good to know I dont need to waste my ponits.


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