Mandalore
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Year

22

Day

91

Time

01:37:50

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Falcon PAWWWWNCH! Evading bans = bad (Posted by Falcon on Year 22 Day 81)
Y22D81 18:08 Falcon banned player Lunna Vetraa providing the following reason: Multi Ban - Ban Evasion Character was banned in...
[more]

COMB - Worldwide Data Breach (Posted by Falcon on Year 22 Day 79)
Hello members of the galaxy (and Loki), It has come to our attention that on Febuary 2, the largest data breach to date occurred w...
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New Deathmatch and Grudge Matches (Posted by Falcon on Year 22 Day 76)
Deathmatch has been advanced, and Grudge Matches have been cycled through. Don't forget to submit your ideas for future grudge ...
[more]

Community News

Deathmatch Final round! (Posted by Falcon on Year 22 Day 86)
New deathmatch is up! Leebri managed to win by 2 votes, but can he win against Spree(and no, I don't mean the candy)? Lets find ou...
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Starship Cockpit Bounty (Posted by Galia Winters on Year 22 Day 84)
Given some new changes behind the scenes the cockpits of a bunch of vessels need fixing. In the spirit of involving the community ...
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So I heard y'all like deathmatches... (Posted by Falcon on Year 22 Day 56)
DEATHMATCH!! GRUDGE MATCHES!!   Deathmatch has been advanced, and new grudge matches are up! I'm told these ones are supposed t...
[more]

Technical News

Oohh It's A Snake (Posted by Baxter Snow on Year 22 Day 90)
In concert with the release of Poison, the NPC/Quest team has released a new creature script for the Crystal Snake. Be careful whic...
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Sync Report - Y22 D89 (Posted by Kyle on Year 22 Day 89)
Poison Released. Rules can be found here Stimpacks to recover from being stunned. Rules can be found here
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The big room map update (Posted by Baugrems on Year 22 Day 84)
A lot of room maps have been updated! You may notice changes as you move about. If you find anything that seems broken, please let ...
[more]

(Posted by Baxter Snow on Year 22 Day 90 14:56)

In concert with the release of Poison, the NPC/Quest team has released a new creature script for the Crystal Snake. Be careful which parts you touch!

More creature scripts are planned shortly, and as always, if you're interested in contributing to the ever-growing collection of LISP functionality the team can be found on Discord in the #coding channel, or you can PM/DM Baugrems directly.

 
(Posted by Kyle on Year 22 Day 89 18:27)
  • Poison Released. Rules can be found here
  • Stimpacks to recover from being stunned. Rules can be found here
 
(Posted by Falcon on Year 22 Day 86 14:13)

New deathmatch is up! Leebri managed to win by 2 votes, but can he win against Spree(and no, I don't mean the candy)? Lets find out!

While you're at it, check out the latest grudge matches! 

Looks like last round, you all favored our Great and Benevolent Bunny Overlord as your favorite Asim (lol). This time you get to choose how your character will die how you'd ideally like to go out in a blaze of glory.

 

Don't forget to submit any grudge match ideas if you're tired of seeing all these grudge matches about Arthur fighting Russ.

 
(Posted by Galia Winters on Year 22 Day 84 14:13)

Given some new changes behind the scenes the cockpits of a bunch of vessels need fixing. In the spirit of involving the community there is now a cockpit display bounty thread in the Work for CPs section, for those interested! :)

 
(Posted by Baugrems on Year 22 Day 84 12:12)

A lot of room maps have been updated! You may notice changes as you move about. If you find anything that seems broken, please let us know. Either make a support ticket or visit us on discord in #swc-help channel.

There is still time to submit more maps. Simply read the rules at this link and reply.

Updated Room Maps:

Nu-class Attack Shuttle
Corona-class Frigate
Senate Shuttle Bus
V-Wing
BTL-S3 Y-Wing Starfighter
T-47
008 Heavy Landspeeder
Bantha II Cargo Skiff
Personnel Skiff Model IV
Alpha-class Xg-1 Star Wing
CAVw PX-10
X-7 Factory Station
Theta-class AT-AT Barge
Dreadnaught
GAT-12h Skipray Blastboat
JumpMaster 5000
Aggressor Assault "Fighter"
Bongo Sub
Consular-class Cruiser
Oevvaor Jet Catamaran
QH-1 Imperial Barge
Seltiss-2 Caravel
Eclipse Sail barge
Barloz-class Freighter
Delta-class JV-7 Escort Shuttle
Lambda-class T-4A Shuttle
Arquitens
Nebulon-B Escort Frigate
Nebulon-B Medical Frigate
GR-75
Braha'tok-class Gunship
AA-9 Coruscant Freighter
MC-80a Star Cruiser
MC-80b Star Cruiser
Eta-Class Shuttle
Gozanti
J-Type 327
Muurian Transport
Rho
Ranch
Zoo
Starlight-class Light Freighter
TX-130 Saber-class Tank
YV-666
Prison
Sentinel
Wayfarer-class Medium Transport
Mobquet Medium Transport
C-3 Passenger Liner
VCX-100
CR-90 Assassin
CR-90
CR-70
Adz-class Patrol Destroyer
Lictor-class Dungeon Ship
Syphrna
Modular Taskforce Cruiser
Action VI
Belarus Carrier
Belarus Cruiser
Modular Conveyer
Brayl-class Bulk Freighter
GRZ-6B Wrecker
KRS-1 Ore Hauler
J-Type 332
Personal Luxury Yacht 5000
IPV-1
Marauder
Crusader
Sabaoth Destroyer
Imperial I-class Star Destroyer
YT-2000
DP-20a
DP-20b
DP-20c
CR-92 Battle Corvette
Quasar Fire-class Bulk Cruiser
Pelagia
DX-9 Dropship
 
