1998 active members
  248 are Online

Year

27

Day

56

Time

15:52:14

Guest
Login
Sim News RSS Feed Latest NewsArchive
Player Administration

Big manufacturing doesnt want you to know this one simple droid trick!
(Posted by Noctis on Year 27 Day 33)
Year 27 Day 33, 11:10 Noctis banned player Inquiz Warder providing the following reason: Multi Ban Year 27 Day 33, 11:10 Noctis ba...
[more]

Hissing cat noises
(Posted by Kodkod on Year 27 Day 25)
  Y27D25, 20:29 Kodkod banned player Malcolm Marrz Blaine providing the following reason: Harassment This player has received a s...
[more]

Its a Festivus tradition!
(Posted by Noctis on Year 27 Day 10)
Year 27 Day 10, 16:49 Noctis banned player Repok Spiuar providing the following reason: Multi Ban. Year 27 Day 10, 16:49 Noctis ba...
[more]

Community News

Mom, can we have R&D We have R&D at home, sweetie.
(Posted by Eli Descartes on Year 27 Day 40)
Hopefully many of your will be aware that a whacky scientist is developing a new droid in the Black Hole of Quintas system, and wit...
[more]

Won't somebody think of the children?
(Posted by Eli Descartes on Year 27 Day 8)
EDIT: The race is now closed, winners are being verified, and results will be posted shortly, along with prize winnings!    After...
[more]

A sp00ky development
(Posted by Eli Descartes on Year 26 Day 337)
Final Update: You will no longer be able to accept any quest from Dr Bram Pyre. Any quests which have been accepted prior to the cu...
[more]

Technical News

Sync Report Y27D32
(Posted by Clarr Solo on Year 27 Day 32)
- Tractor beam functionality was separated from the Tractor Beam weapon, all entities with a hangar bay or docking bay can now use ...
[more]

Sync Report Y27D25
(Posted by Clarr Solo on Year 27 Day 25)
Facility Income Sharding Change For server performance reasons, facility income will now run grouped by Sector and will be spread ...
[more]

Scheduled Downtime Y27D18
(Posted by Clarr Solo on Year 27 Day 15)
There will be about 30 minutes of downtime in 3 days time to perform some database maintenance. Downtime will occur at Y27 D18 19:0...
[more]

Hopefully many of your will be aware that a whacky scientist is developing a new droid in the Black Hole of Quintas system, and with your help, has even managed to develop a working Prototype!

At this stage I would like to clarify this community quest and how it works. 

 

After completing the Abandoned Research Installation quest in The Maw, the player is given a set of Unfinished Blueprints. These blueprints are a small part of a larger design, and can be donated to the Scientist aboard the station in the Black Hole of Quitnas system, to generate Research Points. The amount of points gained toward the community goal is proportional to your average R&D skills, so higher R&D skills equal more points! At this stage enough points have been generated to release the Prototype Droid. Any character which donates blueprints is able to redeem a single-use DC for the Prototype Droid by speaking to the scientist in the Black Hole of Quintas system.. This DC will be redeemable for up to three months after the total arc has finished, and can be redeemd by any character which has participated at any point during the event.  Once enough points have been generated, this arc will conclude with a brand new generic datacard added to the pool. 

Once you have donated your blueprints, you will also have the option to donate credits toward the research effort. This option is available once per week, and the cost will increase each time. The amount of research points generated remains tied to your R&D skills. 

You can find some more information about the location of the quests here

 
(Edited by Eli Descartes on Year 27 Day 40)
Posted by Eli Descartes on Year 27 Day 8 13:20

EDIT: The race is now closed, winners are being verified, and results will be posted shortly, along with prize winnings! 

 

After having carefully reviewed the contestants' events, and verifying the integrity of the results, I am pleased to announce the winners!

  1. 1st place: Lorenzas Atticus - 7,214 Minutes
  2. 2nd Place: Rall Dack - 7,266 Minutes
  3. 3rd Place: Regulus Jagarnat - 7,299 Minutes
  4. 4th Place: Akeeg Viawei - 7,314 Minutes
  5. 5th Place: Jarneskeg Yrfeloran - 7,331 Minutes

The prize pool came to a total of: 1,620,000,000 credits, and as such, our top 5 winners will win the following amounts:

  1. 1st place (50%) = 810,000,000 credits
  2. 2nd place (25%) = 405,000,000 credits
  3. 3rd place (15%) = 243,000,000 credits
  4. 4th place (7%) = 113,400,000 credits
  5. 5th place (3%) = 48,600,000 credits

Thank you to everyone who participated! I hope you all had as much fun participating in this as we had watching you!

