Unable to land and unable to carry ships, its functionally useless in the galaxy while it should be a cheap large freighter if it could land and competed with the mobquet medium transport in canon star wars which is able to land and has a hangar bay.
The Xiytiar as it starts is an ugly duckling with its purpose totally neutered.
Actually you would find that its stats are more canon than most of the other haulers. However, it's not that it's been nerfed, but it has always been that way. Yes it means that it is a pretty pointless ship, but thems the breaks.
Will it not snap in half in the gravity of a planet?
Is it equipped to handle atmospheric travel?
Just because you want it to land doesn't mean it should land. If there is evidence out there that it can land (not in a modified way)...then you have a case.
As for carrying ships, there was a single instance of it being used as a pocket carrier. Did it just haul the TIEs as cargo or as a launch pad? Does the stock version have a bay to launch from or was it modified for that task?
Saying something should do something without evidence means nothing.
The Xiytiar-class transport Sungrass lands several times in X-wing: Iron Fist.
Chapter 17 is the most prominent example: "While they waited, the command crew aboard Sungrass completed its check and did a test firing of her repulsorlifts; the aging cargo hauler lifted a few meters into the air and set down again."
No modifications noted, in fact it was mentioned to be fairly beaten up.
If we follow that proof, in addition it can carry a squad of fighters
Chapter 3, "we'll receive hyperspace transport from an old Xiytiar-class transport. Unarmed. Slow. Creaky. Leaky. And instead of having a cargo bay full of your sophisticated metal brackets to hold our fighter craft, we'll be using a few crossbeams and netting--so we can quickly switch out X-wings for TIE fighters without having to reconfigure our brackets every time."
Chapter 6, "Once it had belonged to an Imperial shipping corporation. It had been in dry dock in a repair hangar when the entire site was destroyed by elements of New Republic Intelligence. Its bow cracked, its superstructure buried under the wreckage of the hangar, it had been reported as destroyed by reconnaissance units of the Empire. Now, after a couple of seasons of repair, it flew
Nothing about modifications, just age and damage and repair.
Edited By: Zari Jinzler on Year 15 Day 52 23:36 ____________
We've had this discussion before, here: http://www.swcombine.com/forum/thread.php?thread=60706&page=0
The answer, in short, is that while the XST got seriously crappy stats ("it's canon" is a common refrain, despite most other ships not being even close to canon, to their great advantage. See above thread for examples), nobody cares enough to modify the stats. I hate to be a pessimist here, but that's really it. It wouldn't benefit the game as a whole to put the XST on par with other haulers, it would only benefit Drax Industries, so it's not a worthwhile venture given the potential controversies changing the stats could cause.
The stats may be changed when combat is being implemented, but that doesn't fix a problem that's been complained about several times since its initial implementation in year five. It sucks, but it's time to let it go.
Feel free to sit here and argue canon all day, though. Whether or not something is canon has less effect on its in-game implementation than you'd like to think. Compare a few random entities (especially ships) to their canon stats and have a nice, sensible chuckle. As a side note: most ships in SWC are lightweight enough to float on water, and in some cases, a sea of lithium. The Minstrel Luxury Yacht would sink if parked on molten lead. The more you know!
There was a major project that I was primarily involved in that involved getting all teh ships stats to a more canon and equitable arrangement. However one ship got nerfed and everyone cried foul and it was scrapped, along with the months of work etc. The ASims have however said that come ship vs ship combat stats will be looked at again in that light.
Per landing, may of just been something that was overlooked, or not available when the ship was created. As for the fighter carrying, those excerpts sound more like the fighters were stored as cargo, rather than in such a way as to allow launch mid flight. In that regard there has been some suggestions before to allow fighters to be packed up into a cargo form and allowed to be stowed on haulers etc but not usable as fighters until they are unpacked.
There'll be large scale stat revisions as necessary with the coming phases of combat. Its simpler to do all changes at once, than to change one ship multiple times, as it would affect RMPs/Production mats required/times/etc unnecessarily.
I respect an overall change can be done, however, this ship has been a pretty large oversight and waiting until combat which we know has been over 16 years in the making, to give this freighter the capability to land may be a little long.
In regards to carrying the fighters I am fine waiting until closer to combat but the landing issue should be resolved ASAP as it was the primary ship given to Drax and has never been resolved.
It dont see it as an issue re-opening up the canonization of all ships debate but putting this ship on the same ground as the other ships are.