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Archives » Point of some factions (paramilitary)
This a general question about factions purpose and jobs.

I understand the purpose of production factions, that one is out of the question, even tough without a released R&D I don't understand why there are so many.

Services factions I understand they do provide flavour to the galaxy which is nice, even tough I don't see that much GNS posts from information factions any more. (I remember Veritas used to post regularly).

But what do people in mercenaries factions do? There are so many and I fail to see the current tasks they might do.

Thank you



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...for combat, is what.


Functionally-speaking:
1) they're an alternative to the Pirate and/or Bounty Hunter and/or Government types with respect to access to certain Facility & Station DCs;
2) They are one of the faction types that can implicitly OOF A/E within their own territory (instead of only in-faction A/E) (BH, Pirate and Gov); and
3) They are one of the faction types that can be assigned Arrest/Execute privileges by other factions (Bounty Hunters and Govs are the other).

RP-wise, Merc factions evoke more of a "Blackwater" feeling than Pirates (too Arr-Matey's) or Bounty Hunters (very specific find and capture bounties), and could have a decent place in SWC as mobile and easily transferable armies for hire without having to get them to HOP (arguably immersion-breaking ooc action).



Edited By: Kay Dallben on Year 17 Day 354 14:11
They also used to be several different faction types. Security was one (hence CorSec being paramilitary).

In reality, it now depends more on the RP aspect of it.