___________________________________________
Edit: I've been made aware of a bug which can result in the checkpoint event being sent prematurely within the same star system. We are looking into a fix, but in the mean time: If this happens to you, please continue on to the correct checkpoint sublight location before setting course for the next checkpoint. Cheaters will not be rewarded. Thank you to those who have come forward. 

 

Edit2: The leaderboard and prize pot and now viewable on the Datapad.

 

It's a Christmas disaster! Chiss Chingle has gone missing, and the winter helpers need your help to save Christmas!

The key to saving Christmas is going to be speed this year. So grab your fastest non-modified* ship (No A-Wings allowed either!) and head over to the Winter Colony Station in Tynnani if you're feeling lucky**. There are no other specific gear requirements.

The event will take approximately seven days from the point it is "accepted", depending on the speed of your ship. It must be completed before Christmas Day. Plan accordingly, and pay attention to what the helpers tell you!

 

*Modified ship refers to any ship with the modified flag, regardless of the actual modified stat.

**You will need 5 million credits, and the knowledge that you may not get it back. 

 

 
(Edited by Falcon on Year 27 Day 33)
Posted by Clarr Solo on Year 27 Day 32 17:50

Tractor beam functionality was separated from the Tractor Beam weapon, all entities with a hangar bay or docking bay can now use tractor beams (with a new clickable icon on the Cockpit screen).
- FI events have been updated.

 
Posted by Clarr Solo on Year 27 Day 25 4:43

Facility Income Sharding Change

For server performance reasons, facility income will now run grouped by Sector and will be spread out evenly across an hour period.
The income rules and calculations remain the same. This will apply to tomorrows income run.

Bugs

Fix NPC fitout drop error when trying to drop installed cybernetic.
Fix installed cybernetics taking up weight and volume.
Add rng rolls to cybernetic install/uninstall events.
Fix character faction membership caching to be more effective.
Optimize facility inventory export querying FI transactions too often.
Optimize default building inventory sort settings.
Fix Grant XP Admin tool unintentionally setting NPC/Creatures above their level cap.
Fix db partition tool crash when table missing.
Fix php 8 crash in asteroid mining code.
Fix php 8.5 inventory filter crash.
Fix php 8.5 WS auth crash.

 
Posted by Clarr Solo on Year 27 Day 15 22:24

There will be about 30 minutes of downtime in 3 days time to perform some database maintenance. Downtime will occur at Y27 D18 19:00 CGT and last for up to 30 minutes.
Edit: Downtime is completed.

 
(Edited by Clarr Solo on Year 27 Day 18)
Posted by Falcon on Year 27 Day 12 9:41

We are updating the way escape pods are used. Today, I will be updating escape pods to have 0 sensors and applying that to all escape pods currently in existence. Moving forward, we will likely modify them to be deleted when they are empty, but will provide advance notice when doing so, and when the mechanics for that are finalized.

 

Happy Y27!

 

Angry DM to Noctis // Support Link

 
Posted by Clarr Solo on Year 26 Day 362 19:54

- Added the ability to slice doors without an item. Not using a lockbreaker has reduced success chance.
- Strike quest opponents will be more aggressive.
- Sorted tags alphabetically on some inventory subpages.
- Fixed room decal apply tool floor picker bug.
- Fixed an issue with undocking leading to unexpected ship teleporting.
- Showdown coordinators can now set showdowns to occur in asteroid fields.
- Fixed an issue with WS privilege listing privilege checks.

 
Posted by Eli Descartes on Year 26 Day 337 6:06

Final Update: You will no longer be able to accept any quest from Dr Bram Pyre. Any quests which have been accepted prior to the cut off may be still completed as usual. Be aware that each quest will time out after two weeks from the point it was accepted. Thank you for participating and we hope you enjoyed this year's halloween event!

 

Hold on to your pumpkin spice lattes, because spooky season is upon us and something strange is afoot!

Intrepid pilots have reported sighting a peculiar and quite agitated Devaronian in the entrance rooms of Trading I and Trading II stations across the Galaxy. The reports suggest that he is a scientist of sorts, but it's not entirely clear why he's so upset - maybe you could figure it out?

Happy Halloween!

 

*With thanks to Clarr for doing like 90% of the work on this year's Halloween event!

 

Edit: If taking part in these quests, it would be wise to prepare for room combat. The quests will be active for the next 2 weeks!

