Can someone please tell me for certain, I remember hearing that if you have level 5 piloting skill in the type of ship you are flying or if you are force sensitive that you can abort hyper travel without risk of dying, is this true?

As far as I'm aware there's only a risk of dying if you come out in a populated system. If you just aimlessly abort the chances of that happening are extremely small. Either way if it doesn't say it on the travel rules or fs rules I doubt it's true.

“ Equations
Piloting Skill = The appropriate piloting skill level that corresponds to the ship type that is being flown.
NumPlanets = Number of planets, suns, asteroids, moons, and comets in the system that you emerge at.
Rand = Random number between 0 and (300 + 20 * Piloting Skill).
Ship Destroyed = True if 4(NumPlanets) > rand.

Even if your Piloting Skill is 5, the random still starts from 0, and you need to roll higher than 4* the number of planets, suns, asteroids, moons, and comets in the system that you emerge at. It's a slightly reduced chance by having a higher piloting skill, but the risk is still there.

Piloting skill 0: Rand between 0 & 300, fail if your roll is lower than 8.
8/300 = 2.67 %
Piloting 5: Rand between 0 & 400, fail if your roll is lower than 8.
8/400 = 2 %

Hrm, it seems like the rules for the piloting skill might be wrong. It claims per skill point you should have a 7% modifier avoiding hyperspace drop out complications which appears to actually be implemented as 5%.

So for a level 5 pilot, the following would also be true:

8/300 = .0267 * (1 - .25) = 2%

But the claim of 7% per skill point is not true:

8/300 = .0267 * (1 - .35) = 1.73%

I think that should either be corrected in the code or on the rules itself (depending on which one is actually incorrect, I'm assuming the rules however).

Edited By: Varlathotep Al`Jormungandr Ragnvaldansson on Year 15 Day 106 6:33 ____________

Has to be the rules. With a variable number of Planets/Suns/Moons/etc. the piloting skill has a variable change when applying to any given system. I don't think it's possible to generalize the effect like that for the skill since NumPlanets is widely variable.

The problem I'm seeing is in the rules where it more or less claims to be an absolute percentage of 7% which doesn't seem to be the case at all. In the test I'm looking at though, it always seems to be closer to a 5%. An example is:

A 9 planet system with a skill of 1 will have an 11.25% chance of hitting a gravitational body. The same system with a skill of 2 will have a 10.59% chance of hitting a gravitational body.

.1059/.1125 = ~.94-.95. (more accurately .941176)

Shifting up 1 more level to 3 is a 10% chance.

.1/.1125 = ~.94-.95. (more accurately .944444)

Let's shift this once more from 3 to 4:
.0947/.1 = ~.94-.95 (more accurately .947368)

And finally from 4 to 5:
.09/.09474 = ~.94-.95 (more accurately .95)

The only time it gets remotely close to 7% would be doing a 0 to a 1 in the skill which ends up being 6.25%.

Switch the 9 planets to 11 in all of the calculations will still result in every next result being ~.94-.95 of the previous result which holds true the 5% less percent chance of hitting a gravitational body. Though I might be doing some crazy math witchcraft here that doesn't make sense >.> But it seems the actual shift per level is closer to 5% than to the 7% the skill says it has. The closer to have a 5 piloting skill you get, the closer to 5% per level it becomes.

But like I said I could just be doing some sort of mathematical witchcraft here >.>

Edited By: Varlathotep Al`Jormungandr Ragnvaldansson on Year 15 Day 106 9:54 ____________