Kerdos Company
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Year

23

Day

6

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22:03:51

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Sharp Eyes:
(Posted by Hawk on Year 22 Day 356)
 7 Year 22 Day 356, 17:46 Hawk banned player Taevan Zaldeen providing the following reason: Multi Ban-Yr22 D356 -One account p...
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Multi Ban - Bartan DeWalt
(Posted by Falcon on Year 22 Day 330)
 1 Year 22 Day 330, 17:19 Falcon banned player Idor Lesgard providing the following reason: Multi Ban  2 Year 22 Day 330, 17...
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Multi account bans mean no more multis
(Posted by Falcon on Year 22 Day 323)
 1 Y22D323 22:16 Falcon banned player Hiro Craven providing the following reason: Multi Ban  2 Y22D323 22:16 Falcon bann...
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Community News

This is not the Winter Event announcement, no. This is just a tribute.
(Posted by Polar on Year 23 Day 4)
Polar here I was waiting for the perfect moment to write this very beautiful post, to make it memorable and one of the best ever, ...
[more]

Another reason for your simnews icon to blink.
(Posted by Polar on Year 22 Day 364)
Polar here I will make it quick today. New round of Deathmatch is out, a lot of different races are being represented during this ...
[more]

You are just avatar that I used to vote (on)
(Posted by Polar on Year 22 Day 353)
Polar here Greetings Everyone! Today we are witnessing grand finale of the current Deathmatch. George is the winner (congratulatio...
[more]

Technical News

New Hostile Aggression - FINAL COUNTDOWN
(Posted by Wombat on Year 23 Day 6)
We're fightin' the bandits But still they do well And maybe they'll shoot back Or run, who can tell? I guess there is no one to bla...
[more]

Happy New Year, SWC!
(Posted by Wombat on Year 23 Day 1)
It's the first sync of Year 23! Guess what that means... ...yeah, poison got nerfed a bit. The previous implementation, doing dama...
[more]

AI FAQ
(Posted by Wombat on Year 22 Day 362)
There have (understandably) been a number of questions that have popped up in the last few days about the new Hostile AI. This shou...
[more]

Posted by Wombat on Year 23 Day 6 18:46 New

We're fightin' the bandits
But still they do well
And maybe they'll shoot back
Or run, who can tell?
I guess there is no one to blame
Except the devs ('cept the devs)
Will things ever be the same again?

It's the final countdown
The final countdown

 

In 48 hours (2 days), bandit shoot you!

 

Polar here

I was waiting for the perfect moment to write this very beautiful post, to make it memorable and one of the best ever, but I get yelled at that I have to do it today so here it is.

On december 18th we would like to invite everyone to the Winter Event that will happen on a secret comet that is flying through our galaxy. More details will be posted closer to the starting date, for now I can only say that you can expect some fun, some fights, some vendors, some quests, some gungans, and some free stuff! Do you remember Gal-Fest? Yeah! This will be nothing like that. This will be very similar! You may even see some familiar faces, some of them never forgave what you have done in the past, but there are also new faces, that don't know you yet!

There will be a special transport taking people from around the galaxy to the place of this event, so you don't have to worry about long hyper trips, unless you are in one of those weird, very far away sectors (we will make sure everyone can get here on time).

The Comet will be a great place to hang out with your friends and all people from around the galaxy, so check your calendar, throw it away and come to the event!

 

Some quick snake preview: https://www.youtube.com/watch?v=__XERCoYTi8

Final event may or may not include some things shown in the video.

 

Thank you for your attention and stay tuned for more details soon! Polar out.

 
Posted by Wombat on Year 23 Day 1 8:10

It's the first sync of Year 23! Guess what that means...

...yeah, poison got nerfed a bit. The previous implementation, doing damage as a percentage for Max HP, was ridiculously overpowered against strong targets. The updated rules for poison can be found in the usual location but TL;DR for combat applications, the damage per hour is derived from the max damage of the weapon which applied the poison, and the amount of damage done is capped.

EDIT: After reviewing some stats and looking at weapon vs creature effects, the following changes to poison parameters have been applied (the rules page should reflect):

  • Max duration: 24 => 36 hours
  • Hard damage cap: 500 => 800 HP
  • Percent of Max HP total damage cap: 25% => 30%
  • Percent of Max HP per-hour damage cap: 5% => 10%

 

Stay tuned for further feature release news and other news over the next month as we celebrate the New Year and move into Y23!