Edit2: In approximately one week from now, you will no longer be able to accept any quest from Dr Bram Pyre. Any quests which have been accepted prior to the cut off may be still completed as usual. Be aware that each quest will time out after two weeks from the point it was accepted.

Edit3: Consider this your 24 hour warning. 

 
(Edited by Eli Descartes on Year 26 Day 355)

FALCON EDIT Y26 D353: The Herdship and Subjugator now accurately reflect the rules pages. 

------

FALCON EDIT Y26 D338: Passenger count for the Herdship has been slightly adjusted and is now 3,000. Passenger count for the Subjugator is now 5,000. I will postpone updating the stats for these 2 ships for 2 weeks so you can make necessary accomodations. 

------
Ship Balance: Mobility Update is here!.
This update brings a broad range of stat and balance updates primarily focused around ship mobility + some stat adjustments in other areas.
 

===Broader Stat Changes===

  • Dreadnaught-Class heavy Cruiser:  
    • Hyper: 1 → 3
    • Sublight: 10 → 20
    • Turbolasers: 10 → 0 
    • Turbolaser Batteries: 0 → 5 
    • Shields: 3,000 → 4,000
    • Hull: 3,800 → 5,000
       
  • Kandosii-Type Dreadnaught: 
    • Sublight: 20 → 30
    • Ion Batteries:  0  →  4
    • Quad Lasers: 0 → 2 
       
  • Quasar Fire-class Bulk Cruiser:
    • Weight Cap : 1,200 → 6,000T
    • Hyper: 3 → 5

 

  • Subjugator-Class Heavy Cruiser:
    • Passenger Count 83,350 → 1,000 5,000
       
  • Ithorian Herdship:
    • Passenger Count 50,000 → 1,000 3,000

       

===Mobility Updates===

  • Capitals
    • Acclamator-Class Assault Ship:
      • Hyper 1 → 2 
    • Colossal-Class Heavy Carrier:
      • Hyper 2 → 3
    • MC-80a Star Cruiser:
      • Hyper 1 → 2
    • Modular Taskforce CRuiser:
      • Hyper 2 → 3
         
  • Frigates
    • Ardent-Class:
      • Hyper 3 → 4
      • Sublight  50 → 60
    • Arquitens-class:
      • Hyper 3 → 5
      • Sublight 30 → 50
    • Belarus-Class Medium Carrier:
      • Hyper 3 → 4
    • Belarus-class Medium Cruiser:
      • Hyper 3 → 4
      • Sublight 20 → 40
    • C-9979 Landing Craft:
      • Hyper 2 → 3
      • Sublight 25 → 50
      • Sensors 1 → 4
    • Carrack/I-Class Light Cruiser:
      • Hyper 4 → 5
      • Sublight 20 → 50
    • Carrack/S-Class Light Cruiser:
      • Hyper 4 → 5
      • Sublight 20 → 50
    • Corona-Class Frigate:
      • Hyper 3 → 4
    • EF65 Meridian-Class Frigate:
      • Hyper 4 → 5
    • EF76 Nebulon-B Medical Frigate:
      • Hyper 2 → 5
      • Sublight 20 → 50
      • Length 600 → 300m
      • Volume Capacity 10,000 → 42,000
    • Guardian-Class Medium Cruiser:
      • Hyper 3 → 4
      • Sublight  20 → 40
    • Hammerhead-class Cruiser:
      • Hyper 2 → 5
      • Sublight 30 → 50
    • Kaloth-Class Battlecruiser:
      • Hyper 2 → 4
      • Sublight 20 → 40
    • Lancer-Class Frigate:
      • Hyper 1 → 4
      • Sublight 10 → 50
      • Weight 841,000 → 840,000T
    • Namana-Class Light Cruiser:
      • Hyper 3 → 4
      • Sublight 30 → 50
    • Neutron Star-class Bulk Cruiser:
      • Hyper 2 → 4
      • Sublight 10 → 30
    • Nova-Class Battlecruiser:
      • Hyper 4 → 5
      • Sublight 30 → 40
    • Pelta-class Frigate:
      • Hyper 3 → 4
      • Sublight 30 → 50
    • Sabaoth Destroyer:
      • Hyper 3 → 4
      • Sublight 30 → 40
    • Star Galleon-Class Frigate:
      • Hyper 2 → 4
      • Sublight 10 → 50
      • Sensors 1 → 4
      • Weight 85,832 → 100,000T
    • Ton-Falk-Class Escort Carrier:
      • Hyper 3 → 4
      • Sublight 40 → 50
         
