Can a volunteer be given access to dev and given comp ops 100 or something like that so they can do some 1min prospecting tests and see?
Even better if something like that is possible on this server and let someone go play testing on a darkness planet.
What possible purpose would giving someone insane comp ops skills serve? It wouldn't be a reliable indicator of anything possible in the actual game.
What might be helpful would be someone with comp ops 5 and max mining sensors prospecting a square, not finding anything, and then using the dev tools to continuously re-prospect the square and see if they eventually do discover a deposit, which would prove our current belief that it's possible to find a deposit on every square in the galaxy if you prospect it enough.
I put it into debug and this is what I found:
1.) Yes it allows you prospect as many times as you want it doesnt save anything or reset anything.
2.) It makes a roll that is seeded by your position in the galaxy. What does this mean? Well it means that you are rolling with a one sided dice. The random number is the same 100% of the time.
So with highest OP skill and sensors you are guaranteed RMs in a square with the first roll if that random is low enough. And if you dont find anything the first time with highest op and sensors you never will
Okay, so what happens when someone prospects a given location with a Computer Operations skill level of 1 and then progressively increases their skill level? Is the random number generated by the first prospect attempt used for all prospect attempts that happen after?
For example, someone with a Computer Operations skill of 1 rolls a 32% at a given location and does not discover a deposit. Then someone with a Computer Operations skill of 5 comes to prospect that same location, would they roll the exact same 32% or will an entirely different random number be generated?
There is no roll really. The dice is one sided meaning it always lands on the same side. So there is no point keep prospecting the same square. You prospect it with the highest OP and scanners and move on.
A figurative roll, not an actual roll. I was asking since it was mentioned earlier, and also many times in other threads about this same subject, that people were having others prospect the same location; starting with someone that had a low Computer Operations skill followed by someone with a higher Computer Operations skill thinking that they would have multiple chances to find raw materials.
I assume that the first person that prospects a location sets the threshold score, since I have prospected locations that others were certain were prospected before and ended up finding a raw material deposit. Most likely due to a higher sensor/Computer Operations skill than the first person.
The tools Kendall has access to takes into account the entirety of the code. He runs it in debug mode, it'll pop up errors if there's random code buried elsewhere that would affect the outcome of what you're asking. Even if he only takes a snippet and runs THAT in debug mode, and that doesn't show any errors, there's the fall-back of having someone on dev check over and over, which, as I said, had been done.
He would've mentioned if the other person checking wound up with different results than what he found in his looking into the code. They didn't, so he gave the answer that would settle this issue.
Maybe there is a random chance that something is buried in there that will affect the outcome, but it's so insignificant as to not even need to be part of your decision-making process when it comes to deposits. Prospect once, with high comp ops, max sensors, if nothing, then move on.
Or spend an eternity trying to find out if the code is screwy or not by prospecting over and over and over again.
- A coordinate has a threshold.
- Any CompOps + sensors combo which meets that threshold will find the deposit.
- Comp ops 5 + 12 ground hogs is the maximum combination.
- If you do not find a deposit on a square with that set-up, then a deposit does not exist at that coordinate.
Do prospected squares which come up empty, ever re-roll?
Thanks for clearing that up .
The only time i've seen anything different was after the galaxy shift.
I guess the co-ordinate part of the the calculation gave a sort of reroll then but i haven't noticed anything since.
Is the 'possible terrain change' part of the code still working when you deplete a deposit?
I haven't had that happen in a long time.