The Galactic Intelligence Exchange
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Year

22

Day

136

Time

12:57:38

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Player Administration

Don't mess with the Zohan
(Posted by Baugrems on Year 22 Day 128)
2 Year 22 Day 128, 16:43 Baugrems banned player Za Zarzuela Zohan providing the following reason: Multi Ban 3 Year 22 Da...
[more]

I heard y'all enjoyed Ban Hammers -- Multi Ban
(Posted by Falcon on Year 22 Day 112)
1 Year 22 Day 112, 12:46 Falcon banned player Dawn Skye providing the following reason: Multi Ban, Asset Laundering 2 Year 22 ...
[more]

C'mon guys, it's not that hard
(Posted by Falcon on Year 22 Day 92)
1 Y22D92 13:19 Falcon banned player Haydanus Mortis providing the following reason: Multi Ban 2 Y22D92 13:19 Falcon banned player ...
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Community News

New Petabys Market Upgrade
(Posted by Baugrems on Year 22 Day 136)
The market on Petabys station has received a boost today, and it has reset to a new set of wares.   Instead of selling single fi...
[more]

Another day, another deathmatch
(Posted by Falcon on Year 22 Day 121)
Greetings and salutations! We've advanced the next round of deathmatch as well as put up some more grudge matches for you all. ...
[more]

Deathmatch and Grudge match advancements!
(Posted by Falcon on Year 22 Day 112)
Alright Laddies and Ladies, Deathmatch has been advanced! There were some pretty close votes right out of the gate, so I'm curiou...
[more]

Technical News

Sync Report Y22D130
(Posted by Clarr Solo on Year 22 Day 130)
- April fools is over. - All newly created wrecks are now NPC Owned. - Asteroid Prospecting Changes: Prospecting a failed find is...
[more]

March Descriptions Update
(Posted by Paul Luz on Year 22 Day 126)
No jokes here! I want to give a huge thanks to all the players who submitted descriptions this past month. Here are all the descrip...
[more]

Sync Y22 D125 - Space Combat Update
(Posted by Baugrems on Year 22 Day 125)
Happy day everyone! Space Combat has just undergone a huge change this sync. There are other fixes in this Sync that will be listed...
[more]

Posted by Baugrems on Year 22 Day 136 12:35 New

The market on Petabys station has received a boost today, and it has reset to a new set of wares.

 

Instead of selling single fighters, it now sells full squadrons.

Corvettes can now be bought as well.

These share the same 5 day cooldown. You can buy once every 5 days, either a squadron or a corvette, and the wares change every 3 weeks.

Be careful though, your goods can be shot down once they're bought so get outside quick to dock or hyper away!

Enjoy!

 
Posted by Clarr Solo on Year 22 Day 130 22:30

- April fools is over.

- All newly created wrecks are now NPC Owned.

- Asteroid Prospecting Changes: Prospecting a failed find is now faster (it uses a base time of 1 hour instead of 4) & Prospecting result traces are now shown on the map
- XP for failing a find roll has been reduced
- Each successful asteroid mining extraction slightly increases the deposit stability.

- Small buff for Turbolaser damage in general, and a buff for corvette turbolaser damage against fighters
- The space combat rules have been updated to include some previously undocumented information (specifically maneuver comparison factor).

 
Posted by Paul Luz on Year 22 Day 126 16:03

No jokes here! I want to give a huge thanks to all the players who submitted descriptions this past month. Here are all the descriptions updated in March. As a reminder, we still have our double CP incentive for descriptions of currently-undescribed planets- you could earn up to 10,000 cp's per description!

Writing descriptions is one of the best ways to enrich the galaxy and the game we all love so much. 

 

Bank Cloud Car DL-18 Foxhole Kulthis Park Pelgrin 

Personal Residence   Procopia Nizon Rathtar Resh 9876 

Tellrig-7 Trading II  Wynkahthu Zoo Station 

 

 
Posted by Baugrems on Year 22 Day 125 18:25

Happy day everyone! Space Combat has just undergone a huge change this sync. There are other fixes in this Sync that will be listed at the bottom.

 

Space Combat Update:

Your best resource will be the Space Combat rules page. So this will be highlights.

Concussion Missiles now do almost no damage to Corvettes and are purely anti-fighter

Turbolasers are anti corvette and will not be a huge threat to fighters anymore

Corvettes can now participate in all space combat

Satellites can now be shot down in pvp zones

Cargo Containers can now be shot down in pvp zones

 

Maneuverability of attacker vs defender now matters in hit chance. Length difference matters as well. See rules for exact details.

 

Pursuer-class Enforcement Ship has been increased to 3 slots and had its shields dropped to 150. it was... way too overpowered beforehand.

