Jawa Offworld Enterprises
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Year

27

Day

20

Time

02:25:26

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Its a Festivus tradition!
(Posted by Noctis on Year 27 Day 10)
Year 27 Day 10, 16:49 Noctis banned player Repok Spiuar providing the following reason: Multi Ban. Year 27 Day 10, 16:49 Noctis ba...
[more]

Nope, Chuck Testa.
(Posted by Kodkod on Year 26 Day 365)
Year 26 Day 365, 10:23 Kodkod banned player Lex Tara providing the following reason: Multi Ban   Year 26 Day 365, 10:23 Kodk...
[more]

Is there a decal for this?
(Posted by Noctis on Year 26 Day 350)
Year 26 Day 350, 7:09 Noctis banned player Jann Celtru providing the following reason: Multi Ban Year 26 Day 350, 7:09 Noctis bann...
[more]

Community News

Won't somebody think of the children?
(Posted by Eli Descartes on Year 27 Day 8)
Edit: I've been made aware of a bug which can result in the checkpoint event being sent prematurely within the same star system. We...
[more]

A sp00ky development
(Posted by Eli Descartes on Year 26 Day 337)
Final Update: You will no longer be able to accept any quest from Dr Bram Pyre. Any quests which have been accepted prior to the cu...
[more]

Goodbye, Old Friend. May the Force be with You.
(Posted by Falcon on Year 26 Day 352)
Greetings everyone, As you may have seen the GNS Flash News just now, a new System has just been found! Your SWC Teams have been h...
[more]

Technical News

Scheduled Downtime Y27D18
(Posted by Clarr Solo on Year 27 Day 15)
There will be about 30 minutes of downtime in 3 days time to perform some database maintenance. Downtime will occur at Y27 D18 19:0...
[more]

Escape Pods
(Posted by Falcon on Year 27 Day 12)
We are updating the way escape pods are used. Today, I will be updating escape pods to have 0 sensors and applying that to all esca...
[more]

Sync Report Y26D362
(Posted by Clarr Solo on Year 26 Day 362)
- Added the ability to slice doors without an item. Not using a lockbreaker has reduced success chance. - Strike quest opponents wi...
[more]

Posted by Clarr Solo on Year 27 Day 15 22:24

There will be about 30 minutes of downtime in 3 days time to perform some database maintenance. Downtime will occur at Y27 D18 19:00 CGT and last for up to 30 minutes.
Edit: Downtime is completed.

 
(Edited by Clarr Solo on Year 27 Day 18)
Posted by Eli Descartes on Year 27 Day 8 13:20

Edit: I've been made aware of a bug which can result in the checkpoint event being sent prematurely within the same star system. We are looking into a fix, but in the mean time: If this happens to you, please continue on to the correct checkpoint sublight location before setting course for the next checkpoint. Cheaters will not be rewarded. Thank you to those who have come forward. 

 

Edit2: The leaderboard and prize pot and now viewable on the Datapad.

 

It's a Christmas disaster! Chiss Chingle has gone missing, and the winter helpers need your help to save Christmas!

The key to saving Christmas is going to be speed this year. So grab your fastest non-modified* ship (No A-Wings allowed either!) and head over to the Winter Colony Station in Tynnani if you're feeling lucky**. There are no other specific gear requirements.

The event will take approximately seven days from the point it is "accepted", depending on the speed of your ship. It must be completed before Christmas Day. Plan accordingly, and pay attention to what the helpers tell you!

 

*Modified ship refers to any ship with the modified flag, regardless of the actual modified stat.

**You will need 5 million credits, and the knowledge that you may not get it back. 

 

 
(Edited by Eli Descartes on Year 27 Day 17)
Posted by Falcon on Year 27 Day 12 9:41

We are updating the way escape pods are used. Today, I will be updating escape pods to have 0 sensors and applying that to all escape pods currently in existence. Moving forward, we will likely modify them to be deleted when they are empty, but will provide advance notice when doing so, and when the mechanics for that are finalized.

 

Happy Y27!

