Kilsyth Guards
  2048 active members
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Year

24

Day

307

Time

04:34:31

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Player Administration

Permanent Ban - Rush Malo
(Posted by Falcon on Year 24 Day 127)
Y24 D280 Edit: 1 Year 24 Day 280, 21:26 Falcon banned player Xanthic Xenial providing the following reason: Multi Ban - Anothe...
[more]

All systems reporting normal now...
(Posted by MoleRat on Year 24 Day 279)
Year 24 Day 279, 8:46 MoleRat has changed a players handle: Zercanus von Hohenfels-Donnersmarck to Zercanus von Donnersmarck. ...
[more]

Bantastic!
(Posted by Chupacabra on Year 24 Day 229)
1 Year 24 Day 229, 8:29 Chupacabra banned player Kel Webb providing the following reason: Multi Ban   2 Year 24 Day 22...
[more]

Community News

Astra inclinant, sed non obligant
(Posted by Falcon on Year 24 Day 284)
Y24 D304 Edit: there's only a couple of days remaining to submit applications. If you're interested, make sure they're in by the de...
[more]

Good news, everyone!
(Posted by Chupacabra on Year 24 Day 286)
Hello everyone! Everything in combine has been running well and things are really just too quiet. Allow me to disrupt this with t...
[more]

Nanananananana Ban-maaaaaaaaaaaaaan!
(Posted by Chupacabra on Year 24 Day 235)
  Year 24 Day 235, 8:15 Chupacabra banned player Gar Bryne providing the following reason: Illegally automating many actions, in...
[more]

Technical News

Pixel Magic
(Posted by Kolomon Seph on Year 24 Day 302)
Greetings sentients! Just a few art updates for you all... Mine (Facility) - 5 new defualt image variants for desert, grass, ro...
[more]

Sync Report Y24D267
(Posted by Clarr Solo on Year 24 Day 267)
Cybernetics Changes - Cybernetics can now be installed on NPCs - All cybernetic operations are now initiated by the Doctor - Payme...
[more]

Sync Report Y24D260
(Posted by Clarr Solo on Year 24 Day 260)
Force Mind Control A new light side force power has been added: Mind Control. Mind control is an activated power that can confus...
[more]

Posted by Falcon on Year 24 Day 284 16:35

Y24 D304 Edit: there's only a couple of days remaining to submit applications. If you're interested, make sure they're in by the deadline!

------------------------
Salutations,

It's about that time of year again... The air is getting crisper, Falcon is taking his annual birdbath, the leaves are turning colors and your local Admin team is potentially looking for another member to join the team as an Assistant SimMaster (Asim). As we gather here together, let us take a brief moment of silence for the Grudge Matches that have not been updated in what seems like a millenia. 

If you are interested, here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an Asim.
  • Asims have no In-Character (IC) activity related to their suspended character while working for the administration.
  • Asims will have a defined period of service of six months after which a new group of Asims will be hired. There is no limit on the number of terms if reselected.
  • Compensation in the form of Combine Points will be provided for Asims who remain active and effective throughout their service period.
  • Asims are required to use Discord and must be active in staff channels, as that is how the majority of decisions are made.
  • Asim duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There may be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.


Applications should be submitted via Darkness Message to both Arjuna and Falcon. Please answer the following questions in your application.

SWC-specific questions:

  • What is your Combine handle?
  • How long have you played SWC?
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  • Why do you want to become an Asim and what would you contribute?
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
  • If someone wrote a biography about your character what would the Title be? What is the best chapter?


Real-life questions:

  • Where do you live?
  • How old are you?
  • What is your occupation?
  • How much time are you potentially available to volunteer per week on improving SWC?
  • Have you performed administrative duties in the past or organized groups/events?
  • If you were a vegetable, what would you be?
  • Imagine for a moment you are on the team. A player is insistantly messaging you demanding that Tusken Raiders should be added as a playable race to the game. The galaxy director has deemed Tusken Raiders to be unacceptable and vowed never to allow them ever, no matter what. How do you handle this situation?

If you are not interested

and are still reading this post feel free to send seasons greetings to Noctis.

Asim Applications will close around Y24 D308

 
(Edited by Falcon on Year 24 Day 304)
Posted by Kolomon Seph on Year 24 Day 302 12:32

Greetings sentients!

Just a few art updates for you all...

Enjoy!

~Kolo

 
(Edited by Kolomon Seph on Year 24 Day 302)
Posted by Chupacabra on Year 24 Day 286 17:29

Hello everyone! Everything in combine has been running well and things are really just too quiet. Allow me to disrupt this with the announcement of another tournament!

