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Player Administration

Exploiting Bugs Earn Bans
(Posted by Falcon on Year 22 Day 189)
Year 22 Day 189, 22:45 Falcon banned player Marcus Draenor providing the following reason: Bug Exploit Dear SWC, it has been ...

Sometimes I'll start a sentence and
(Posted by Noctis on Year 22 Day 164)
Year 22 Day 164, 20:17 Noctis banned player Irdo Vag providing the following reason: Multi Ban Year 22 Day 164, 20:17 Noctis...

Don't mess with the Zohan
(Posted by Baugrems on Year 22 Day 128)
2 Year 22 Day 128, 16:43 Baugrems banned player Za Zarzuela Zohan providing the following reason: Multi Ban 3 Year 22 Da...

Community News

Datacard Showdown - Participant List
(Posted by Baugrems on Year 22 Day 196)
Current teams that have sent me their competitors. This list is not fully verified yet and may be subject to change on full admi...

Datacard Showdown - Rules
(Posted by Baugrems on Year 22 Day 194)
Potential Disqualifications: Sabotage will be the quickest way to find yourself and your team disqualified. We will redo matches. ...

Datacard Showdown - Event Details
(Posted by Baugrems on Year 22 Day 177)
A lot of questions have been coming in about event specifics and new races being triggered raised even more questions. To help with...

Technical News

People's Choice Awards -- SWC Edition(Deathmatch)
(Posted by Falcon on Year 22 Day 197)
Alright folks, it's time for your bi-monthly Deathmatch Update! Deathmatch rounds have been advanced and I don't think I have anyth...

(Posted by Jevon Lambright on Year 22 Day 196)
Due to some recent changes on the backend, custom item submissions will lock the art queue from being processed. Please refrain fro...

Sync Y22D199 - Vendors!
(Posted by Baugrems on Year 22 Day 191)
Features NPC Vendors can now sell items/droids in crates. Players and factions can use these to set up automated shops. See more...

Posted by Falcon on Year 22 Day 197 18:37

Alright folks, it's time for your bi-monthly Deathmatch Update! Deathmatch rounds have been advanced and I don't think I have anything more to say about that.



Now onto our grudge matches:

  • It displeases me to see that the majority of you are having at least a semblance of fun. Knock it off, or I'll have to try harder to make your SWC experience undesirable
  • Begrudgingly, we've implemented Ewoks as a playable race, at your request.
  • I'm just gonna ignore the request about NPC cargo... we all know that's never gonna happen.
  • And finally, it's my pleasure to announce the People's Choice Award for the Most Emo Paramilitary Faction: Silhouette! Enjoy your commemorative trophy seen below:


Now, onto this cycles NEW grudge matches:

  • Tell us which weapon type you use and we'll tell you we don't care. We'll probably nerf it.
  • Who's your favorite star pilot? If you spell favourite with a u then you're banned. In true admin bias fashion, I voted for Falco Lombardi. 
  • Chick fight round two: Electric boogaloo!
  • Finally, the SWC Administration would like to gauge your responses on which SWC creature is the scariest. Responses will be recorded, so choose wisely.

As always, here's a link to the grudge matches. Enjoy.

That's all for this week folks. Have fun 

Posted by Jevon Lambright on Year 22 Day 196 19:04

Due to some recent changes on the backend, custom item submissions will lock the art queue from being processed. Please refrain from submitting new custom items until the fix is finalized.


Edit: Fixed!

(Edited by Baugrems on Year 22 Day 196)
Posted by Baugrems on Year 22 Day 196 16:05

Current teams that have sent me their competitors. This list is not fully verified yet and may be subject to change on full admin review or if teams change people. I will edit this list again on June 16th showing final members. If you do not see your team on this table that means I have not received your list or you told me you want it changed. There are still 5 days left to sign up as of this post. If you notice a typo or have any questions, let me know.