 

Angry DM to Noctis // Support Link

 
Posted by Clarr Solo on Year 26 Day 362 19:54

- Added the ability to slice doors without an item. Not using a lockbreaker has reduced success chance.
- Strike quest opponents will be more aggressive.
- Sorted tags alphabetically on some inventory subpages.
- Fixed room decal apply tool floor picker bug.
- Fixed an issue with undocking leading to unexpected ship teleporting.
- Showdown coordinators can now set showdowns to occur in asteroid fields.
- Fixed an issue with WS privilege listing privilege checks.

 
Posted by Eli Descartes on Year 26 Day 337 6:06

Final Update: You will no longer be able to accept any quest from Dr Bram Pyre. Any quests which have been accepted prior to the cut off may be still completed as usual. Be aware that each quest will time out after two weeks from the point it was accepted. Thank you for participating and we hope you enjoyed this year's halloween event!

 

Hold on to your pumpkin spice lattes, because spooky season is upon us and something strange is afoot!

Intrepid pilots have reported sighting a peculiar and quite agitated Devaronian in the entrance rooms of Trading I and Trading II stations across the Galaxy. The reports suggest that he is a scientist of sorts, but it's not entirely clear why he's so upset - maybe you could figure it out?

Happy Halloween!

 

*With thanks to Clarr for doing like 90% of the work on this year's Halloween event!

 

Edit: If taking part in these quests, it would be wise to prepare for room combat. The quests will be active for the next 2 weeks!

Edit2: In approximately one week from now, you will no longer be able to accept any quest from Dr Bram Pyre. Any quests which have been accepted prior to the cut off may be still completed as usual. Be aware that each quest will time out after two weeks from the point it was accepted.

Edit3: Consider this your 24 hour warning. 

 
(Edited by Eli Descartes on Year 26 Day 355)

FALCON EDIT Y26 D353: The Herdship and Subjugator now accurately reflect the rules pages. 

------

FALCON EDIT Y26 D338: Passenger count for the Herdship has been slightly adjusted and is now 3,000. Passenger count for the Subjugator is now 5,000. I will postpone updating the stats for these 2 ships for 2 weeks so you can make necessary accomodations. 

------
Ship Balance: Mobility Update is here!.
This update brings a broad range of stat and balance updates primarily focused around ship mobility + some stat adjustments in other areas.
 

===Broader Stat Changes===

  • Dreadnaught-Class heavy Cruiser:  
    • Hyper: 1 → 3
    • Sublight: 10 → 20
    • Turbolasers: 10 → 0 
    • Turbolaser Batteries: 0 → 5 
    • Shields: 3,000 → 4,000
    • Hull: 3,800 → 5,000
       
  • Kandosii-Type Dreadnaught: 
    • Sublight: 20 → 30
    • Ion Batteries:  0  →  4
    • Quad Lasers: 0 → 2 
       
  • Quasar Fire-class Bulk Cruiser:
    • Weight Cap : 1,200 → 6,000T
    • Hyper: 3 → 5

 

  • Subjugator-Class Heavy Cruiser:
    • Passenger Count 83,350 → 1,000 5,000
       
  • Ithorian Herdship:
    • Passenger Count 50,000 → 1,000 3,000

       

===Mobility Updates===

  • Capitals
    • Acclamator-Class Assault Ship:
      • Hyper 1 → 2 
    • Colossal-Class Heavy Carrier:
      • Hyper 2 → 3
    • MC-80a Star Cruiser:
      • Hyper 1 → 2
    • Modular Taskforce CRuiser:
      • Hyper 2 → 3
         
