Im curious why I cant enter a building one side of street and go to another street on the other side?
though if I were on that side it be the opposite problem?
When players design crappy cities that you cannot move easily cause it blocks or logical sense of why roads are meant to be (envisions phantom population frustration of gridlocked city)
Then wouldnt a timer be added to next street equivlant to distance of size of facility depending on entrance? or is this to hard to code.
With ground combat in beta those on foot would have better movement than vehicles through cities but of course are not as fast.
Not a suggestions forum. You can however jump from one building to another, doesn't really get you anywhere because of how everything is done to prevent exploiting the facilities for faster travel, but you can jump to an adjacent building.
By adding a timer to pass 'through' a building, you are effectively hiding within the building while traveling instead of being exposed outside, which could see potential abuse in the future?