Ok, so I understand the fire delay while engaged with hostiles. Can someone explain why the fire delay after battle is needed since there would be no next round of firing?
Game doesn't magically know whether or not there are hostiles left, and the situation itself is subject to change. You killed a squad in range, but a new squad might have just landed on your square, for example.
Will the Admins reconsider the use of time delay in PC vs NPC combat. I mean if the reason for the delay is to give people the time to log on and respond it is rather pointless.
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Mishuk gotal'u meshuroke, pako kyore
Pressure makes gems, ease makes decay
It's not really, though. If it is removed you can just continually hammer on your opponent for ten minutes until he dies. This way all of your shots are spaced out, and unless he's offline for a day or more he'll likely be able to hold his own for a while in an equal 12v12 match. I have heard no plans of removing the fire delay nor would I think that would be a good idea.
Honestly, from the way this one understands once the aggression aspect of combat is implemented with npc's, such as creatures, would that not naturally mean they will get time to move, get into range, run or initiate combat as well during your time delay?
For example if you are shooting bandits and a rancor comes into range and decides to attack that would be the same thing as Syn just mentioned with enemy squads appearing to attack you. Basically, the time delay would be there so that others that see you can attack. If the ending time delay was gone you would have the first attack on another group rather than they having the chance to attack you first.
This one has always taken the time delay after battle to represent time needed to recover from battle considering chances are you and your allies have taken damage would be nearly certain. This ones opinion only of course.
in case at Derra, when i just out from vehicle, they attack me, of course in their attack range. Then i wait for 30 mins, nothing happen. they wont attack again