 
(Edited by Wombat on Year 23 Day 1)
Posted by Polar on Year 22 Day 364 11:42

Polar here

I will make it quick today. New round of Deathmatch is out, a lot of different races are being represented during this match so everyone should find something for himself. No circle shaped avatars, so at this point it's hard to predict who will be the final winner. There is one hexagon though, bold strategy, let's see if it pays off. You can vote for them here.

Results of grudge matches from the last week are as follows: Baugrems is the biggest troll, Metyl is the wackiest CP vehicle and big majority of voters have said that there are not enough bandits in this world and 7 day respawn is terrible. This week we will have 2 new grudge matches, vote for them here.

That's it for today, take care everyone and see you next time. Polar out.

 
Posted by Wombat on Year 22 Day 362 12:19

There have (understandably) been a number of questions that have popped up in the last few days about the new Hostile AI. This should hopefully answer the most common ones.

 

Q: Will space bandits spawn outside of deep space asteroid fields now?

A: No. This update only changes the behavior of bandits (ground and space) once they have spawned. This sync did not change how or where bandits spawn.

 

Q: Will space bandits attack my mining depot/asteroid hideout/Y-8s?

A: No. This update did not make any changes to the types of entities allowed in combat (i.e. stations are still not part of combat) nor to the classes of entities allowed in combat (i.e. heavy freighters are still not part of combat... for now). The same is true for ground combat.

 

Q: Will space bandits attack player-owned ships, and will the ships defend themselves, with or without a pilot present?

A: Yes. Any ship that is capable of combat and owned by a player (character or faction) is a fair target, regardless of whether they are piloted or not. Unpiloted ships will defend themselves during a combat round. The same is true for ground bandits; any NPC or Droid or Creature that is owned by a player (character or faction) is a fair target for ground bandits and creatures.

 

Q: Does this mean that players can attack me anywhere now?

A: No. This is only a change to Hostile-owned creatures and bandits. There are no changes to the areas where PvP is possible at this time.

 

Q: Why did the bandit do this?

A: We are not answering any questions or revealing any design details of how or why the AI decides to take a particular action, outside of the general descriptions on the rules pages here and here.

 
Posted by Wombat on Year 22 Day 362 1:13
  • Removed Breathing Mask Refills and converted all existing items into Breathing Masks
  • Fixed bug with Bandit Capture that didn't clear AI, causing unintended actions from player-owned ships
  • Added new Inventory Filter for "Location Type"
 
Posted by Wombat on Year 22 Day 360 12:37

Just a friendly reminder that PvE aggression from hostile forces (ground bandits, creatures, and space bandits) will be enabled in a matter of days or weeks. This upcoming change has been communicated through Sim News multiple times in the last three months (it was first posted on Y22 D248, for those of you who are counting). This is NOT a Soon(tm) situtation and it is not April 1st!

Once the AI finishes Open Beta testing on the combat worlds (Derra, Serroco, and Kowak) and in Exhibitions, there will be ONE final announcement with at least 48 hours (2 days) of warning. All betas have discoveries, but things are running relatively smoothly right now. Due to the upcoming holiday in the US, this final countdown warning will not occur any earlier than one week (7 days) from today. This means that you are only guaranteed NINE more days of protection for your assets from hostile forces, effective immediately. If you have not heeded the warning over the last three months and have left your droids, creatures, NPCs, or (for space bandits) ships and satellites strewn across the galaxy, this is your last chance to grab your most precious assets and get them to safety.

The adminstration is not liable for losses which occur due to hostile action and will not be issuing replacements or refunds. Please secure your assets immediately if you have left them in a vulnerable position.

 
Posted by Wombat on Year 22 Day 358 19:36

The creatures and unsavory NPC sorts throughout the galaxy have been taking their smart pills, and are now under the control of a more advanced "AI" to drive their actions. The galaxy-wide aggression has NOT yet been enabled.

Bandits and creatures on Derra, Serroco, Kowak, and in Showdown Exhibition matches will respond aggressively while the new AI is beta-tested. We will post a new Sim News when the galaxy-wide aggression is enabled. The timeframe is TBD but expect it in short order if all systems look good during testing.

