Tresario Star Kingdom
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  233 are Online

Year

27

Day

102

Time

09:02:45

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Involuntary vacation.
(Posted by Noctis on Year 27 Day 73)
Year 27 Day 73 Noctis banned player Zuk`Ha Ntaka providing the following reason: Failure to follow IC/OOC separation. Strike 2 - P...
[more]

Big manufacturing doesnt want you to know this one simple droid trick!
(Posted by Noctis on Year 27 Day 33)
Year 27 Day 33, 11:10 Noctis banned player Inquiz Warder providing the following reason: Multi Ban Year 27 Day 33, 11:10 Noctis ba...
[more]

Hissing cat noises
(Posted by Kodkod on Year 27 Day 25)
  Y27D25, 20:29 Kodkod banned player Malcolm Marrz Blaine providing the following reason: Harassment This player has received a s...
[more]

Community News

Miner? I hardly know'er!
(Posted by Falcon on Year 27 Day 89)
Falcon EDIT Y27D91: Turns out there was another back end tool I had to add the new ships to so that factions with the mining module...
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I'm a Sneaky Snake
(Posted by Falcon on Year 27 Day 86)
Gooooooooooooooooooooood day/night/evening/afternoon/morning/midnight/whatever!   I am happy to announce that the Unfinished Blue...
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Slight tweak to Maw Installation quest.
(Posted by Eli Descartes on Year 27 Day 68)
Life Support Console: Chance to spawn a hostile droid upon failure has been reduced from 33% to 20% Research Console: Chance to ...
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Technical News

Rock Your Pixels
(Posted by Kolomon Seph on Year 27 Day 96)
Greetings sentients! With the recent release of the new mining and prospecting ships comes an overhaul to most of the other Mining...
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Sync Report Y27D95
(Posted by Clarr Solo on Year 27 Day 95)
- Fix issue with facility construction abort page crash. - Fix issue with recycling not being blocked when recycler is disabled.
[more]

Rules Team Recruitment – Space and Ground Combat Focus
(Posted by Dex Sehrin on Year 27 Day 75)
The Rules Team is looking to bring on additional members to help refine and balance key combat systems. We are seeking: 2-3 mem...
[more]

Posted by Kolomon Seph on Year 27 Day 96 5:16

Greetings sentients!

With the recent release of the new mining and prospecting ships comes an overhaul to most of the other Mining feature related art, as well as some new ways to view large images of rocks thanks to Clarrs help which are coming soon. Currently you can view them via the NPC Market material listings in the meantime by clicking the small image just like any other.

 

All RM Types - New rules images, including large images where applicable

Y-8 Mining Vessel - New large and small rules images

SX-65 Groundhog - New large and small rules images

FK-7 Airspeeder - New large and small

 

Enjoy!

Kolo

 
Posted by Clarr Solo on Year 27 Day 95 20:02

- Fix issue with facility construction abort page crash.
- Fix issue with recycling not being blocked when recycler is disabled.

 
Posted by Falcon on Year 27 Day 89 18:01

Falcon EDIT Y27D91: Turns out there was another back end tool I had to add the new ships to so that factions with the mining module could, you know, actually produce these. I think I've fixed the issue, but if you have the mining module and still cannot produce these, then please let me know via DM or discord (#swc-help). Thanks for your patience and the heads up!

-----

I bet you guys thought I was gone again. WELL I'M NOT! And today, I bring you more gifts!

 

BEHOLD, THE AEA-500 ASTEROID PROSPECTOR:

 

BEHOLD, THE MINING BARQUE:

 

AND BEHOLD, THE CONTINENT-CLASS CRAWLER:

 

These bad boys can mine so many asteroids. If you or someone you know has been diagnosed with mesothelioma are a member of a Mining Faction, then you, too, can own one of these puppies(note: these are not actual puppies, but THIS IS).

 

Thanks to everyone involved in making sure these were squared away and ready to go. It's been a long time coming, but here we are!

 
(Edited by Falcon on Year 27 Day 91)

The Rules Team is looking to bring on additional members to help refine and balance key combat systems.

We are seeking:

  • 2-3 members focused on Space Combat, with primary emphasis on capital ships (assigning and balancing weapon arcs, shield arcs, and overall performance). The aim is to ensure balanced and meaningful roles for capital ships while keeping all ship classes viable and effective in their intended scenarios—from individual engagements to large fleet operations.
  • 1-2 members focused on expanded Ground Combat (infantry, vehicles, facilities, and their interactions in combined scenarios).

Significant experience in the Combine is an advantage but not required. What we need most is a strong understanding of the rules, higher-order thinking, and the ability to identify edge cases, potential abuse vectors, and the broader implications of changes across the game.