Razor-Class Starfighters had their maneuver bumped down to 5 as they were overpowered at 6 with new rules.

Miy'til and T-wing interceptor starfighters has been bumpted to 6 maneuver from 5 as they were underpowered with new rules.

DP-20c has been lowered from 3 to 2 maneuver.

 

Other Changes/Fixes

MSDs are now able to work as spawn points for factions

Budgets no longer error out on adjustment

Weird duplicate locations will no longer lock people from exiting entities sometimes

Bandit Ship capture rates now match the rules page properly

Bounty rescues can now be kicked from entities

Allow export of first 5000 items if selection is higher

Sender name is now included in hails

Accessibility options have been added. Works best on chrome or android.

 

Edit:

Due to complaints suggestions and feedback, we have included a surgeon in every medical room in the game who can change your voice. He may charge a fee but he works quickly. Have a friend with stimpacks nearby to revive you in case he doesn't though...

 
(Edited by Baugrems on Year 22 Day 125)
Posted by Falcon on Year 22 Day 121 13:56

Greetings and salutations! We've advanced the next round of deathmatch as well as put up some more grudge matches for you all. It was a close competition wirh Dunta vs Dijaca, with both votes being tied. It seems the Deathmatch gods favor Dijaca more than they do Dunta. My condolences.

In other news, we welcome Indiana Jones as our new Star Wars overlord and will be nerfing the popular playstyle associated with Snipers.

This week, we saw a plethora of new grudge matches submitted, so thank you all for that. We had to decline a few due to broken images, but keep them coming! We've also saved a few for future rounds, so if you don't see yours this time around, check back next time. We look forward to letting the playerbase choose the next darkness event.

As always, have fun with this session's deathmatch/grudge matches and keep the grudge match ideas coming!

 
New Slot sizes
Ship Slots
Adz-class Patrol Destroyer 10
Bayonet-class Light Cruiser 10
Braha'tok-class Gunship 8
CR-70 Corvette 6
CR-90 Assassin-class Corvette 8
CR-90 Corvette 8
CR-92 Battle Corvette 10
Crusader-class Corvette 8
Defender-class Light Corvette 6
Discril-class Attack Cruiser 8
DP-20a Gunship 8
DP-20b Gunship 8
DP-20c Gunship 10
Fairwind-class Gunship 8
Foray-class Blockade Runner 8
IPV-1 System Patrol Craft 8
KR-4B Luxury Star Cruiser 8
Marauder-class Corvette 8
Shieldship 6
Sphyrna-class Corvette 6
YV-666 Light Freighter 6
GAT-12h Skipray Blastboat 2

 

    Corvettes have all been adjusted to a range of 6-10 slot sizes to prepare for the coming soon R&D releases and any not-so-soon combat including them. The skipray gunboat has been lowered to 2 slots to make it more balanced in current space combat. The consular class has been reclassified as a Light Freighter.

 
Posted by Baugrems on Year 22 Day 116 14:56

As the title implies, there are a few changes coming to space combat at the end of the month. This is part of the ongoing effort to improve and expand combat in the game. Expect more changes as we continue working on things.

 

Starting April 1st:

  • Corvettes will be available for space PvP and PvE
  • Satellites will be able to be shot down in PvP
  • Cargo Containers will be able to be shot down in PvP (This does not include escape pods)
 
(Edited by Baugrems on Year 22 Day 116)
Posted by Falcon on Year 22 Day 112 13:58

Alright Laddies and Ladies, Deathmatch has been advanced! There were some pretty close votes right out of the gate, so I'm curious to see how this tournament ends.

I've also put some new grudge matches up for you:

  • First up is a completely and totally accurate list of characters from the Star Wars series, and we want to know your favorite! (Maybe for another hidden race??)
  • Second is your favorite ground battle tactic... sans pictures. I guess we don't believe in them anymore.

If you're mad that those are your only options, well then shame on you because you didnt submit any grudge match ideas(unless you're the one person who submitted both of the above)! 


And of course, we can't forget last round's results!

  • It seems as though none of you actually know how to get The Force. Ask Virak Kira, maybe he knows?
  • In true fashion, JOE is the most popular of the Jawa variants, which JOU(who?) coming in last place
  • Lastly, it would appear as though no concensus could be reached on the helmet issue, wait what's this? HR is telling me I need to read this card that says you all want helmets. Why would I talk about such lies? Oh well... maybe you all can be more decisive this round.

Alright peeps, that's all for this week's deathmatch and grudge match updates. We'll see you next time(with more grudge match ideas hopefully?)

