Okay, I was reading the sim news and saw the new rule on recreating, and I have a few questions.
#1 - Does this Ban 'wills'?
b - Wills are a service that some bank factions provide
c - Would they/ If so why should the bank get punished if they didn't know that said character dies simply to re-create his character?
#2 - Does this prevent returning assets to an OOC friend that dies during let's say... combat?
b - If so; WHY? That is just stupid.
c - See #3
#3 - How does this plan to be enforced?
b - People can just say it was for something else other than recreating (well, sort of, expecially if it is OOF A/E that is used to recreate and the assets have been assigned for a long time)
b1 - If you punish anyway, that would be unfair to no ends...
b2 - Expecially if they are telling the truth.
c - Why waste people's time just trying to find the culprits of this often happening but few and far cared about abuse?
d - What is the point of this rule anyway if it would just be pointless to try and catch, and it's really an OOC thing anyway? What is the harm in this?
End Point: Why even have this rule? OOC/IC reasons aside. This is a game. People should not be punished for getting at least some of their assets back from death, nor providing these assets.
Try reading that. :-P
Edited By: Arklari von Vigihan on Year 7 Day 270 19:46 ____________
Can not answer all your questions but please listen to this logic.
All new characters, be they players that have never players and players that have died are treated equal. They start out the same, they do not get any special treatment. So they will not get stuff from their previous character, that would not be fair or right to the new players. Dead means dead and new means new.
Your logic makes sense; but now listen to mine. The player has EARNED those assets; whether by theft or by legitimate business (Having assets destoyed/stolen can't compare to this situation, it's a completely different concept.) Some players have been working six years + for what they have; How can you compare YEARS of work to being unfair to the new player? If a player has the intelligence to take advantage of the system so that their new character 'inherits' these assets, why should they be punished? Yeah; they shouldn't because of IC reasons, nor should someone kill themselves to change their skillset; but this is a game and OOC we are still people. There are plenty of ways to RP your new character getting your old assets.
There are so many instances I could explain/make up that the rule could be 'cheated' that it's not really funny. It is almost impossible to enforce, and on that side is unfair to a very large extent, so why even have it?
Edited By: Arklari von Vigihan on Year 7 Day 270 21:38 ____________
The player also earned the XP they received on their character, but that isn't given back. Their second character is an entirely new character and does not receive the same assets and XP as their past character had. It is a shame to see all that work lost due to character death, but that is a constant threat in the Combine. It is easily avoided by not dying. The question is whether you're more interested in playing a character whose life (and assets) are at risk due to a more exciting combat profession, or a character who leads a peaceful, risk-free life and keeps mostly to themself.
Now for specifics:
1. Only if the assets are being returned to YOUR NEXT CHARACTER. If you want to assign your assets to someone else in case of death or send them to a bank or friend before heading into combat, that's fine. You just can't have them back if you die, once you re-create. The reason the character died or is re-creating does not matter.
2. Yes. See above. You won't get your XP back either.
3. Events can be traced. If your character sends an asset to another player, dies, and the asset is sent to your subsequent player, that would be illegal. It is extremely unlikely that you would coincidentally happen to buy that same asset back off that same player (rather than buying a different one of that type elsewhere), but should that be the case, it'd be easy enough to tell based on credit transfers to establish whether you actually earned money normally and paid a normal price for that item.
As for why this rule, yes, this is a game. With character death. Unlike many other games, if your character dies here, you can't bring him back to life. He's gone, along with everything he earned and owned. That's just the route the devs chose to go with this game, and we've all known this from the start. If you don't like it, don't die. :P
I don't think it's fair imo, but of course I'll follow it.
I just wish the game was faster than two years or so to be worth anything, in that case.
On the XP note, that is to be expected. I wasn't inquiring about XP.
(Yes, I know life is not fair; but if you don't want assets to stay 'in the family', take out the assigning and death rules. That way everyone's assets go to the npc market. Of course I would hate that too, but w/e.)
If XP isn't expected to be returned, assets naturally shouldn't be either - that's my point. Both are solely IC, something gained solely by your one character, and earned through hard work by the player.
No one minds assets staying in the family. The "family" just can't be a character that doesn't already exist before the death of your character.
What if the game were to include an age or time frame for characters... example, your character reaches a certain age and dies of natural causes (random of course). I think this would be fair because it would assume that you have played for an extensive period of time and because of this, allow you to start with a new character and with the assets you have acquired. That way, those who have been trying to benefit from multi-accounts will either be screened or be forced to play with a character for "x" amount of time. Once that is acheived, then they may be given the chance to create a new character. Of course, such amount of time would be substancial and not just a few months of play... any thoughts?
Why should the character be punished if the person who happens to 'inherit' the assets has a sudden stroke of generosity, or if the next character of said dead player would be the legal 'heir' of said previous character?
It's just stupid to punish for, whether it is the correct thing or not.
Dude do u not realize that this game is to be more like a RL thing, if u havent figured that out by now that is. Tha reason i say this is b/c in rl u CANT just make a new name and "give" urself all ur stuff that u had in tha before life. Personally i think that IF u die u should remove urself from play, unless u have force powers then u have tha after life thing. Even with that u DONT have any assest when u die and become a spirit. From wat it sounds like is that u are one of these people that do this to get more money or cheat for assests.
Ark, it's not going to be coincidental if a player's old assets are returned to their new character after they respawn. There's no question that they were being held on to for another reason if they were just returned after the respawn. In the extremely unlikely instance that there happens to be a very good alternate reason, the parties involved can always contact the admin who punished them to work it out.