Group Competitor 1 Competitor 2 Competitor 3 Competitor 4
Alliance of Mercenary Consortiums Max Ameeno Baca Ichiru Hanabusa Pat Rulla Logan Shivers
Aurodium Legion SoB Conners Dru Snotz Steveo Zen Troy Yoyurt
Blue Star Dominion Kara DuMonte Kaze Zill Tomas O`Cuinn Vadik Edik
Celestial Group Ctov Shek Wes Dewback Juthorian Wrak Umora Fain
Chir`dona Gorag Kron Dawei Shi Aiden Taan Thearn Nightstaf
DAMN Machiezmo Juggalo Dominix Trueshot Denton Dabbs Corvo Skarn
DOM Andre Archer David Archer Janos Syraktha Alye Minksur
Duhka Dan Hakim Larnest Kahn Virak Kira Teroch Qir-zan
Endless Garan Lode Lucas Isen Oobah Tuun Tor`vor Xess
FU Alston Nailo Rune Ravenwalker Sabrine Morah Trudar Enke
Guardian Rescue Corps Carth Falte Dreimah Leikbah Eron Demeria Kal Mumdo
Hutt Clan Burgo NaKuda Nah Olos Rieth Toran Sol Mazer
Industrial Confederacy Alexander Petrakis Vladimir Petrakis Lawrence Dreamwalker Rhiryn Jamsheid
Invid Dack Hardin Knightcrawler Morgan Lestrade Draith Shadux
IPS Ashura Harma Vesh Oleander Barjak Eaque Chara Kerman
Jedi Russ Leman Thragg Craghorn Bundak Voth Nari Noble
JOE Ini Kedi Tilba Ugama Kolomon Seph Jic Uiji
Jou Lilith Delcroix Alani Myrtel Nirvana Novaborn Athrun Zala
Kerdos Neiki Corsair Diabolus`ut Persolvo Jaxik Seko Zaff Daroona
Koensayr Raptor Cardel Rina Kilaeon Game Vyse Burun Ukoro
Kolkpravis Rael sul C`an Qymaen sul C`an Gar-Skald Karth Cyal Knight
Kornova Edogawa Rowen Myattjat Feska Mishka Sorokin Phera Morbus
KotF Tolando Krieg Lanavander Olesa Mick Clarence Ryan Lahotep
Mandoade Gramur Krayteth Jevon Lambright Kai Oryk Kar`tayl Verd
Mindabaal Photino Friovor Drax Whittler Jaiken Tansden Galain Quin
Nomads Ylvia Skelgard Jorn Stones Kodiak Voidjumper Nim Vokas
Novastar Damij Maximus Jaxon Al`zander Nimrhos Morvannec Dimitri Kanee
OMC Rick Alano Tas Enotis Janasen Gorden Qing Loh
Ord Cantrell Artemis de Chatillon Avelyn ca Vella Angwyn Eyre Ozzy Vazul
PPC Kaeli Ayers Grice Zapal Jeyne Karling Mayrick Singstrong
Requiem Atom Mirrabel Iviin Debrek Jaylin Ritt Redjon Mirrabel
RRC Herik Verd Daniel Werner Brick Sandune Avianus Antornis
Sanctuary Allaina Musava Esu Kyuoto Lartog Ulmug Shyanna Jovanovic
SCUM Jin Solas Bob Stryder Natalis Oro Kaja Teno
Shadolan Aylee Stewart Ran Sode Astrid Starchaser Issak Wik
Skyglow Bannor Skyglow Velocian Scylla Wrrlnik Speturra Krey Merr
Starfighter/Sorosuub Trik Kuh`runi Hemi Cuda Pikon Cardas Eira Cardas
SYT Algol Starrunner Darlene Bazinga Sam Lex Nordin Mantell
TC Larry Nolen Pres Hin Maligaant Menuk Shaynar Scarne
Ternion Con Semper Reyis Baldur Vir Calder Zacros Verite
The Echani Dominion Dane Star Edward Revanchist Kyp Arkanus Anubis Hothyck
TR Crueya Vandron Eli Descartes William Siethr Gand Xitwa
Zann Bork Shalas Karl Riber Cisrani Sabacc Lazarus Grimm
Posted by Baugrems on Year 22 Day 194 21:58

Potential Disqualifications:

Sabotage will be the quickest way to find yourself and your team disqualified. We will redo matches. We will ban people. We will kick out teams. We will allow alternates if you get caught. If your group has a spy in another group intending to sabotage another team's chances, you will be disqualified and other punishments may follow depending on the case. Attempting to exploit holes in the showdown security will result in heavy punishments. This includes killing or capturing players. It also includes theft from the Showdown events or from other players. Don't do it. If the event ends and a group is found not to be indepedent, we will pull the card(s) and give them to the next runnerup. Punishments may also follow. Be truthful. We are not players for you to spy against. We will not reveal your secret affiliations. But you MUST tell us before you get too far. Message me (Baugrems) or Kyle about this if you are concerned.