  • Frigates
    • Ardent-Class:
      • Hyper 3 → 4
      • Sublight  50 → 60
    • Arquitens-class:
      • Hyper 3 → 5
      • Sublight 30 → 50
    • Belarus-Class Medium Carrier:
      • Hyper 3 → 4
    • Belarus-class Medium Cruiser:
      • Hyper 3 → 4
      • Sublight 20 → 40
    • C-9979 Landing Craft:
      • Hyper 2 → 3
      • Sublight 25 → 50
      • Sensors 1 → 4
    • Carrack/I-Class Light Cruiser:
      • Hyper 4 → 5
      • Sublight 20 → 50
    • Carrack/S-Class Light Cruiser:
      • Hyper 4 → 5
      • Sublight 20 → 50
    • Corona-Class Frigate:
      • Hyper 3 → 4
    • EF65 Meridian-Class Frigate:
      • Hyper 4 → 5
    • EF76 Nebulon-B Medical Frigate:
      • Hyper 2 → 5
      • Sublight 20 → 50
      • Length 600 → 300m
      • Volume Capacity 10,000 → 42,000
    • Guardian-Class Medium Cruiser:
      • Hyper 3 → 4
      • Sublight  20 → 40
    • Hammerhead-class Cruiser:
      • Hyper 2 → 5
      • Sublight 30 → 50
    • Kaloth-Class Battlecruiser:
      • Hyper 2 → 4
      • Sublight 20 → 40
    • Lancer-Class Frigate:
      • Hyper 1 → 4
      • Sublight 10 → 50
      • Weight 841,000 → 840,000T
    • Namana-Class Light Cruiser:
      • Hyper 3 → 4
      • Sublight 30 → 50
    • Neutron Star-class Bulk Cruiser:
      • Hyper 2 → 4
      • Sublight 10 → 30
    • Nova-Class Battlecruiser:
      • Hyper 4 → 5
      • Sublight 30 → 40
    • Pelta-class Frigate:
      • Hyper 3 → 4
      • Sublight 30 → 50
    • Sabaoth Destroyer:
      • Hyper 3 → 4
      • Sublight 30 → 40
    • Star Galleon-Class Frigate:
      • Hyper 2 → 4
      • Sublight 10 → 50
      • Sensors 1 → 4
      • Weight 85,832 → 100,000T
    • Ton-Falk-Class Escort Carrier:
      • Hyper 3 → 4
      • Sublight 40 → 50
         
  • Corvettes
    • Adz-class Patrol Destroyer:
      • Hyper 3 → 5
      • Weight 219,996 → 220,000T
    • Bayonet-class Light Cruiser:
      • Sublight 20 → 50
    • Braha'tok-class Gunship:
      • Hyper 2 → 5
    • Consular-class Cruiser:
      • Hyper 2 → 6
      • Sublight 55 → 65
      • Weight 3,358 → 4,000T
      • Volume 23,358 → 25,500m³
    • CR-90 Corvette:
      • Hyper 2 → 5
    • CR-90 Assassin-class Corvette:
      • Hyper 2 → 5
    • Crusader-class Corvette:
      • Hyper 4 → 5
      • Volume 154,271 → 175,000m³
    • Defender-class Light Corvette:
      • Hyper 5 → 6
    • Discril-class Attack Cruiser:
      • Hyper 4 →5
      • Sublight 40 → 65
    • DP-20a Gunship:
      • Hyper 2 → 6
      • Sublight 50 → 70
    • DP-20b Gunship:
      • Hyper 2 → 5
      • Sublight 50 → 60
    • DP-20c Gunship:
      • Hyper 2 → 5
    • Fairwind-class Gunship:
      • Hyper 3 → 4
      • Sublight 30 → 60
    • Foray-class Blockade Runner:
      • Hyper 2 → 5
      • Sublight 55 → 70
    • Gozanti-class Cruiser:
      • Hyper 3 → 6
      • Sublight 40 → 55
      • Weight 4,281 → 4,500T
      • Volume 36,775 → 45,000m³
    • IPV-1 System Patrol Craft:
      • Sublight 60 → 75
    • KR-4B Luxury Star Cruiser:
      • Hyper 2 → 4
    • Marauder-class Corvette:
      • Hyper 1 → 5
      • Sublight 40 → 60
      • Weight 18,000 → 20,000T
    • MC-30b Corvette:
      • Hyper 4 → 5
      • Sublight 40 → 60
      • Weight 13,962 → 15,000T
    • PB-950 Patrol Boat:
      • Hyper 3 → 5
      • Sublight 30 → 50
      • Weight 10,501 → 11,000T
    • Pirate Interceptor Frigate:
      • Hyper 3 → 5
    • Raider-class Missile Corvette:
      • Hyper 3 → 5
      • Sublight 50 → 70
      • Weight 15,704 → 16,000T
      • Volume 155,299 → 168,000m³
    • Sphyrna-class Corvette:
      • Hyper 4 → 5
      • Sublight 40 → 60
      • Shields 1,099 → 1,100
      • Volume 102,000 →,125,000m³
    • YV-666 Light Freighter:
      • Hyper 4 → 6
      • Sublight 40 → 60
         