  • Corvettes
    • Adz-class Patrol Destroyer:
      • Hyper 3 → 5
      • Weight 219,996 → 220,000T
    • Bayonet-class Light Cruiser:
      • Sublight 20 → 50
    • Braha'tok-class Gunship:
      • Hyper 2 → 5
    • Consular-class Cruiser:
      • Hyper 2 → 6
      • Sublight 55 → 65
      • Weight 3,358 → 4,000T
      • Volume 23,358 → 25,500m³
    • CR-90 Corvette:
      • Hyper 2 → 5
    • CR-90 Assassin-class Corvette:
      • Hyper 2 → 5
    • Crusader-class Corvette:
      • Hyper 4 → 5
      • Volume 154,271 → 175,000m³
    • Defender-class Light Corvette:
      • Hyper 5 → 6
    • Discril-class Attack Cruiser:
      • Hyper 4 →5
      • Sublight 40 → 65
    • DP-20a Gunship:
      • Hyper 2 → 6
      • Sublight 50 → 70
    • DP-20b Gunship:
      • Hyper 2 → 5
      • Sublight 50 → 60
    • DP-20c Gunship:
      • Hyper 2 → 5
    • Fairwind-class Gunship:
      • Hyper 3 → 4
      • Sublight 30 → 60
    • Foray-class Blockade Runner:
      • Hyper 2 → 5
      • Sublight 55 → 70
    • Gozanti-class Cruiser:
      • Hyper 3 → 6
      • Sublight 40 → 55
      • Weight 4,281 → 4,500T
      • Volume 36,775 → 45,000m³
    • IPV-1 System Patrol Craft:
      • Sublight 60 → 75
    • KR-4B Luxury Star Cruiser:
      • Hyper 2 → 4
    • Marauder-class Corvette:
      • Hyper 1 → 5
      • Sublight 40 → 60
      • Weight 18,000 → 20,000T
    • MC-30b Corvette:
      • Hyper 4 → 5
      • Sublight 40 → 60
      • Weight 13,962 → 15,000T
    • PB-950 Patrol Boat:
      • Hyper 3 → 5
      • Sublight 30 → 50
      • Weight 10,501 → 11,000T
    • Pirate Interceptor Frigate:
      • Hyper 3 → 5
    • Raider-class Missile Corvette:
      • Hyper 3 → 5
      • Sublight 50 → 70
      • Weight 15,704 → 16,000T
      • Volume 155,299 → 168,000m³
    • Sphyrna-class Corvette:
      • Hyper 4 → 5
      • Sublight 40 → 60
      • Shields 1,099 → 1,100
      • Volume 102,000 →,125,000m³
    • YV-666 Light Freighter:
      • Hyper 4 → 6
      • Sublight 40 → 60
         
  • Fighers/Bombers
    • A/SF-01 B-wing Starfighter:
      • Sublight 40 → 50
      • Weight 91 → 100T
      • Volume 912 → 950m³
    • Alpha-class Xg-1 Star Wing:
      • Sublight 40 → 50
      • Volume 740 → 745m³
    • BTL-S3 Y-wing Starfighter:
      • Sublight 50→ 55
      • Volume 743 → 745m³
    • Hetrinar Assault Bomber:
      • Sublight 45 → 60
    • I-Beam:
      • Sublight 50 → 65
    • N-1 Starfighter:
      • Sublight 40 → 50
    • Razor-class Starfighter:
      • Maneuver 5 → 5.25
    • Scarab-Class Droid Starfighter:
      • Sublight 40 → 70
    • Toscan 8-Q Starfighter:
      • Hyper 3 → 4
      • Sublight 40 → 55
    • X-Ceptor Ugly:
      • Sublight 35 → 50
    • Y-Tie Ugly:
      • Sublight 35 → 50
    • Z-95 Headhunter:
      • Sublight 50 → 75
         