With the obligatory memes out of the way, here's the stuff you all want:

WHEN: October 27th-29th (Day 335-337), between the hours of 00:00 - 09:00 combine time. We run all combine night long for extra spookiness.

WHAT: Shoot things in space until they are dead. Win prizes. Maybe even dethrone the two time Jawa champs.

WHO: You. Your friends. Your spaceships. Your friends in their spaceships. All admin provided spaceships, of course.

WHERE: Wherever you are. You will be teleported to the location by one of the event coordinators. Just remember to drop all your gear. All of it. And be free of cooldown timers and out of any squads.

WHY: It's fun!

Also, check out this new prize list:

1st:
1 x Shield Ship
1 x Eclipse Sail Barge
6 x A-24 Sleuth DC

2nd:
1 x CR-20 Troop Carrier
1 x Xanadu-class Superyacht
1 x Empress-class Super Freighter
50m Credits

3rd:
1 x Tri-Mark
1 x Gozanti
1 x ETA-class Shuttle
25m Credits

4th:
1 x Crescent-X9
1 x Class VI Bulk Freighter
1 x Jailspeeder
10m Credits

Knockout Participants:
1 x ETA-5
1 x BARC Speeder
1 x 720 Freighter
5m Credits

Everyone:
1 x CK-6 Swoop Bike DC
1 x T3 Utility Droid DC
1 x VCX-Series Auxiliary Fighter DC

There's also a cool spooky surprise this time around. Not prize related, so don't even try it.

Other things:

Sign up sheet - this closes on 10/13 or D321

Rules (may change before tournament. I will update sim news if it does. You will deal with the blue flash!)

Make sure to join the exhibition discord if you have any questions. Or just to tag Chupacabra since he's a jerk.

Be sure to thank Noctis for designing all of this for me. He pretty much runs anything good in combine now.

The bracket that everyone will be slamming F5 on when the tournament is underway!

The schedule

And yes there will be the unlimited vong round at the end that lasts until I get bored. XP will be on the whole time for the tournament. If I manage to forget the XP then you may relentlessly ping me on discord until I unforget.

Update - oh lawd the pings telling me I need to include a sign up close date... so many... its spooky!

 
(Edited by Chupacabra on Year 24 Day 290)
Posted by Clarr Solo on Year 24 Day 267 17:02

Cybernetics Changes

- Cybernetics can now be installed on NPCs
- All cybernetic operations are now initiated by the Doctor
- Payment for all operations now comes from the Doctor's faction
- Critical installation failures on NPCs will result in the NPC's death (normal failures can still happen without death)
- Lost Souls will now carry over any installed cybernetics from the Character (not retroactive)


Room Map Changes

- Room maps can now have rooms of different sizes.


Other changes

- New Inventory Action added "Makeover To Subfactions", which is a generic tool to mass transfer entities between parent and subfactions using inventory filters.
- New Faction Privileges Added. Previously all these abilities were restricted to leader/2IC only:
 - "Change Faction Profile": Grants change faction profile and assign recruitment liason abilities.
 - "Rename Faction": Grants ability to rename the faction.
 - "Faction Custom Images": Grants ability to submit faction custom images, and faction related galaxy images.
 - "Create Subfactions": Grants ability to create subfactions.
 - "Manage Subfaction Members": Grants access to the parent faction "Add Members to Subfaction" page.
 - "Subfaction Full Privileges": Grants all privileges in all subfactions.
- (If you are faction leader and missing these privileges; visit the privileges page).

- Fixed launch garrison privilege issue when checking against faction commander.
- Fixed an issue with AJAX requests where empty arrays would be discarded.
- WS: Subfaction related fixes.

 
Posted by Clarr Solo on Year 24 Day 260 13:08

Force Mind Control

A new light side force power has been added: Mind Control.
Mind control is an activated power that can confuse enemies.
Confusion is a hidden status that will cause affected targets to be ineffective in combat.
Mind control only works on targets at the same location (0 range).

Other changes

- With this sync we've enabled a server security feature called CSP blocking on all requests. This increases our protection against injection attacks involving XSS.
- Fix some issues with subfaction leadership when joining/leaving.
- Fix issues with subfactions not showing up in Advisory Panels UI. (Edit: probably still broken)
- Improve faction status screen to show when the leadership role of a subfaction is inherited from a parent faction.
- Some faction screens have been updated to include more context on what faction they are operating on.
- Fix issue with facility construction UI when constructing for/in a subfaction.
- Fixed issue where GNS was posted and fees charged for subfaction leadership change. Subfaction leadership change is free and no GNS is posted.

