Is it just me, or those 1 min extended countdowns started to effect ground travel times too, at least with ships? As far as I can remember, those were unaffected, before, as long as you stay in cockpit.
edit: I've just tried to do 1 min travel. It counts down 1 min, starts to reload page, but activates new 1 min timer. And if I abort during that one extra min, I'm on previous position.
The page reloads when the timer gets to 0. Sometimes when the timer hits 0 the code to run the action hasn't run yet, and it will run on the next tick (usually, on the next minute), so the timer will count down from its minimum value (1 minute), and then will reload the page again. Hopefully, by this time, the action tick has run and the action has completed.
We can either re-enable the old behavior, which was causing a lot of database errors, or we can disable the page automatically reloading when the timer hits 0, or we can leave it like it is. I prefer the latter. And this isn't a suggestions forum anyway.