A big question from many of you has been timing. How long do we need to be active to do this event? How long will it take? We are hoping this entire event will last one week or less. To help enforce this timeline we've added a few special flags to the Showdown combat areas. Not only will multiple rounds be happening at the same time, but fire delays and travel timers will be cut to only a fraction of their normal amount. This will allow for quicker action to end an engagement that might take 12 hours in only 2-3. We will also be enforcing time limits on the rounds. If one round lasts more than 12 hours we will end it and take best progress as a winner.


The Force:

Will the force be an advantage? Can we use our lightsabers? No to all of the above! Force will be completely disabled during the event. Even visitors on the showdown hub station will be unable to use the force at all. This includes healing, speed, deflection, and testing. Training and meditation are the only skills that will work. Your force powers will return to you when you leave the hub and head home.



Another big one we've been asked a lot. Can we heal? Is the force an advantage because they can heal? Good news! No healing items are being provided. The force will be disabled so no healing is possible.


Ground Combat Arena:

What will ground combat look like? See the layout below and start your planning! Teams will start in opposing, top corners. The NPCs will all be level 10 of the same race with available points to spend open to the team to assign. The race of the NPCs will be Penguani. 12 Riflemen with E-11s. 12 Melee Troopers with dual vibroblades. 12 Scouts with X-45 rifles. 12 Musicians with dual Relby K-23s (Drummer boys?). All of the NPCs will be wearing a flak jacket and a flak helmet. No other items will be provided or allowed. Characters will get to choose their equipment from the above. They will wear the same armor and get a stockpile of the above weapons to choose from. One pair of macro binoculars will be included. It's probably a good idea to give it to the snipers. Squads can be mixed if desired but optimal ranges here don't play well together. The event hosts do not recommend it. As stated above, fire delays and travel timers will be shortened.


Space Combat Arena:

Okay nothing is really special here. It's an empty, deep space location. Hyperdrives will be deactivated but everything else is the same. As above, travel and fire delays will be shorter so you won't spend your time waiting for sublight. Teams will start at roughly 6 squares apart as well to shorten approach time. Provided ships will be a single Raider Corvette, a squadron of Tri-marks, a squadron of B-wings, and a squadron of TIE Interceptors. Contestants will all spawn aboard the raider with everything magically docked inside. Teams will be assigned all the squadron leaders and the corvette to choose who flies which groups. Squadron mixing will not be allowed.


Showdown Hub:

Half of the showdown area will be dedicated to visitors. Anyone can come to it and visit with each other, buy from vendors, and enjoy the event. Contestants get a VIP section that includes more services and has shuttles to their rounds. Please have your entire team at the showdown hub by June 26th. It can be reached via any Trading 1, Trading 2, Petabys Station, or Taansari point in Bright Jewel. If this is somehow a concern, let me know. Access will open on June 15th.


If there are any questions in the meantime, feel free to send me a direct message (SWCombine or Discord). Also check out the dedicated showdown discord server to get questions answered, talk smack, and see a list of FAQ/announcements.


Edit: Added macros to the equipment list for sniper squad.

(Edited by Baugrems on Year 22 Day 194)
Posted by Baugrems on Year 22 Day 177 18:16

A lot of questions have been coming in about event specifics and new races being triggered raised even more questions. To help with team planning for the upcoming deadline, we have some more information for you! If you already sent me your team and wish to make changes, just DM me the new list. I've been recording all the selections and will audit them when we get closer to the selection deadline (June 15th). If you decide your group does not wish to participate (and you were invited) please let me know soon so I may update things.


Space Round: As said before, the first phase will be space combat. It will be set up as a tournament with a losers bracket and a winners bracket. If you lose your match, don't worry as you get a chance at redemption! Teams will be placed in opposite corners of a system with 4 squadrons of ships. Expect a Corvette, a fighter squadron, a bomber squadron, and a gunboat squadron. These are provided; you cannot bring any of your own assets. The team who wipes out the entire enemy fleet moves on. The matchups for the brackets will be randomized and your  team's placement in the tournament will give your team points towards the overall win.