  • Gunboats 
    • Atlas-class Troop Transport Shuttle:
      • Sublight 50 → 60
      • Weight 386 → 400T
      • Volume 2,939 → 2,950m³
    • D5-Mantis Patrol Craft:
      • Sublight 40 → 65
      • Shields 178 → 179
    • DX-9 Dropship:
      • Hyper 3 → 4
      • Sublight 30 → 55
      • Shields 148 → 152
      • Weight 442 → 450T
      • Volume 2,608 → 2,800m³
    • Firespray-class Interceptor:
      • Sublight 40 → 60
      • Shields 103 → 107
      • Weight 643 → 650T
    • Gamma Assault Shuttle:
      • Hyper 1 → 5
      • Sublight 50 → 65
      • Shields 263 → 264
      • Weight 1,189 → 1,200T
      • Volume 14,301 → 15,850m³
    • GAT-12h Skipray Blastboat:
      • Hyper 4 → 6
      • Sublight 60 → 70
    • JumpMaster 5000:
      • Hyper 4 → 5
    • Kom'rk-class Transport:
      • Hyper 3 → 5
      • Sublight 40 → 55
      • Shields 129 → 137
      • Weight 433 → 450T
      • Volume 2,429 → 2,450m³
    • Muurian Transport:
      • Hyper 4 → 5
    • Pelagia Duplex Command Assault Gunship:
      • Hyper 3 → 4
      • Weight 387 → 400
    • Zeta-Class Long Range Shuttle:
      • Hyper 2 →5
      • Sublight 50 → 60
      • Shields 214 → 218
      • Volume 2,947 → 3,300

 

The rules pages for each of these ships is live, and the individual stats for your ships should update by tomorrow. Please feel free to thank Redjon Mirrabel, Dex Sehrin and Thrall Lothbrok for these wonderful changes. As a reminder, we are constantly watching combat and how it plays out. We are still taking feedback about entity stats (mainly ships) and are working on Capital Ships and above for an overall balance pass prior to being enabled for combat. 

 

Support Ticket Link

 
(Edited by Falcon on Year 26 Day 353)
Posted by Falcon on Year 26 Day 352 22:03

Greetings everyone,

As you may have seen the GNS Flash News just now, a new System has just been found! Your SWC Teams have been hard at work these past 2 weeks crafting a special memorial for our fallen players. We would like to present for you, the following additions:

  • New System: Makem
  • New Planet: Makem Te
  • New City: Thousand Thousand
    • Inspiration reference: (LINK)
  • New City: Tract of Makem Te (MAIN FACILITY) -- located at (9, 8)
    • There are Tracts fom (9, 5) to (12, 11) on the planet. However, for now, only the main facility is in use. The rest of the Tracts are visible, however the Swokes Swokes ask that all visitors remain at the main facility at this time.
  • New 20x20 Facility: Tract of Makem Te
  • New Item(Trophy): Memorial
    • The intent behind this is to be used by SWC Administration in the same room as a character who is moved inside the Tract and will note the date they joined SWC as well as their final login date. Players are encouraged to make their own memorials as custom items and leave them at the character's final resting place, should they so choose. 

 

In Legends, the Tract of Makem Te was where members of the Swokes Swokes race were buried when they died. The tract was vast and covered an enormous portion of the planet's surface. In our community, we are using it to honor our members who have passed away OOC and are no longer with us. 
Inside the Tract's entrance, you will find an NPC named Sepul Sepul Kurr. He is available to give you information about the Tract, the members inside the Tract, and to help you arrange funeral services for yourself(via a very generous donation) or for others. You may use Sepul Sepul Kurr to notify the Administration of a death in this way, and it will send a DM directly to us. 

 

I'd like to give a huge shoutout to the following individuals who expedited this process:

  • Kolomon Seph: Art
  • Wynk Waawat: Sepul Sepul Kurr Script
  • Raptor Cardel: Descriptions
  • Clarr Solo: Initial Idea

Through their quick work, we were able to knock this out in just about a week.

Finally, we'd like to issue a call-out to the SWC community at large: If you know someone who has passed away OOC and would like their character moved to the Tract, please contact me directly to arrange movement to their own room. (Please don't spam this DM like you normally would, I'd like to filter the noise on this one)

That's all for this announcement. Thanks for tuning in. (SUPPORT LINK)

 
Posted by Clarr Solo on Year 26 Day 349 16:12

- Everyone's favourite Jawa T`uk now has Medium Strike Quests available. They are unlocked after completing his Easy Strike Quests 5 times.
- Improvements to the process for applying Custom Room Decals (CP Exchange -> Apply Custom Room Decal). You can now rotate (some) decals and in general it now requires less clicking.
- Equipment screen now shows item cargo containers with corner overlay.
- Fix missing quest crash.

 
(Edited by Clarr Solo on Year 26 Day 349)
Posted by Clarr Solo on Year 26 Day 337 5:55

- Factions can only change their name once per day.
- Subfactions can now pay salaries.
- Fixed an issue with invalid discord notifications being sent.
- Fixed an issue where droids would not show their capture immunity icon.
- Optimized parties/combat checks for scanner screen.