I know you keep your cyber implants when you change to a new race. But how exactly do the implants add their bonuses?
For example, a Ranged Combat Implant adds 2 levels to your Projectile Weapons skill. But do they add those levels immediately upon your first round of skill point assignments, meaning before you assign any refunded level skill points?
If you had added your implant in your previous race when you had PW of 3, for example, your implant would increase your PW skill 2 levels up to 5, giving you the equivalent of 7 skill points, a fabulous bargain (for the cost and the risk, of course).
But let's say you only raised your PW to 2 when changing to this new race: would your implant then take over immediately and raise your PW to 4? Does that mean if you want the same level of bonus you had before, that your should raise whatever skill your implant was affecting up to 3, before your exit the primary skill assigning phase?
Just be wary that the cybernetic bonus does not show while assigning your initial skill points. Race bonus does, but cybernetic bonus does not - I messed up once because of that and had 4+2 strength for the last ~year.
Edit for Lucien's question: It only resets force probability for your future re-rolls, so it'll use your new race's % when you hit your next re-roll level (6, 11, etc.).
Edited By: Tomas O`Cuinn on Year 17 Day 94 20:33 ____________
It only gives a skill reset because otherwise some of your skills will no longer cost the same as you race bonuses are since a skill of 3 doesn't give you the same skill points as buying it afterwards.