Ground Round: Part two will be very similar to part one. Teams will be given squads of NPCs of various types. Expect a sniper squad, a melee squad, a mid-range squad, and a short range squad. You cannot bring any of your own equipment or NPCs. The team loses when the npcs are killed not when players are stunned. High HP does not necesarily mean an advantage in this round. Your other skills and tactics will make all the difference. Randomized brackets for both winners and losers will be used just like in Space. The city will be fairly crunched in by walls and wall obstacles so don't anticipate walking through an entire 20x20 square, but do expect obstacles and tactical movement. Every single team does this phase no matter how they placed in space combat round.


Mystery Round: There is not much to say here. This round will be more about cleverness, luck, and random skills. No way to really prep beyond "send people who can think on their feet". All teams participate in this round.


Champions circle: This is where we kick out all of the teams besides the top 6 performers.They have already won a Datacard but now we will compete to see who gets the top slots. There will be a chaotic, warsim-like space combat battle with one member of each team. Meanwhile, a similar battle will take place with one member of each team (not the same person as space) on the ground. The other two members will not be involved in this battle at all. The free-for-all results will be compiled into a final ranking for the teams overall to determine 1st through 6th place.


That's all the info for now. Looking forward to next month to see who comes out on top!


Edit: For those interested, a discord server can be found here.

Edit2: Starting June 15th, you can access the DC Showdown public meetup via any trading 1 or trading 2 station (and Petabys). Anyone can visit. An NPC will be at the entrance to those stations and allow instant transport back and forth. There will be vendors and a chance to meetup with others safely. There will also be a VIP lounge just for contestants to use. Contestants will need to come here before the event begins on June 26th. This is where the showdown begins!

(Edited by Baugrems on Year 22 Day 192)
Posted by Baugrems on Year 22 Day 191 20:37


  • NPC Vendors can now sell items/droids in crates. Players and factions can use these to set up automated shops. See more rules here.
  • Room maps now can have storage rooms for vendors
  • Room combat in pvp systems can occur in space now, not just on the ground.



  • Updated poison to do a % of max health
  • Various minor bug fixes/performances boosts


  • Vendor rules page added
  • Custom image rules adjusted for readability
  • Petabys added as a red dot for darkness worlds map


Edit: Custom items of the same image can now be packaged into crates to sell at vendors. Nevermind this breaks stuff.

(Edited by Baugrems on Year 22 Day 191)
Posted by Baugrems on Year 22 Day 160 19:27

It is once again time for a new asim or two to step up! As always, the rotation of staff every 6 months gives people a chance to take a break, either from IC or from staff. This set will be from June to December.

Here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an asim.     
  • Asims have no IC activity related to their character while working for the administration.     
  • Asims will have a defined period of service of six months after which a new group of asims will be hired. There is no limit on the number of terms if reselected.     
  • Applications will be in December and June, with terms serving between January and July.     
  • Compensation in the form of Combine Points will be provided for asims who remain active and effective throughout their service period.     
  • Asims are required to use Discord and must be active in staff channels as that is how the majority of decisions are made.     
  • Asims duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There will be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.

Applications should be submitted via Darkness Message to Arjuna, Baugrems, and Kyle. Please answer the following questions in your application.

SWC-specific questions:

  • What is your Combine handle?     
  • How long have you played SWC?     
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?     
  • Why do you want to become an asim?     
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities     
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.

Real-life questions:

  • Where do you live?     
  • How old are you?     
  • What is your occupation?     
  • How much time would you like to volunteer per week on improving SWC?     
  • Have you performed administrative duties in the past or organized groups/events?     
  • Would you rather fight 100 Porg-sized Rancors, or 1 Rancor-sized Porg? Why?


Applications will be open until May 31st with new asims starting their term sometime between June 5th and 15th.