  • Fighers/Bombers
    • A/SF-01 B-wing Starfighter:
      • Sublight 40 → 50
      • Weight 91 → 100T
      • Volume 912 → 950m³
    • Alpha-class Xg-1 Star Wing:
      • Sublight 40 → 50
      • Volume 740 → 745m³
    • BTL-S3 Y-wing Starfighter:
      • Sublight 50→ 55
      • Volume 743 → 745m³
    • Hetrinar Assault Bomber:
      • Sublight 45 → 60
    • I-Beam:
      • Sublight 50 → 65
    • N-1 Starfighter:
      • Sublight 40 → 50
    • Razor-class Starfighter:
      • Maneuver 5 → 5.25
    • Scarab-Class Droid Starfighter:
      • Sublight 40 → 70
    • Toscan 8-Q Starfighter:
      • Hyper 3 → 4
      • Sublight 40 → 55
    • X-Ceptor Ugly:
      • Sublight 35 → 50
    • Y-Tie Ugly:
      • Sublight 35 → 50
    • Z-95 Headhunter:
      • Sublight 50 → 75
         
  • Gunboats 
    • Atlas-class Troop Transport Shuttle:
      • Sublight 50 → 60
      • Weight 386 → 400T
      • Volume 2,939 → 2,950m³
    • D5-Mantis Patrol Craft:
      • Sublight 40 → 65
      • Shields 178 → 179
    • DX-9 Dropship:
      • Hyper 3 → 4
      • Sublight 30 → 55
      • Shields 148 → 152
      • Weight 442 → 450T
      • Volume 2,608 → 2,800m³
    • Firespray-class Interceptor:
      • Sublight 40 → 60
      • Shields 103 → 107
      • Weight 643 → 650T
    • Gamma Assault Shuttle:
      • Hyper 1 → 5
      • Sublight 50 → 65
      • Shields 263 → 264
      • Weight 1,189 → 1,200T
      • Volume 14,301 → 15,850m³
    • GAT-12h Skipray Blastboat:
      • Hyper 4 → 6
      • Sublight 60 → 70
    • JumpMaster 5000:
      • Hyper 4 → 5
    • Kom'rk-class Transport:
      • Hyper 3 → 5
      • Sublight 40 → 55
      • Shields 129 → 137
      • Weight 433 → 450T
      • Volume 2,429 → 2,450m³
    • Muurian Transport:
      • Hyper 4 → 5
    • Pelagia Duplex Command Assault Gunship:
      • Hyper 3 → 4
      • Weight 387 → 400
    • Zeta-Class Long Range Shuttle:
      • Hyper 2 →5
      • Sublight 50 → 60
      • Shields 214 → 218
      • Volume 2,947 → 3,300

 

The rules pages for each of these ships is live, and the individual stats for your ships should update by tomorrow. Please feel free to thank Redjon Mirrabel, Dex Sehrin and Thrall Lothbrok for these wonderful changes. As a reminder, we are constantly watching combat and how it plays out. We are still taking feedback about entity stats (mainly ships) and are working on Capital Ships and above for an overall balance pass prior to being enabled for combat. 

