So I've been sitting here for around five minutes after finished fire delay.
The timer just goes back to 59s every time it reloads the page.
It always went away like within one or two minutes, but looks like it's stuck now..
Is there anything I can do?
Edited By: Valeriya Eyre on Year 18 Day 107 10:14 ____________
I figured it out, it's most likely to occur when you are out of the vision range of the bandit and they must be moving.
It's to do with how parties work and removal of bandits from their parties.
Should be fixed for next sync, for now avoid shooting bandits who are moving, and if your npc squads come out of a fire delay and want to take a shot at a moving target (and they kill a party member of that target in that shot), they also will get stuck with the same bug. This will need to be fixed manually after next sync, we do not currently have tools to do this fix.
Edited By: Clarr Solo on Year 18 Day 109 20:44 ____________
"Clarr's a big mean jerk and he steals my lunch money and makes me cry."
At the point when they get a chance, I think they'll post something. The Admins have warned us in the past about other problems/bugs, and warned us also they wouldn't get some of them fixed until next sync. As a 24/7 hunter, I can adjust to not being able to hit moving targets for a while.
IG-wise, I just interpret it as the Derra Virus beginning to mutate. (0~o)
On another note, bravos and bravas to the people who worked together to figure this out in two days. Especially Clarr and Ted "Brute Force" Winter, and one-armed Kay. (insert thumbs-up emoji for K -- but only one)
And can I also say, it's appreciated that the current admins take the time to tell us what the problem was, and kept us in the loop.
The in-game mechanic is quite unique, and specific: the critters have to be moving, *and* one of them in the group has to be killed. What happens is, it gets killed over and over again for 30 seconds -- and then it, or they, get up and just keep right on moving.
And they actually do keep moving in the game, too.
As if they were *undead.*
Congratulations, galaxy: you've created the first zombie virus in space. In this galaxy, at least.
I would actually leave this error in place, if I could. Or at least, not be in a hurry to fix it. I think everyone who gets this error should request a "I Shot a Zombie" achievement badge.
Get 'em while they last!
The bug doesn't seem to lock players up, or affect the overall system; if it did, I expect the Admins would fix it a lot sooner.
Edited By: Belloq Tull on Year 18 Day 109 23:02 ____________