Evan Edit Y22D176:

Hey friends, with this ASim term coming to an end and the next one about to start, I want to use this opportunity to announce that I will be stepping down as ASim effective on or around May 31st. This has absolutely been a great experience that I have truly enjoyed and would do it all over again if given the chance. Special thanks to Baugrems, Noctis, Loki, Arjuna, Kyle, Falcon, Clarr, Mikel, and Erek for always being so supportive (albeit, also typically with a healthy dose of sarcasm; thankfully, that is my love language) and for teaching me so much. If you're on the fence about whether you should apply to be an ASim, I'd recommend giving it a try - you'll be working among some of the best the game has seen!

With that, I plan to go freelance for a while after stepping down to put some time between any information or access I had as an ASim and any IC decisions or acts I might take that could be perceived as unduly influenced. Frankly, I'm just excited to get to play with all the new features that have been released since I became an ASim!

Finally, I want to thank you, the community, for your support and encouragement. I've enjoyed getting to serve you and help out wherever I could. I hope you all know that you're stil more than welcome to reach out for help or questions or even just to chat! This decision was not easy, but I am looking forward to what another may be able to do with the opportunity.

May your days be forever filled with cookies,

- Evan


Edit Y22D182: Less than a week left to apply. We will be going over these on the 1st of June or so and letting people know shortly after.


Edit Y22D188: the new asim has been selected! We will welcome Adrian Owen as an asim starting sometime next week. 

(Edited by Baugrems on Year 22 Day 188)
Posted by Baugrems on Year 22 Day 176 21:49

It has been a while since we swapped out the fabled CP creature. Thala-Siren has haunted us for long enough. Get your puffer pig today! Be careful about scaring it though, you may be in for a surprise. Due to this unique trait, custom images on the pigs won't be allowed (for now).

Posted by Falcon on Year 22 Day 175 14:35

Well folks, the madlad actually did it! It was a close battle, but winning by 2 votes, Gaarurra Madclaw has been named your latest deathmatch champion! For those of you voting for Fake Squirtle, my heart goes out to you(no it doesn't).

This new round of deathmatches has some... interesting members. I will watch the entire thing with great interest.


...Moving on, it appears as though we have some grudge matches to take care of. 

• Apparently you lot are a bunch of sadists and prefer to stew all of us. Those of you who voted for the birds... you know who you are and will be hearing from my lawyer shortly.
• The Chiss really came out in numbers for this next one. I'm not sure how they got so many of their kind to vote for being the best race, but I have to give them props. I didn't think they'd make it this far.
• With a vote ratio of roughly 3:1, you all have decided that the radar is the best bounty tracking method. We'll make sure to nerf this ASAP.
• Finally, poor Sevk, it seems, will never see any sort of Star Destroyer. I considered taking down the match so he wouldn't even have been able to see the pictures, but the SWC legal team has advised me against doing that(like they know anything anyways...)


None of those results come as a surprise to anyone, so maybe this next round of grudge matches will. I had to dig extra deep into my hat of nonsense for this round, so buckle up:

• First, a test to gauge how much fun you're having in SWCombine. I'm sure there's no shenanigans involved in this one. No pressure.
• Second, you get to pick the player's choice award of "Most Emo Paramilitary Faction". Yes, there will be a trophy.
• Third, a query about how NPC Cargo routes should work. Work your magic.
• Finally, after last night's ewok discord discussion, I should have expected to see this pop up for nothing other than the memes, but hey, lets run with it: Ewoks, yes or no? For those of you voting on this one, I expect a 24-page paper explaining your position on the matter. Please submit said paper in triplicate to Evan for his review. He's really looking forward to reading all about this.

Links to make Tomas happy:



(Edited by Falcon on Year 22 Day 175)
Posted by Galia Winters on Year 22 Day 167 7:34

In an attempt to keep things streamlined and fresh, we are going to open the Art Queue team to some applicants. We are only looking for a few at this time, but this will likely become a regular thing about once or twice a year depending on the activity of the members of the team. Keep in mind we are looking for people who have experienced the art customization system in SWC and want to be part of helping it operate smoothly. Having experience in creating art that passes the art queue is a major plus. Actively using discord is a must. Applications will run for about one(1) week. Thank you.
All potential candidates please message me on discord: Galia Winters#0576

We never expected so many applications! However We have a tremendous amount of candidates who have applied for very few slots.

From deep in my heart I say thank you for the interest, however I am going to close the application process for now. Thank you :)


Edit: We have our candidates and they have been informed of their acceptance. For all of those who applied, thank you so much for your interest and perhaps we will see you next cycle!