 

Support Ticket Link

 
(Edited by Falcon on Year 26 Day 353)
Posted by Falcon on Year 26 Day 352 22:03

Greetings everyone,

As you may have seen the GNS Flash News just now, a new System has just been found! Your SWC Teams have been hard at work these past 2 weeks crafting a special memorial for our fallen players. We would like to present for you, the following additions:

  • New System: Makem
  • New Planet: Makem Te
  • New City: Thousand Thousand
    • Inspiration reference: (LINK)
  • New City: Tract of Makem Te (MAIN FACILITY) -- located at (9, 8)
    • There are Tracts fom (9, 5) to (12, 11) on the planet. However, for now, only the main facility is in use. The rest of the Tracts are visible, however the Swokes Swokes ask that all visitors remain at the main facility at this time.
  • New 20x20 Facility: Tract of Makem Te
  • New Item(Trophy): Memorial
    • The intent behind this is to be used by SWC Administration in the same room as a character who is moved inside the Tract and will note the date they joined SWC as well as their final login date. Players are encouraged to make their own memorials as custom items and leave them at the character's final resting place, should they so choose. 

 

In Legends, the Tract of Makem Te was where members of the Swokes Swokes race were buried when they died. The tract was vast and covered an enormous portion of the planet's surface. In our community, we are using it to honor our members who have passed away OOC and are no longer with us. 
Inside the Tract's entrance, you will find an NPC named Sepul Sepul Kurr. He is available to give you information about the Tract, the members inside the Tract, and to help you arrange funeral services for yourself(via a very generous donation) or for others. You may use Sepul Sepul Kurr to notify the Administration of a death in this way, and it will send a DM directly to us. 

 

I'd like to give a huge shoutout to the following individuals who expedited this process:

  • Kolomon Seph: Art
  • Wynk Waawat: Sepul Sepul Kurr Script
  • Raptor Cardel: Descriptions
  • Clarr Solo: Initial Idea

Through their quick work, we were able to knock this out in just about a week.

Finally, we'd like to issue a call-out to the SWC community at large: If you know someone who has passed away OOC and would like their character moved to the Tract, please contact me directly to arrange movement to their own room. (Please don't spam this DM like you normally would, I'd like to filter the noise on this one)

That's all for this announcement. Thanks for tuning in. (SUPPORT LINK)

 
Posted by Clarr Solo on Year 26 Day 349 16:12

- Everyone's favourite Jawa T`uk now has Medium Strike Quests available. They are unlocked after completing his Easy Strike Quests 5 times.
- Improvements to the process for applying Custom Room Decals (CP Exchange -> Apply Custom Room Decal). You can now rotate (some) decals and in general it now requires less clicking.
- Equipment screen now shows item cargo containers with corner overlay.
- Fix missing quest crash.

 
(Edited by Clarr Solo on Year 26 Day 349)
Posted by Clarr Solo on Year 26 Day 337 5:55

- Factions can only change their name once per day.
- Subfactions can now pay salaries.
- Fixed an issue with invalid discord notifications being sent.
- Fixed an issue where droids would not show their capture immunity icon.
- Optimized parties/combat checks for scanner screen.

 
Posted by Falcon on Year 26 Day 335 21:09

As part of an update to ship mobility stats(yes that includes your slow frigates), we're in the process of updating ship stats. The process is slightly longer than we expected it to be, so It'll probably be finished tomorrow. For now, explore the rules pages as you wish, pay no attention to the fact that some of your ships state they're modded, and expect a full rundown tomorrow.

And before many of you get too worried, the vast majority of the changes are increasing hyper and/or sublight speed for ships. 

 

EDIT: Sorry folks, I got hit with some OOC stuff today and the stat revision is not gonna make the cut today.

 
Posted by Falcon on Year 26 Day 329 16:44

Right, First and foremost I just want to thank everyone for their continued feedback. I would like to remind everyone that my previous Sim News announcement about Permadeath and Global Combat was not intended as a message that "we're moving forward with these features so screw you all", or that we're just gonna yeet these features into existence. The purpose of the announcement was also not to relay a completely laid out plan. Rather, the point of my announcement was to help give some relief from features that may be or have been released suddenly and with limited reminders/warning. Global Combat and Permadeath (in whatever form it ends up being) are not small features. They are major features with subfeatures that have sub-sub-features. We as an Administration, Dev Team, and the rest of us working on this game in some sort of capacity owe it to you, the players who stay here with us, to give you an idea of where things are headed, and that's what I was trying to do with the announcement. 