Team members will work closely with QA and the development team to get rules from the design stage through to testing phases.

Criticism is part of the process—from the player community, other teams, and internally. Thick skin is necessary; you shouldn't take criticism personally. The priority is game improvement, balance, and preventing exploits, not personal reactions.

This is a volunteer position. We aren't looking for any specific amount of hours put in, but we do expect consistent progress on assigned work. Contributors who do not contribute sufficiently are liable to be removed from the team.

Experience with spreadsheets is a significant plus (the team relies on them extensively), and basic programming skills for creating simulation tools are also advantageous, as they help speed up testing and balancing.

Applications are open now and will close in one week.

If interested, DM me here or message me on Discord (Dex). A short testing process will follow to evaluate your approach to rules analysis, edge-case identification, abuse potential, and game-wide impact considerations.

All ongoing work remains confidential unless it has been publicly announced or approval has been given to discuss it.

Let's keep combat balanced, strategic, and enjoyable for the entire community.

-Dex

EDIT: The application deadline, and the testing deadline are both now closed. In the coming days I will notify those who have been accepted that they are being added to the team. We recieved many well thought-out and well-written applications, and I'd like to thank everyone for the time and commitment that they have put in to apply.

 
(Edited by Dex Sehrin on Year 27 Day 90)
Posted by Falcon on Year 27 Day 86 21:42

Gooooooooooooooooooooood day/night/evening/afternoon/morning/midnight/whatever!

 

I am happy to announce that the Unfinished Blueprints Quest has been completed! The Mad Scientist aboard the research station has completed his research and patented his product, which took the Prototype Droid and turned it into the Basilisk War Droid.

Thank you to everyone who participated, we hope this quest was fun for you all! Thanks also to Jevon Lambright for the artwork for both the Prototype Droid and Basilisk Droid(Large image coming shortly), as well as everyone on the Quest Team who helped put this quest together and release it. Finally thanks to Platypus(RIP) for helping me stat this. The work on this quest and these droids started about 2 years ago, and it's nice to see it all come together. 

 

The Basilisk is now a Generic Datacard that your faction can buy for 2.5 DC Slots. Additionally, you have approximately 3 months to claim your Prototype Droid Datacard from the Mad Scientist, after which it will be unobtainable. EDIT: This also applies to obtaining Blueprints and bringing them to the Mad Scientist.

 

That's all for now!

 
Posted by Eli Descartes on Year 27 Day 68 6:21
  • Life Support Console: Chance to spawn a hostile droid upon failure has been reduced from 33% to 20%
  • Research Console: Chance to spawn a hostile droid upon failure has been reduced from 50% to 33%

This is to reflect the fact that the quest was implemented pre-droid armour, and that droids are now a tougher enemy than they were at the original release.

 

 

 
Posted by Kolomon Seph on Year 27 Day 66 6:15

Greetings sentients!

Just a reminder from your friendly neighborhood Custom Queue Team regarding custom submissions....

As stated in the custom art rules, AI of any sort is only allowed for NPC image submissions (as long as all other rules are met) due to the lack of images and/or live-action representation present for a lot of alien races. This includes using AI "recoloring" tools or websites either separate and standalone or natively built in to some products - notably Photoshop and other Adobe products. Its been quite a while since this rule was implemented, and the accompanying NPC accommodation made, and has been posted and enforced since. Its posted right above the section about Art Bans even. However, recently there has been an influx of clearly AI made images being submitted. Moving forward this rule will be more heavily enforced in the following way:

  • First time: Image denial and normal message. This counts retroactively and moving forward if you've already had a denial!
  • Second time: Image denial, message notifying of a 30 day submission ban. Submitter can request the ban be lifted after 30 days have passed directly with me via discord or darkness message.
  • Third time: Image denial, permanent submission ban message. 

Always with any image denial: if you feel the denial was incorrect, you need clarification, or you'd like help fixing the issue, then please reach out - theres plenty of times where errors are made and denials are reversed and I'm always happy to help clarify information or suggest fixes. I do suggest doing your homework prior to working on or submitting images and verify they are not AI generated - being unaware won't be a valid argument. It only takes a minute or two generally.

 If you have any issues with this specific SIMnews post just drop a darkness message to Noctis and tell him how you feel. 

Happy arting,

Kolo

 

 

 
Posted by Clarr Solo on Year 27 Day 57 0:59

There will be some upcoming database maintenance on Y27D60 19:00, should take about 30 minutes. Server will be intermittently unavailable during this time.

Edit: Postponed to tomorrow, Y27D60 due to some missing code changes.

