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Year

27

Day

145

Time

08:45:14

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Player Administration

What even is this.
(Posted by Noctis on Year 27 Day 130)
Year 27 Day 130, 18:22 Noctis banned player Waric Bele providing the following reason: Multi Ban Year 27 Day 130, 18:22 Noctis ban...
[more]

Newest vacation winner
(Posted by Noctis on Year 27 Day 115)
Year 27 Day 115, 6:29 Noctis banned player Soma Wren Character can submit a support ticket in 30 days requesting an unban. Discor...
[more]

Random asim gets trapped in fridge and eats two multis to survive!
(Posted by Chupacabra on Year 26 Day 123)
Year 26 Day 123, 1:29 Chupacabra banned player Kesabey Homes providing the following reason: Multi Ban   Year 26 Day 123, 1:28...
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Community News

Deathmatch and Grudges
(Posted by Noctis on Year 27 Day 140)
Been a while, next round! Deathmatch and Grudges!
[more]

Man I hate this part
(Posted by Falcon on Year 27 Day 137)
Hi guys, mom said it's my turn to post on the Sim News! And this time it isn't even a ban! (It's much worse) This is gonna be an en...
[more]

Bluest Star Dominion
(Posted by Noctis on Year 27 Day 134)
Hi, it's me, not Falcon.  Clarification on the recent name changes for BSD.  Yes, it was reversed. Both factions were charged for...
[more]

Technical News

Utinni! Dooka Dooka! - Jawa Quest Updates
(Posted by Thrall Lothbrok on Year 27 Day 137)
With the new changes to capital ships we've some updates to the two Jawa quest NPC's. - T'uk finally has Daring strike missions av...
[more]

Sync Report Y27D137
(Posted by Clarr Solo on Year 27 Day 137)
- Capital Ship Shield Arcs: Capital ships now have directional shields and directional weapons assigned, and these can be tested in...
[more]

Rock Your Pixels
(Posted by Kolomon Seph on Year 27 Day 96)
Greetings sentients! With the recent release of the new mining and prospecting ships comes an overhaul to most of the other Mining...
[more]

Posted by Noctis on Year 27 Day 140 18:56

Been a while, next round!

Deathmatch and Grudges!

 
Posted by Thrall Lothbrok on Year 27 Day 137 20:55

With the new changes to capital ships we've some updates to the two Jawa quest NPC's.

- T'uk finally has Daring strike missions available! Utinni!
- The Dooka Shop has been individualised, everyone now gets their own shop each week!
- Both M'uk and T'uk have new Capital strike missions that might appear randomly! These missions are guaranteed to spawn for everyone for the next 3 months! (Groups of 4-6 are recommended)

Many thanks to everyone who helped make these quest updates happen!

Thrall EDIT Y27D139: I forgot to update the delay before waves spawn from 30 seconds to 35 minutes for the new Capital strike missions, if you have already picked up the quest "Bandit Boss - M'uk" or "Bandit Boss - T'uk" be warned that the waves will spawn 30 seconds after the last hostile ship has been destroyed. Aborting this quest and starting it again will fix this. Or don't, you've been warned.

 
(Edited by Thrall Lothbrok on Year 27 Day 139)
Posted by Clarr Solo on Year 27 Day 137 19:02

- Capital Ship Shield Arcs: Capital ships now have directional shields and directional weapons assigned, and these can be tested in showdowns.
Rules can be found here.
Prior to combat, this also changes places where ships with directional shields can take damage, e.g. Asteroid Fields. Damage from asteroid fields will apply from a random direction. This means if you get unlucky you could take hull damage before reaching zero shields.

- Extra Changes:

  •  Modifiers have changed for all ship classes, but primarily capitals.,
  •  Capital and Super Capital ships can now be attacked by bandits. This means that all ships can now be attacked by bandits. Note that capitals still cannot attack a bandit and will not return fire at this time.,
  •  Shields for capital ships are now directional. When hitting from one direction, both that directional shield and the omni shield will take damage. Once both are depleted, the hull will begin taking damage even if other directional shields are still up. Watch out when taking one into an asteroid field!,
  •  Turbolaser Batteries now have their own modifier. The most obvious effect on current functionality is that frigates with Turbolaser Batteries will now do less damage to corvettes.,
  •  Turbolaser Batteries have had their number of shots increased but damage reduced. Overall damage remains the same.,
  •  Quad tracking has been increased.,
  •  Firepower increase for personal ionic weapons (Electrostaff, Jawa Ionisation Blaster, TB-1a). This is to help counteract the previous addition of armour for droids.