(Posted by Clarr Solo on Year 22 Day 75 20:45)

There will be approximately 1 hour of downtime on Year 22 D79 starting at CGT 20:00.
During this time all features of the game and the website will be completely unavailable.
We will be performing essential database maintenance for how locations & parties are stored during this time.

 

Y22 D79 Edit: Just a friendly reminder that there will be downtime starting in just over 6 hours from now.

Y22 D79: All done!

 
(Edited by Clarr Solo on Year 22 Day 79)
(Posted by Falcon on Year 22 Day 73 22:56)

- Added "Deposits" link to Stations inventory for Depot Stations in asteroid fields to show a map of revealed field deposits
- Fixed exploit in inventory filter, allowing container names to appear again when filtering
- Bacta tanks now give XP based on the amount healed (like all other medical items) up to the 30 XP maximum
- Fixed bug on descending to atmosphere causing bounty targets to flee
- Added stripos, strtolower, strtoupper, lcfirst, ucfirst to LISP commands
- Fixed issue affecting a small number of players with notifiers not flashing
- Added distance to navcomp display
- Added warning on Hyperspace ETA if data won't be collected
- Added hyperlane data to ship Show Stats page
- Adjusted hyperlane map to order top routes based on relative benefit

 
(Posted by Kyle on Year 22 Day 69 11:56)

This is an announcement for everyone that in the coming months we will be changing how the city decay / deletion process will work. Likely in about a months time we will turn on the warnings to follow the new guidelines how this will work and likely a month after that we will change the actual deletion.

The new rule will be that you need a completed facility to stop the decay from happening. No longer will paused construction stop this decay from occurring. Announcements will be made as we reach each stage of this new process.

So if you have construction that is paused and it is keeping a city from decaying I suggest to finish it off while you can, assuming you have access.

 
(Posted by Paul Luz on Year 22 Day 66 8:44)

The Descriptions Team would like to highlight the creativity of our players by sharing monthly updates to SWC descriptions.

This month has been a massive success for our Double CP Incentive for Year 22! 

Here's a list of all the new descriptions posted this past month: 

Aleen  Ansion Artesia Bestal Bothawui Carlac Champala Dallenor Drogheda II Drogheda III 

Gale Gaulix Giju Gravlex Med  Huk Iridonia Lamuir IV Morabora Mortra Ota I   Polus  

Shogun  Sluis Van Soltan Sulmou Talasea Tibrin

 

6-2 Aug2 Rifle   ASP-707 Dressellian Projectile Rifle Sheathipede Shuttle 

If you submit a description for a currently undescribed planet, you could be awarded up to 10,000 CPs. Thank you to everyone who has suggested new descriptions! 

 
(Edited by Paul Luz on Year 22 Day 66)
(Posted by Baugrems on Year 22 Day 61 11:24)

As the title says, we have added the ability to use a Remote to gain XP over time. It works exactly the same as force training does for those familiar with that system.

You can select between 1 and 12 hours to train. It creates a timer where you cannot do most other actions. You CAN use it in hyperspace/with travel planner. Good luck!

A rules page can be found here.

 
(Posted by Kyle on Year 22 Day 58 11:11)

Features

  • Hyperlanes have been added. You may see the rules on them . As with many recent features this is only phase one of the intended release, we hope you enjoy this feature and look forward to adding more elements and complexity in the future.

Tweaks

  • Ascending through a shield you do not have access to will now provide a warning that you may not be able to descend again
  • Keycard crafting has been removed. The Keycard DC has been provided to all Production factions as a replacement. Additional crafting features will be added at a later date.
  • Warehouses, Starports, Landing Pads, and Hangars can now be used to auto-transfer RMs from mines in addition to Silos

Bugs

  • Fixed city creation screen crashing

LISP

  • Script modules can now access conversation functions (say, add-response, etc)

API

  • Added new creature inventory API
  • Added slot size to droid, creature and vehicle public API
  • Added vehicle terrain restrictions to public API
  • Added crewlist modifying/clearing to inventory API
  • Fixed landing capacity and repulsors displaying incorrectly on ships/vehicle public API

Rules

  • Updated station construction rules to accurately reflect raw material pulling
 
(Posted by Falcon on Year 22 Day 56 14:02)

DEATHMATCH!!

GRUDGE MATCHES!!

 

Deathmatch has been advanced, and new grudge matches are up! I'm told these ones are supposed to be exciting.