So I understand that a faction's HQ facility is automatically protected and can't be unprotected by the owner. Therefore, since I wanted to sell the current HQ I had another one built. Now I have two and can't unprotect the old one. Is this an bug or can only the admin unprotect unused HQ facilities? The ID of the one I'd like to unprotect is 204191.
we are updating the HQ and its importance, parts of it has already been coded.
Groups will be able to re-locate, abandon and recyckling HQs from one planet to another. But you will not be able to build and sell them. Many reasons for this one was that it to some extent was abused before, as in groups was created/built HQs then sold them for a quick buck.
There's something wrong with factions being able to build an unlimited number of all-in -one morale improving, crime reducing, job boosting facilities. I doubt if they would be limited if headquarters were useless 20x20 trashcans.
Since HQs are a requirement for a faction, they cannot be sold, otherwise it would be possible for a faction to exist without an HQ facility and that is not an intended outcome. For this reason factions were recently checked to ensure each is in possession of an HQ, and HQs were recently made auto-protected and unprotectable (although DeMeer has already stated that this is being updated to allow for switching of HQs and so on). It has also already been stated that the importance of the HQ facility is being updated, which will reinforce its necessity to factions.
This is a feature developed for the sake of gameplay, and as such realism takes the backseat to playability. HQ facilities are not just ordinary facilities.
I think I don't understand something...
Faction has a command centre (HQ) in system A and command center built in system B.
Faction wants CC in system B to be its new HQ.
So after this CC (B) is a new HQ and CC (A) is a standard facility. Why faction is not allowed to unprotect & sell CC (A) ? - it's not a HQ anymore...
Or relocation of an HQ means 'physical' movement of a facility???
Yes, the HQ relocation DeMeer is referring to is not yet implemented. Currently HQ facilities cannot be unprotected, even if your faction has multiple HQs. HQ A, in your example, is still an HQ facility - when a faction gains enough membership to build a second HQ, that allows the faction to possess multiple HQ facilities simultaneously (as opposed to allowing it to simply replace an HQ). Relocation/abandonment/recycling of HQ facilities is something you will need to wait for and is not currently available.