Bugs:
- Fixed pew pew lasers not showing on atmosphere maps.
- Improved crewlist modify error messages.
- Added Khuiumin to the darkness map.

Feedback thread is located here.

 
(Edited by Vadik Edik on Year 27 Day 137)
Posted by Falcon on Year 27 Day 137 15:32

Hi guys, mom said it's my turn to post on the Sim News! And this time it isn't even a ban! (It's much worse) This is gonna be an entirely OOC post with no real bearing on the game or its features, so if you don't care, you can stop reading now and continue about your day.

 

We are now into our fourth month of 2026, and this year has been packed for me. So far this year, I've gotten a temporary extra family member, an unexpected work trip, extra responsibility with no extra pay, and all of this has taken my time and focus away from making this community better.

In short, my priorities have shifted to focus more on my family and what is important to me. I still care deeply about this game and community, and want to contribute. However, in typical SWC Admin fashion, I am simply running out of time and energy to actually contribute in a meaningful way. Exhibit A:

 


 

So, all this to write that I will once again be taking an extended leave of absence. I'm not stepping down as Game Admin (yet), but I truly don't know if/when I will return to this position. At the very least I'll try to stay a part of the community on Discord, so you all know I'm alive lol. In my absence, Noctis, Erek, Kodkod, Chupa and Koi will fill in the gaps as they already have. 
 

Thank you all for your kind words so far. I've been a part of this community for nearly 20 years (hello from Y8), and it's been an amazing journey going from playing, to helping the community, to creating new features for this game. 
 

So... yeah. So long and thanks for all the fish! 
(this isn't goodbye, it's see you later)

 
Posted by Noctis on Year 27 Day 134 9:39

Hi, it's me, not Falcon. 

Clarification on the recent name changes for BSD.  Yes, it was reversed.

Both factions were charged for changing the names back.  Additionally, og BSD was fined for breaching the naming rules (analgous to old faction checks), making the name available to be stolen.

A faction is more than a name, generally.  Changing your faction name as a joke is misuse of the system.  Stealing a name is also misuse of the system.

 

 

 

 

 

 

 
Posted by Kolomon Seph on Year 27 Day 96 5:16

Greetings sentients!

With the recent release of the new mining and prospecting ships comes an overhaul to most of the other Mining feature related art, as well as some new ways to view large images of rocks thanks to Clarrs help which are coming soon. Currently you can view them via the NPC Market material listings in the meantime by clicking the small image just like any other.

 

All RM Types - New rules images, including large images where applicable

Y-8 Mining Vessel - New large and small rules images

SX-65 Groundhog - New large and small rules images

FK-7 Airspeeder - New large and small

 

Enjoy!

Kolo

 
Posted by Clarr Solo on Year 27 Day 95 20:02

- Fix issue with facility construction abort page crash.
- Fix issue with recycling not being blocked when recycler is disabled.

 
Posted by Falcon on Year 27 Day 89 18:01

Falcon EDIT Y27D91: Turns out there was another back end tool I had to add the new ships to so that factions with the mining module could, you know, actually produce these. I think I've fixed the issue, but if you have the mining module and still cannot produce these, then please let me know via DM or discord (#swc-help). Thanks for your patience and the heads up!

-----

I bet you guys thought I was gone again. WELL I'M NOT! And today, I bring you more gifts!

 

BEHOLD, THE AEA-500 ASTEROID PROSPECTOR:

 

BEHOLD, THE MINING BARQUE:

 

AND BEHOLD, THE CONTINENT-CLASS CRAWLER:

 

These bad boys can mine so many asteroids. If you or someone you know has been diagnosed with mesothelioma are a member of a Mining Faction, then you, too, can own one of these puppies(note: these are not actual puppies, but THIS IS).

 

Thanks to everyone involved in making sure these were squared away and ready to go. It's been a long time coming, but here we are!

 
(Edited by Falcon on Year 27 Day 91)

The Rules Team is looking to bring on additional members to help refine and balance key combat systems.

We are seeking:

  • 2-3 members focused on Space Combat, with primary emphasis on capital ships (assigning and balancing weapon arcs, shield arcs, and overall performance). The aim is to ensure balanced and meaningful roles for capital ships while keeping all ship classes viable and effective in their intended scenarios—from individual engagements to large fleet operations.
  • 1-2 members focused on expanded Ground Combat (infantry, vehicles, facilities, and their interactions in combined scenarios).