EDIT: As part of the new AI, creatures no longer have ridiculous ranges and attack from melee range only. You're welcome/I'm sorry.

EDIT 2: There is some work happening on the backend to standardize how actions (travel, combat, medicine, the Force, etc.) interact with each other. As a result, certain oversights from the past have now been corrected in this sync. For example, you may no longer begin piloted travel while training with the Force.

 
(Edited by Wombat on Year 22 Day 359)
Posted by Wombat on Year 22 Day 357 14:36

This is official notice that the Breathing Mask Refill item will be retired shortly. The DC owner has been notified. If you have an assigned DC, please contact the DC owner.

The refill functionality is being removed entirely; Breathing Masks will not need uses or refills to be functional. All existing Breathing Mask Refill items will be converted into Breathing Masks.  

The exact time of the change is TBD, but will likely occur sometime this weekend, pending resolution of any DC assignment issues.

 
Posted by Wombat on Year 22 Day 355 16:38

As promised, you can now use bait on empty open terrain for a chance at spawning new creatures and/or bandits.

Bait is a new generic datacard (0.5 slots); you can check out the item here: Rules Page

The usage instructions are on the rules page, but in summary:

  • On an empty terrain grid, bait has a chance (the same change as entering the square originally) to spawn hostile bandits and creatures.
  • Bait is used by interacting with the item.
  • Bait can be used once per hour.
  • Bait cannot be used inside rooms or in cities.
  • Bandits or creatures spawned with bait will cancel the respawn timer.
  • Using bait on a square that is not empty will not throw an error, and the bait will still be consumed without doing anything. Make sure the grid is truly empty of hostiles before using bait!

The remaining changes in the sync were all backend improvements, save for one small change to Repair; this action will now kick the repairing entity from its party.

 
Posted by Wombat on Year 22 Day 353 3:41

Small update today.

  • Ground bandit/creature spawning and persistence has been updated to behave more like Space bandits. Reference the Ground Combat rules.
    • Ground bandits/creatures will persist on the terrain for one week after the last character leaves.
    • If no bandits and/or creatures spawn when terrain is entered, the next spawn attempt is in one week after the last character leaves.
    • If all bandits and/or creatures are killed, the next spawn attempt is one week after the last character leaves.
  • No more than one squad of colossal creatures will spawn per terrain grid.
  • Gas Giant terrain must now be cleared of hostiles before city construction can begin.

We understand that the changes to bandit and creature spawning may have an impact on those of you who are devoted to hunting. There are additional changes planned (but not ready to discuss in detail yet) that will help offset these changes to spawn rates.  Look for more news on this front in the coming weeks. It's bait. You use it and things come for you to kill. Rules are still in development but this should be a quick development cycle.

EDIT: To further clarify, if there are bandits on a square that someone has left to despawn and a player enters, it will cancel the despawn. If there are no bandits and the respawn timer is running and a player enters, it does not affect the respawn timer.

 
(Edited by Wombat on Year 22 Day 353)
Posted by Polar on Year 22 Day 353 11:58

Polar here

Greetings Everyone! Today we are witnessing grand finale of the current Deathmatch. George is the winner (congratulations) and we all know why! Circle avatar meta is here, it's official now. New round of Deathmatch has been started, you can go and vote here.

During last round we had two grudge matches. In the first one, asking "What role are corvettes best used for?",  the majority of people answered screening starfighters and bounty hunting. Fighting other corvettes got the least number of votes.

In the second match, we got to vote for the worst CP ship. Flarestar-class Attack Shuttle with 250 votes took the 1st place. It's a mix of flare, a star, attack shuttle and a gunboat with strike combat role. But all those things weren't enough to save it from the infamy!

New grudge matches are out!

 

I also have one more news for you today. I have drawn the shortest straw so I'm here to announce that...

Warsim has once again been enabled! Feel free to fight to the death and see who reigns supreme! You can find the details in this Sim News Post. Warsim can be accessed via any military station. If you have any issues, please reach out to an Asim and we’ll get you sorted.

 

Have a good week everyone and blow up your ships safely.

 
(Edited by Polar on Year 22 Day 353)