Now, I've read every single post in the Forum Thread designated to this discussion, and there's been some excellent feedback. Based on the feedback we've seen, know that some of this next part may be vague (and that's intentional while we work out the specifics), but the key points that I've taken away from this forum so far are that:

- Safe Zones of some sort are absolutely necessary, and as such will likely be implemented using Quest/Darkness controlled planets and/or systems. 

- Many of you are scared of dying in your sleep/on vacation/at work, etc. so I want to reassure you all that I do not intend to release global combat in a condition where this is possible without preventive measures. Telling you all "just hide, gosh" is out of touch, and unwarranted(and particularly crass, and.. wait this isn't the copypasta..). We will introduce mechanics to prevent you (in some way) from being attacked when you're not ready. I don't know specifically what will be implemented yet, but we've gotten some great ideas and are toying with a few of them to see what's best.

Many of you are worried about losing your things, and to that I don't have much to say except that while we will try to preserve assets with genuine historic SWC value, most of the entities in the game are expendable and not of historic value. What good does having 1,387 ships do you if you are not (and litereally cannot) use them? Why amass a fleet if you have no intention of keeping your hoard/territory safe? I understand that's a semi-hot take and not everyone will (or has to) agree with me on this, but the majority of this Administration believes that owning assets and not doing anything with them is not entirely in line with the intended spirit of this game. That being said, we are exploring ways to save SOME (not all) of your assets/credits upon death, likely in tandem with cloning.

Many of you are interested in the technology of clones. I wil be the first to admit, the last time we discussed the proposition, I was inherently against it. I thought it served no purpose in this game and would just be abused. However, we are exploring ways to implement it (properly and at a level that everyone can achieve while retaining some amount of risk).

 

I think I had more to say, but that's it for now. Thank you all for your patience, understanding, and feedback. PLEASE keep the feedback coming. It's exceptional to hear from so many of you, and many of you have decent enough ideas for consideration. 

 

Big birb out.

 
Posted by Falcon on Year 26 Day 327 22:19

Rules changes:
- Movement 2.2/Sun & Black Hole Damage rules were updated to reflect bombers being destroyed when sunning or black holing
- Spying & Sabotage rules now include a blurb about capture with regards to PVP zones
- Ship Capture rules now references both ELBs and Computer Spikes
- Locks and Keys rules now mention computer spikes
- Bounty Hunting rules now replace mentions of "Paramilitary factions" with "factions with the paramilitary faction module"
- Creature HP rules now indicate creature HP is rounded, per SWC code
- Custom Image rules now indicate cybernetics may have custom images applied after installation
- Space Combat rules now indicate that bandits use reinforced doors, not blast doors
- Combine Points rules got a facelift and go into more detail about what you can spend CPs on
- NPC rules better describe how skill points are generated/allocated, and the characteristics section was relocated to a more appropriate area
- Subfaction rules have been updated to no longer reflect that only SWC Admins may create subfactions.
- Life and Death rules now indicate that a player inside the tutorial system may not drop their character
- Missions and Quests 2.3/Restricted Quests rules have an Action column to match other sections and reduce confusion
- Movement 4.1/Ground Movement Calculations rules have been changed so that the maximum ship speed no longer refers to itself as vehicles
- Rooms rules now indicate that storage rooms may be used to house ship parts for field repairs
- Bait Usage description now more accurately clarifies how bait is used
- Warlord Heavy Cruiser description had a minor typo correction

Bugfixes:
- Fixed an issue with poisoned weapons being duplicated during combat.
- Fixed an issue with force rage application being duplicated during combat.
- Fixed an issue with the new salvage class ships not having wreck images.
- Made the tactics selector use pointer cursor.

 
(Edited by Falcon on Year 26 Day 328)