Significant experience in the Combine is an advantage but not required. What we need most is a strong understanding of the rules, higher-order thinking, and the ability to identify edge cases, potential abuse vectors, and the broader implications of changes across the game.

Team members will work closely with QA and the development team to get rules from the design stage through to testing phases.

Criticism is part of the process—from the player community, other teams, and internally. Thick skin is necessary; you shouldn't take criticism personally. The priority is game improvement, balance, and preventing exploits, not personal reactions.

This is a volunteer position. We aren't looking for any specific amount of hours put in, but we do expect consistent progress on assigned work. Contributors who do not contribute sufficiently are liable to be removed from the team.

Experience with spreadsheets is a significant plus (the team relies on them extensively), and basic programming skills for creating simulation tools are also advantageous, as they help speed up testing and balancing.

Applications are open now and will close in one week.

If interested, DM me here or message me on Discord (Dex). A short testing process will follow to evaluate your approach to rules analysis, edge-case identification, abuse potential, and game-wide impact considerations.

All ongoing work remains confidential unless it has been publicly announced or approval has been given to discuss it.

Let's keep combat balanced, strategic, and enjoyable for the entire community.

-Dex

EDIT: The application deadline, and the testing deadline are both now closed. In the coming days I will notify those who have been accepted that they are being added to the team. We recieved many well thought-out and well-written applications, and I'd like to thank everyone for the time and commitment that they have put in to apply.

 
(Edited by Dex Sehrin on Year 27 Day 90)
Posted by Falcon on Year 27 Day 86 21:42

Gooooooooooooooooooooood day/night/evening/afternoon/morning/midnight/whatever!

 

I am happy to announce that the Unfinished Blueprints Quest has been completed! The Mad Scientist aboard the research station has completed his research and patented his product, which took the Prototype Droid and turned it into the Basilisk War Droid.

Thank you to everyone who participated, we hope this quest was fun for you all! Thanks also to Jevon Lambright for the artwork for both the Prototype Droid and Basilisk Droid(Large image coming shortly), as well as everyone on the Quest Team who helped put this quest together and release it. Finally thanks to Platypus(RIP) for helping me stat this. The work on this quest and these droids started about 2 years ago, and it's nice to see it all come together. 

 

The Basilisk is now a Generic Datacard that your faction can buy for 2.5 DC Slots. Additionally, you have approximately 3 months to claim your Prototype Droid Datacard from the Mad Scientist, after which it will be unobtainable. EDIT: This also applies to obtaining Blueprints and bringing them to the Mad Scientist.

 

That's all for now!

 
Posted by Eli Descartes on Year 27 Day 68 6:21
  • Life Support Console: Chance to spawn a hostile droid upon failure has been reduced from 33% to 20%
  • Research Console: Chance to spawn a hostile droid upon failure has been reduced from 50% to 33%

This is to reflect the fact that the quest was implemented pre-droid armour, and that droids are now a tougher enemy than they were at the original release.

 

 

 
Posted by Kolomon Seph on Year 27 Day 66 6:15

Greetings sentients!

Just a reminder from your friendly neighborhood Custom Queue Team regarding custom submissions....

As stated in the custom art rules, AI of any sort is only allowed for NPC image submissions (as long as all other rules are met) due to the lack of images and/or live-action representation present for a lot of alien races. This includes using AI "recoloring" tools or websites either separate and standalone or natively built in to some products - notably Photoshop and other Adobe products. Its been quite a while since this rule was implemented, and the accompanying NPC accommodation made, and has been posted and enforced since. Its posted right above the section about Art Bans even. However, recently there has been an influx of clearly AI made images being submitted. Moving forward this rule will be more heavily enforced in the following way:

  • First time: Image denial and normal message. This counts retroactively and moving forward if you've already had a denial!
  • Second time: Image denial, message notifying of a 30 day submission ban. Submitter can request the ban be lifted after 30 days have passed directly with me via discord or darkness message.
  • Third time: Image denial, permanent submission ban message. 

Always with any image denial: if you feel the denial was incorrect, you need clarification, or you'd like help fixing the issue, then please reach out - theres plenty of times where errors are made and denials are reversed and I'm always happy to help clarify information or suggest fixes. I do suggest doing your homework prior to working on or submitting images and verify they are not AI generated - being unaware won't be a valid argument. It only takes a minute or two generally.

 If you have any issues with this specific SIMnews post just drop a darkness message to Noctis and tell him how you feel. 

Happy arting,

Kolo