Ending production is nothing. Once you start a production Item (ie one Queued Production Job) it doesn't matter who is Manager or Operator or owner. All the appropriate calculations were done using the Manager/Operator/etc. when the start button was pushed.Edited By: Kay Dallben on Year 14 Day 147 17:06
The only time "end" manager/operator matters is if you have another item in queue and want it to automatically start the next item. Technically then it's really just another "Start" of the 2nd queueitem, it's just something that happens automatically. I cannot recall offhand if it'll auto-retool despite a wrong-assignment of operator or not. I believe it will as I have a vague recollection of retooling a factory without being operator (ie just having Faction command room priv and "can produce in facilities").
RE: Ichiru's comment - No, that doesn't happen under Production 2.0 anymore. If you are Operator and you leave from a hopped faction, it no longer automatically defaults the Operator to the faction's leader on queueItem finish if the current operator is not a member of the right faction. If you're hopping to a shipfaction to start up a bunch of Queued items, you'll want to set the Operator to the active leader of the Shipfaction after starting up production. That way, when the first item finishes, it'll use the Leader as the operator for the check. That'll also result in the Leader getting the XP for that queueitem, but such is a price you pay for convenience.
Unless i'm mistaken, the Production rules still haven't been updated. I think I sent Gav a bunch of draft rules a while ago, but that included a number of features for Production 2.0 that haven't been confirmed / implemented - was just stuff Zhao talked about in his Production 2.0 thread.
RE: Jay - You're right on the Retooling need. The actual "production" action doesn't start until "production" starts, and That's when all the checks happen for Operator/etc.. If the factory/lab/shipyard/whatever has to retool first, either WAIT until it finishes retooling before hopping out, or make the Operator the Leader. You'll notice that if there's no retool action required (ie you're just starting up a new batch of the same type of DC) the production starts as soon as you hit the Start button, the money is taken right then, the RMs are taken right then, etc.