(Edited by Galia Winters on Year 22 Day 169)
Posted by Baugrems on Year 22 Day 165 15:06

Welcome to another Datacard Showdown update! As of this post, all groups should have received an in-game message from me explaining their eligibility. If you did NOT receive one and feel your group should have received one, let me know.It may have gone to a different member of your group if you have multiple factions so keep that in mind as well.


A few changes since the first post have been made as well to make things easier on those involved, and to make it more fun. There will now be 6 winners instead of 4. Each datacard can be chosen TWICE overall instead of once. 1st and 2nd place will get to pick again from what is left after 6th place chooses its datacard. The events themselves will also be spread out more so I expect it to take the entire week instead of just the weekend, but you won't need to be active the entire time. Each phase will be broken into a tournament bracket randomly generated for fairness. We will determine best times between each group and move it along as quickly as possible.


Teaming up will likely not be possible. Even so, we will watch for shady behavior. Your group should act in its own interest and for its own datacards or they may be disqualified.


Space Combat Phase:

The 4 champions from each team will be split into different types of ships to form a small fleet. Two fleets will engage with the winner moving on in the tournament bracket. Expect Corvettes, gunships, bombers, and fighters.

Ground Combat Phase:

The 4 champions will be given squads that specialize in different things. Expect melee, sniping, and everything in-between. Tournament style as well. 2 teams face off.

Mystery Phase:

Expect anything from R&D skills to Perception to Combat to Space Combat to Infantry Command... expect anything and nothing! You'll need to be creative and quick-witted. There is no other way to prep for this one.

Champions Circle:

The top 6 teams will battle it out here. Ground, Space, and Room combat are involved.



UT-60D U-wing Support Craft - Permanent Datacard

Goji-DF Turtle Tanker - Permanent Datacard

MC-30b Corvette - Permanent Datacard

Kandosii-type Dreadnaught - Permanent Datacard (stats and art pending)

Winners will be the teams with the most overall points. The prize pool will be selected from in descending order for their faction. 6 winners overall. Each DC can be chosen twice total. Draft order is -  1st, 2nd, 3rd, 4th, 5th, 6th, 1st, 2nd.

Every team member who competes, even if their team does not win, will get to choose a Physical DC of one of the new ships, making a full squadron (12 slots).


edit: some of the DMs didn't go through. I'm working on it now. Will edit again when they're all fully sent.

Edit: All sent!

(Edited by Baugrems on Year 22 Day 165)
Posted by Baugrems on Year 22 Day 159 14:06

Some of you may have noticed the addition of the U-Wing and the Goji Turtle Tanker on the rules. These have been created for an upcoming event where you can earn these datacards for your faction. A series of events involving space combat, ground combat, room combat, and some events using other skills will be used to determine which faction can earn these datacards. There are more ships waiting on artwork to finish that will be included as well. R&D may be on the horizon but that's no excuse not to be able to earn some tech. Our largest request by groups is that they are worthy of tech like the groups 22 years ago were, but have no chance to show it. So... prove it!


To be eligible for the event, your group (umbrella of factions) cannot contain any unique DCs. As of this news post, information has been saved. New groups and old groups who dissolve will not be eligible. Each group leader will select 4 champions from the faction to represent them. If your group does not have 4 people right now, you are not eligible. Hiring sitters now will not count or help you in any way. Hiring others to fight for your faction also will not work. Having an umbrella of 4 factions with enough overall will count. There is no application process. We will approach you to ask who your people are over the next two months. We ALREADY have the data and any changes you make will not count. Eligibility is determined by the admins and we will do our best not to miss anyone. Another sim news will go out once everyone has been contacted. If by then you feel left out, message us, not now.


Teams will earn points in each event which will be tallied to pick a top 4. These 4 top teams will get to each choose one of the available datacards. 1st place gets 1st pick, and so forth.


Each team member who participates, even if their team does not win, will also get a reward.


Starting on Saturday June 26th at 2pm EST, we will be hosting this showdown. It should last for the weekend but might go longer depending on how things go. 


Questions should be held until more announcements come as details of the event will be released before you have to choose your champions. Pressing issues in the meantime should be sent here.


For now, May the 4th be with you!