It has a Max range=8
a Min range=5
I can understand all shots are a miss over 8, but Ive been told under the min range it is also automatic miss?
5 grid squares is a long way
I see min and max range is the optimum range accuracy to get best Damage and hits. Any lower is still able to hav a hit but min damage.
I've always thought you should simply have damage and to-hit % penalties above/below the optimum ranges, but apparently we've decided not to go that way.
all I can see it will encourage squads to be moved all the time to maintain ranges for the lower range on long range weapons will not cater for enemy advancing on your position, even though you have a stronger position. so swapping weapons is what devs decided for the blind spot? So in tests does this make the weapon too powerful when troops try to get in range with there weapons or is this a ploy to extend combat even more till melee combat is sorted?