Because there is far more to ground combat than simply people firing at people (or NPCs firing at people).
Building combat (both destroying buildings and actually using their weapon systems).
Vehicle combat (both destroying vehicles and actually using their weapon systems).
Ship combat (both destroying ships and actually using their weapon systems).
And yes, ship combat is equally a part of ground combat since, in theory, ships will be able to bombard and have bombing runs.
If that's the case... I haven't seen any drive to recruit new coders for the dev team. Why is that not happening so new coders can join the team and resume development? I don't mean to sound accusatory, just really curious as to why that is not the case.
Edited By: Jorus Serto on Year 15 Day 86 12:54 ____________
I suspect combat could be implemented sooner and maybe even rolled out in pieces if we ceased the one life scenario and gave people a chance to have multiple lives via either a timer so that when Hp reaches -10 they are out of the game for a week and wake up in a designated faction hospital.
One of the possible ideas of combat is that once you reach 0 HP you aren't dead, but stunned/unconscious. It would take someone walking up and using an improved A/E style system to actually kill you. So it wont be as easy to kill PCs, you would still need to go up and finish the job.