Talak Drakar's survival guide for swcEdited By: Talak Drakar on Year 9 Day 197 23:16
Mostly, those factions that has a trusted mining RM provider that works hard as affiliates, easy access to ship construction factions with Hauler DCs make a good living in this galaxy, remember this is a social experiment, and all are subjects to it so connections is the key, I find it hard to find any governments spring up over night today, as you can see there are already 20 of them and all want to be the rulers of this galaxy, I have to say it. You need to slave like 1½ years in any of the existing factions/governments to afford your own faction, slave a bit, make sure the faction pay is at least 500,000 credits per month as most of them can afford it.
Today’s markets are screwed up so don’t buy this member city stuff, that only keeps you from leaving the faction/government if you want to try something new, they simply rips your future riches away when you leave as in faction leader or executive officer or owner get grumpy at you or someone of that ones closer friends get pissed at you and they decide to demote you or simply A/E you to make an example out of you. If uncertain on the faction you works for, let them pay in advance the first month/months. Trust no one!
Always be ready to race ship if necessary, main goal first months is to CP click or buy a ship that is allowed to be close at all times, especially if you works for any of the more A/E notorious factions/governments around here. That way you wont loose your beloved character if you trips and runs your head into the wrong person, remember your character is your life in this game. If a faction/government can't accept this, screw them; go for something else as it probably screws you sooner or later anyway.
Check their IFF list, a lot of enemies = less fun for you, do not trade with the foe’s if you aren’t drinking beer and playing cards with the faction/government owner each Friday night and got special privileges to trade off the record – non official with faction enemies.
The more enemies a Faction or Government got the more tied back are you to advance and become something within this game, always remember that and you will be just fine, as in you can't eat the whole cookie and still have stuff left to chew the day after. Try to avoid cities or facilities for sale, as those cities sooner or later may be crushed by someone that figures out how to use its protontorpedoes in this game one-day, and as such, if you still goes for facilities, make sure the city or planet got decent protection or that you at least own the power generators in that city if you still invest in those overprized buildings you find out there.
Make sure to always have cash payments, if the faction fails to pay it in time more then twice in a row, change faction. If you are ready to work hard in Darkness you can get decent rich in two years or so, you need to be active enough to rub together the credits needed for your own faction, any slaving below 250,000c a month is just a waste of time as you will never afford anything anyway, or if you are darn rich Irl, donate to the game server for CPs and flood the market with Bayonet-class Light Cruiser.
"I know many loves that option" so I had to put it in just for show, If you believe enough in this game to do such a thing, As in donating $228 per Bayonet-class Light Cruiser well do it that way then. You probably wont feel any difference anyway.
Sell one then and now, or save them until you see that they go for at least 12 million each again at Centrepoint Marketplace. Collect the wealth needed with a bit of patience, always use a trusted middle, never work for breadcrumbs, always pay attention to the leadership if they suck the faction/government will sooner or later suck as well, do what you want, it’s a free galaxy, never take shit in this game from anyone rooted down in its seat, just go away try something new after all it is a game, not as in Irl the boss is a complete ass and you have to live with it cause there is no other jobs.
To build faction - most important thing in this game is to have the right connections, as in not stomping at to many toes, if you want to be dishonest, make sure to find a good teacher before making a fool out of yourself, as there is very few recognized thieves in this game. Try being honest, it may pay out in the end. Build a faction with your best friends, maybe family, Irl friends etc, if you share connection make sure to have multi-accounts and be sure to always have that stuff in order or you get banned.
I tell you this cause swc is notorious for its backstabbing, scamming etc, you wont find a more wretched hive of scum or villainy.
The best chance you have to make a Government, from being a faction, is to wait for combat to be released, if your faction has worked hard, or when this is an option, factions, played your cards right and you are ready, maybe you can make a Governments fall by your own to make room for your future factions to become a Galactic Government, I would use something "useless" to make a Government off, like banking (make sure to have a trusted bank faction that can help you with what they can do though) then you do not loose good stuff when going from Faction to Government, as the going to Gov snatches the normal faction privileges from you.
Have a nice day....