 
(Edited by Clarr Solo on Year 24 Day 260)
Posted by Clarr Solo on Year 24 Day 253 1:38
  • Improvements for the credits transfer, transaction logs and event screens for subfactions.
  • Subfactions now have an option to hide external ownership of assets behind parent faction.
  • Fix bug with sensor range granted by items (e.g. Sensor beacon) not working in some situations.
  • Refactor IFF code, it fixes some issues such as sensor sharing icons showing up when not actually sensor sharing, invisible tutorial npcs, some issues with IFF in subfactions.
  • Refactor planet/system/sector government calculation code.
  • Update some recycling events to include a link to where the recycling is occurring.
  • WS Endpoint /send_credits/ removed. (Previously marked as deprecated).
 
Posted by Clarr Solo on Year 24 Day 245 18:54

- Fix issue with new Open To functionality not generating inventory events.
- Fixed lockbreaking and hacking sentry droid detection issue.
- LISP: Updated concat function so it works with recursive lists.

 

Hotfix / More Changes on Y24 D247:

- The Tutorial now allows new players to teleport to Faction HQ systems, and Race Homeworlds (in addition to the existing list of starting locations).
- New inventory action added: Export IDs.

- Fix generic datacard page crash.
- Fix datacard assignment double submission causing assigned datacards to sometimes be cleared (separate issue unrelated to issue above)
- Fix second in command page not working on subfaction.
- Fix issue where personal/faction inventory switcher would stop working after code refreshes the menu.

 
(Edited by Clarr Solo on Year 24 Day 247)
Posted by Kolomon Seph on Year 24 Day 246 15:44

A few players have asked me to post a SIM news when new art is added or updated. Who am I if not a Jawa of the people? Here you go!

New rules images just synced for:

  • Mammoth-class Heavy Hauler
  • Y-8 Mining Vessel, including unique cockpit
  • Jumpmaster 5000
  • S40K Phoenix Hawk-class Light Pinnace

Enjoy!

Kolo

 
(Edited by Kolomon Seph on Year 24 Day 246)
Posted by Clarr Solo on Year 24 Day 245 20:30

A faction management feature called "Subfactions" has been released to a select number of core factions.
The purpose of this feature is to shard large faction inventories. Smaller faction inventories will make existing tools more manageable for players.

Full technical details about subfactions are listed in the rules page.

A subfaction will share the name of its parent faction, example:
- "Galactic Empire" is a parent faction
- "Galactic Empire: ISB" is a subfaction of "Galactic Empire".
Subfaction information is are always public, and is listed on the public faction information pages.

The restrictions for subfactions are covered in detail on the rules page but basically:
- Subfactions have a separate inventory, and separate credits balance.
- Subfactions cannot hold territory, they delegate territory control to their parent faction.
- Subfactions share the same type as the parent faction, and inherit any innate functionality based on that type.
- Subfactions do not have restricted or generic datacards, only the parent faction holds these.

Members of subfactions have a primary faction, which can be swapped at any time (via swapper on the right hand menu).
The primary faction can be swapped at any time to interact with any SWC functionality that has not been updated for subfactions.

 
Posted by Clarr Solo on Year 24 Day 241 17:55

- When Merchant NPCs die, the Vendor store configuration can now be readded to another new Merchant.
- Added the ability to "Open to All Except Enemies" which will allow crewlist access to all except those who are marked as enemies on the owner IFF list.
- Fixed an issue with pilot auto assign from cockpit. Reworded the error message.
- Fixed an issue where inventory select all and select by tag wouldn't work properly.
- Fixed an issue with bounty hunting where hostile creature AI would crash if they get the killing blow on a BH rescue target within a character's party.
- Customs can now be shared with multiple recipients (separated by semicolon).

 
Posted by Chupacabra on Year 24 Day 235 8:19
 
Year 24 Day 235, 8:15
Chupacabra banned player Gar Bryne providing the following reason: Illegally automating many actions, including but not limited to:
-hacking
-force training
-winterfest (yes, really)
 
This ban is permanent.
 
Also, Falcon is doing the next ban since he is a mean bird making me do all the bans. :(
 
Posted by Clarr Solo on Year 24 Day 234 0:47

- There are a large amount of changes to frontend javascript, including updating libraries we depend on.
You may receive some new error messages on pages with older code.
If you do see any new red error messages about Javascript code, please report it on the bug base with the URL of the page, and a screenshot of the page.

- Fix issue where you can board a ship in the time between starting combat and combat being resolved.