I heard hidden homeworlds of new races would be Darkness-controlled. Is this true? Or is it that only the starting cities would be NPC-controlled, as in most homeworlds?
From when the new races were introduced recently, the planets were not all darkness controlled. For example, Caamas (Caaamasi homeworld) was given to Tenloss Syndicate for control (and not Darkness).
Edit:
Ryn - didn't have a homeworld
Bosph - homeworld (Bosph I) controlled by Alderaanian Mining
Squib - homeworld (Skor II) controlled by Rogue Squadron
Sluissi - homeworld (Sluis Van) controlled by New Republic
It's possible that these planets were already in existance, but I didn't think that Caamas or Bosph II were in existance at least.
Edited By: Maha Michi on Year 14 Day 93 16:52 ____________
The new races that are controlled not by Darkness were planets that were already in game - we couldn't very well force the controlling faction to have that planet moved out so we could put an admin controlled one in its place.
The new homeworlds, yes they should all be Darkness controlled unless Jesfa has forgotten that bit. And yes, several of these homeworld systems have planets not controlled by Darkness that could could claim.
Caamas, Bosph II, and Skor II were already in combine for many years.
Not all the new homeworld systems are single planets, but the homeworld themselves are darkness owned, not to mention, I doubt people are going in a sector looking for an exact system, but for any in there.
to stop people taking control and A/Eing noobs and to stop them being shielded, also gives safe ground to go creature/bandit hunting.
“seeing as there are homeworlds owned by other factions.”
its the same as the reason syn can keep a 1 word handle, they got them on old rules, new rule is all homeworlds except those already owned are darkness controlled
Edited By: Ichiru Hanabusa on Year 14 Day 94 10:53
The % owned by the governments are very small, and I'd love for them to be wiling to trade the few out there to us, but I'm not going to force it to happen. Trying to get them into NPC/Darkness/non-player hands during the galaxy shift, and then just re-adding takeable new ones would be a silly.
The idea is that the homeworlds, as sparse as they are, should serve as safe spots for new players to appear/learn, with the potential for quests to be made involving these locations.
The fact homeworlds tend to spawn much more NPCs of a specific race, means they have strategic value on that. Many (or most?) old race planets are controlled by a faction, that can monopolize the NPC market of their race. So it creates a big leverage for them.
Not to mention that I'm aware of at least one race that was recently added as homeworld of an ALREADY existing (and gov-faction controlled) planet. So this is VERY unfair.
But well, this is not the suggestions or complaints forums, and I have something else to ask about Hidden systems:
Now that we found out that you can find a 2nd system in a sector which already had a system, it clearly means the restriction to 'new systems to empty sectors only' (as it was announced when first adding hidden systems around a year ago) has been removed.
Does that apply only to empty sectors (and ones with newly discovered systems), or is it possible to find more systems in sectors populated with systems from the pre-2.0 galaxy?
Pinto there were around 5 new races whose homeworlds are controlled by a faction, as Jesfa mentioned just above, due to those planets already existing and controlled.
The no hidden systems in a controlled sector only counts for sectors that were populated just after Galaxy 2.0. Any other sector that at that time was empty could have systems added, including more than one. Whether those systems were added together, or added later, is only up to Jesfa to know.
Also, I'm considering making a suggestion of renaming Darkness. I don't care homeworlds can't be claimed or are independant, but I would rather see them controlled by a group called "Independent" or something.
Darkness is an OOC group and name that is just confusing and immersive-killing.
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