 
(Edited by Clarr Solo on Year 27 Day 59)

Hopefully many of your will be aware that a whacky scientist is developing a new droid in the Black Hole of Quintas system, and with your help, has even managed to develop a working Prototype!

At this stage I would like to clarify this community quest and how it works. 

 

After completing the Abandoned Research Installation quest in The Maw, the player is given a set of Unfinished Blueprints. These blueprints are a small part of a larger design, and can be donated to the Scientist aboard the station in the Black Hole of Quitnas system, to generate Research Points. The amount of points gained toward the community goal is proportional to your average R&D skills, so higher R&D skills equal more points! At this stage enough points have been generated to release the Prototype Droid. Any character which donates blueprints is able to redeem a single-use DC for the Prototype Droid by speaking to the scientist in the Black Hole of Quintas system.. This DC will be redeemable for up to three months after the total arc has finished, and can be redeemd by any character which has participated at any point during the event.  Once enough points have been generated, this arc will conclude with a brand new generic datacard added to the pool. 

Once you have donated your blueprints, you will also have the option to donate credits toward the research effort. This option is available once per week, and the cost will increase each time. The amount of research points generated remains tied to your R&D skills. 

You can find some more information about the location of the quests here

 
(Edited by Eli Descartes on Year 27 Day 40)
Posted by Eli Descartes on Year 27 Day 8 13:20

EDIT: The race is now closed, winners are being verified, and results will be posted shortly, along with prize winnings! 

 

After having carefully reviewed the contestants' events, and verifying the integrity of the results, I am pleased to announce the winners!

  1. 1st place: Lorenzas Atticus - 7,214 Minutes
  2. 2nd Place: Rall Dack - 7,266 Minutes
  3. 3rd Place: Regulus Jagarnat - 7,299 Minutes
  4. 4th Place: Akeeg Viawei - 7,314 Minutes
  5. 5th Place: Jarneskeg Yrfeloran - 7,331 Minutes

The prize pool came to a total of: 1,620,000,000 credits, and as such, our top 5 winners will win the following amounts:

  1. 1st place (50%) = 810,000,000 credits
  2. 2nd place (25%) = 405,000,000 credits
  3. 3rd place (15%) = 243,000,000 credits
  4. 4th place (7%) = 113,400,000 credits
  5. 5th place (3%) = 48,600,000 credits

Thank you to everyone who participated! I hope you all had as much fun participating in this as we had watching you!

___________________________________________
Edit: I've been made aware of a bug which can result in the checkpoint event being sent prematurely within the same star system. We are looking into a fix, but in the mean time: If this happens to you, please continue on to the correct checkpoint sublight location before setting course for the next checkpoint. Cheaters will not be rewarded. Thank you to those who have come forward. 

 

Edit2: The leaderboard and prize pot and now viewable on the Datapad.

 

It's a Christmas disaster! Chiss Chingle has gone missing, and the winter helpers need your help to save Christmas!

The key to saving Christmas is going to be speed this year. So grab your fastest non-modified* ship (No A-Wings allowed either!) and head over to the Winter Colony Station in Tynnani if you're feeling lucky**. There are no other specific gear requirements.

The event will take approximately seven days from the point it is "accepted", depending on the speed of your ship. It must be completed before Christmas Day. Plan accordingly, and pay attention to what the helpers tell you!

 

*Modified ship refers to any ship with the modified flag, regardless of the actual modified stat.

**You will need 5 million credits, and the knowledge that you may not get it back. 

 

 
(Edited by Falcon on Year 27 Day 33)
Posted by Clarr Solo on Year 27 Day 32 17:50

Tractor beam functionality was separated from the Tractor Beam weapon, all entities with a hangar bay or docking bay can now use tractor beams (with a new clickable icon on the Cockpit screen).
- FI events have been updated.

 
Posted by Clarr Solo on Year 27 Day 25 4:43

Facility Income Sharding Change

For server performance reasons, facility income will now run grouped by Sector and will be spread out evenly across an hour period.
The income rules and calculations remain the same. This will apply to tomorrows income run.

Bugs

Fix NPC fitout drop error when trying to drop installed cybernetic.
Fix installed cybernetics taking up weight and volume.
Add rng rolls to cybernetic install/uninstall events.
Fix character faction membership caching to be more effective.
Optimize facility inventory export querying FI transactions too often.
Optimize default building inventory sort settings.
Fix Grant XP Admin tool unintentionally setting NPC/Creatures above their level cap.
Fix db partition tool crash when table missing.
Fix php 8 crash in asteroid mining code.
Fix php 8.5 inventory filter crash.
Fix php 8.5 WS auth crash.