 
Posted by Baugrems on Year 22 Day 105 15:15
  • Production RM totals shown in red if insufficient quantity
  • Sidebar timer for Hidden System reveal
  • Hyperlane map update with modes, table moved below map
  • Add hyperlane length warning to travel planner
  • WS cleanup
  • Fix item disarm issue
  • Fix BH contract to assign owner at acceptance, not creation
  • Fix BH cross-terrain hook
  • BH kill squads show as Bounty Hunting Squad instead of Bandit Squad
  • Contextual menu for party and squad actions
  • New LISP to claim achievement credit, transfer hyperlane datasets
  • Add alphabetical sorting to datacard pages
  • Rules page cleanup for Missions and Quests
 
(Edited by Baugrems on Year 22 Day 105)
Posted by Clarr Solo on Year 22 Day 99 8:02

There will be approximately 2 hours of downtime on Year 22 D100 starting at CGT 18:00.
During this time all features of the game and the website will be completely unavailable.

We will be upgrading the database server software during this time.

Edit: Maintenance complete: Database server upgraded. There will be another short unplanned outage in the future after everything is confirmed stable for us to restart the server one more time.

 
(Edited by Clarr Solo on Year 22 Day 100)
Posted by Falcon on Year 22 Day 98 19:39

Congrats to Spree Razzix for winning the final round of Deathmatch! We hope you have a newfound sense of pride and accomplishment. As such, A new round has started. Vote to your heart's content!

And now a moment to look at the grudge matches ending this week:
 

  •  
  • 369 of you think Bounty Hunting needs to include Space Combat. We applaud your enthusiasm and instead point you towards Klug. I'm told if you're able to dock his ship, you win a prize? Someone please confirm.
  • 363 of you apparently hate all false sith lords, though I think Arthur is the most handsome of the three listed(Call me?)
  • The last grudge match seemed awfully divided. While I can appreciate the humor behind aborting hyper into a star(seriously, though... the chances of that are so slim it wouldn't ACTUALLY happen to anyone right...?), most of you would either sacrifice yourself for the greater good of the galaxy or go out in an epic lightsaber duel(how original).

 

This week, we have some spicy grudge matches for you! Thanks to everyone who submitted a grudge match! There were so many submissions, we couldn't list them all. Look for them in the coming weeks, and continue to submit your grudge match ideas if you have them!

  •  
  • We look forward to seeing how to implement Force Sensitivity, so long as your name isn't Virak.
  • Vote on your favorite JOx variant!
  • And of course, this rotation's grudge matches wouldn't be complete without asking your opinion on the helmet rule(I think I got about 10 variants of this grudge match)

 

As always, have fun with this week's deathmatch and grudge matches!

 
Posted by Baxter Snow on Year 22 Day 93 22:04

Bounty Hunters of the Galaxy, rejoice! The fine people responsible for the firmware on your tracking devices have pushed a galaxy-wide firmware update with some...erm, minor modifications. You might have to be more patient with your scans, but you should have a better idea of which direction to travel right off the bat. Rules page has been updated accordingly.

Update: There appears to be some concern about the new tracking mechanics. Some of this is likely due to changes in the rules page, which is meant to stand alone and not explictly compare to the old mechanics. Please take note of the following while using the new feature and providing feedback.

  • There is no randomness in the scanning result. The only factors are your skills, the target's skills, and the distance between you on a galactic scale.
  • Re-scanning in the same location will always provide the same result.
  • The target lock will always provide you with the highest level of detail i.e. system, planet, and surface location.
  • If your skills and the target's skills are equal, you will hit the 10%/75% thresholds at the following distances:
    • You will score under 10% from a distance of 94 or greater. You will only receive a bearing to the target. This bearing will always be correct.
    • You will score between 10% and 75% between a distance of 26 and 93. You will receive a bearing and range estimate to the target. They will always be correct.
    • You will score above 75% (solid lock) at a distance of 25 or fewer. You will receive the detailed target location. This will always be correct.
  • Regardless of your skill level, you will always have a solid target lock when in the same system as the target.

We appreciate your fervant feedback, especially if it is based on experience trying the feature at least once, and provides constructive and actionable recommendations.

Update 2: After an exhaustive review of player feedback and extensive discussions within the development team, the decision was made to remove the new "Scan Delay" feature and return to the "Cooldown" method. The base XP for contract completion was also increased slightly. Several values that were previously constants have been replaced with properties, allowing ASims to more easily perform minor tuning adjustments in the future. The new tracking methodology (direction-based "radar") will remain. The thresholds have been adjusted slightly to provide better range feedback once the hunter is in terminal guidance. The rules page is updated accordingly.

 
(Edited by Baxter Snow on Year 22 Day 96)