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Y24 D304 Edit: there's only a couple of days remaining to submit applications. If you're interested, make sure they're in by the deadline!
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Salutations,
It's about that time of year again... The air is getting crisper, Falcon is taking his annual birdbath, the leaves are turning colors and your local Admin team is potentially looking for another member to join the team as an Assistant SimMaster (Asim). As we gather here together, let us take a brief moment of silence for the Grudge Matches that have not been updated in what seems like a millenia.
If you are interested, here are the rules:
- Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an Asim.
- Asims have no In-Character (IC) activity related to their suspended character while working for the administration.
- Asims will have a defined period of service of six months after which a new group of Asims will be hired. There is no limit on the number of terms if reselected.
- Compensation in the form of Combine Points will be provided for Asims who remain active and effective throughout their service period.
- Asims are required to use Discord and must be active in staff channels, as that is how the majority of decisions are made.
- Asim duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There may be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.
Applications should be submitted via Darkness Message to both Arjuna and Falcon. Please answer the following questions in your application.
SWC-specific questions:
- What is your Combine handle?
- How long have you played SWC?
- What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
- Why do you want to become an Asim and what would you contribute?
- Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
- Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
- If someone wrote a biography about your character what would the Title be? What is the best chapter?
Real-life questions:
- Where do you live?
- How old are you?
- What is your occupation?
- How much time are you potentially available to volunteer per week on improving SWC?
- Have you performed administrative duties in the past or organized groups/events?
- If you were a vegetable, what would you be?
- Imagine for a moment you are on the team. A player is insistantly messaging you demanding that Tusken Raiders should be added as a playable race to the game. The galaxy director has deemed Tusken Raiders to be unacceptable and vowed never to allow them ever, no matter what. How do you handle this situation?
If you are not interested
and are still reading this post feel free to send seasons greetings to Noctis.
Asim Applications will close around Y24 D308
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(Edited by Falcon on Year 24 Day 304) | |
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Greetings sentients!
Just a few art updates for you all...
Enjoy!
~Kolo
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(Edited by Kolomon Seph on Year 24 Day 302) | |
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Hello everyone! Everything in combine has been running well and things are really just too quiet. Allow me to disrupt this with the announcement of another tournament!
With the obligatory memes out of the way, here's the stuff you all want:
WHEN: October 27th-29th (Day 335-337), between the hours of 00:00 - 09:00 combine time. We run all combine night long for extra spookiness.
WHAT: Shoot things in space until they are dead. Win prizes. Maybe even dethrone the two time Jawa champs.
WHO: You. Your friends. Your spaceships. Your friends in their spaceships. All admin provided spaceships, of course.
WHERE: Wherever you are. You will be teleported to the location by one of the event coordinators. Just remember to drop all your gear. All of it. And be free of cooldown timers and out of any squads.
WHY: It's fun!
Also, check out this new prize list:
1st:
1 x Shield Ship
1 x Eclipse Sail Barge
6 x A-24 Sleuth DC
2nd:
1 x CR-20 Troop Carrier
1 x Xanadu-class Superyacht
1 x Empress-class Super Freighter
50m Credits
3rd:
1 x Tri-Mark
1 x Gozanti
1 x ETA-class Shuttle
25m Credits
4th:
1 x Crescent-X9
1 x Class VI Bulk Freighter
1 x Jailspeeder
10m Credits
Knockout Participants:
1 x ETA-5
1 x BARC Speeder
1 x 720 Freighter
5m Credits
Everyone:
1 x CK-6 Swoop Bike DC
1 x T3 Utility Droid DC
1 x VCX-Series Auxiliary Fighter DC
There's also a cool spooky surprise this time around. Not prize related, so don't even try it.
Other things:
Sign up sheet - this closes on 10/13 or D321
Rules (may change before tournament. I will update sim news if it does. You will deal with the blue flash!)
Make sure to join the exhibition discord if you have any questions. Or just to tag Chupacabra since he's a jerk.
Be sure to thank Noctis for designing all of this for me. He pretty much runs anything good in combine now.
The bracket that everyone will be slamming F5 on when the tournament is underway!
The schedule
And yes there will be the unlimited vong round at the end that lasts until I get bored. XP will be on the whole time for the tournament. If I manage to forget the XP then you may relentlessly ping me on discord until I unforget.
Update - oh lawd the pings telling me I need to include a sign up close date... so many... its spooky!
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(Edited by Chupacabra on Year 24 Day 290) | |
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Cybernetics Changes
- Cybernetics can now be installed on NPCs
- All cybernetic operations are now initiated by the Doctor
- Payment for all operations now comes from the Doctor's faction
- Critical installation failures on NPCs will result in the NPC's death (normal failures can still happen without death)
- Lost Souls will now carry over any installed cybernetics from the Character (not retroactive)
Room Map Changes
- Room maps can now have rooms of different sizes.
Other changes
- New Inventory Action added "Makeover To Subfactions", which is a generic tool to mass transfer entities between parent and subfactions using inventory filters.
- New Faction Privileges Added. Previously all these abilities were restricted to leader/2IC only:
- "Change Faction Profile": Grants change faction profile and assign recruitment liason abilities.
- "Rename Faction": Grants ability to rename the faction.
- "Faction Custom Images": Grants ability to submit faction custom images, and faction related galaxy images.
- "Create Subfactions": Grants ability to create subfactions.
- "Manage Subfaction Members": Grants access to the parent faction "Add Members to Subfaction" page.
- "Subfaction Full Privileges": Grants all privileges in all subfactions.
- (If you are faction leader and missing these privileges; visit the privileges page).
- Fixed launch garrison privilege issue when checking against faction commander.
- Fixed an issue with AJAX requests where empty arrays would be discarded.
- WS: Subfaction related fixes.
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Force Mind Control
A new light side force power has been added: Mind Control.
Mind control is an activated power that can confuse enemies.
Confusion is a hidden status that will cause affected targets to be ineffective in combat.
Mind control only works on targets at the same location (0 range).
Other changes
- With this sync we've enabled a server security feature called CSP blocking on all requests. This increases our protection against injection attacks involving XSS.
- Fix some issues with subfaction leadership when joining/leaving.
- Fix issues with subfactions not showing up in Advisory Panels UI. (Edit: probably still broken)
- Improve faction status screen to show when the leadership role of a subfaction is inherited from a parent faction.
- Some faction screens have been updated to include more context on what faction they are operating on.
- Fix issue with facility construction UI when constructing for/in a subfaction.
- Fixed issue where GNS was posted and fees charged for subfaction leadership change. Subfaction leadership change is free and no GNS is posted.
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(Edited by Clarr Solo on Year 24 Day 260) | |
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- Improvements for the credits transfer, transaction logs and event screens for subfactions.
- Subfactions now have an option to hide external ownership of assets behind parent faction.
- Fix bug with sensor range granted by items (e.g. Sensor beacon) not working in some situations.
- Refactor IFF code, it fixes some issues such as sensor sharing icons showing up when not actually sensor sharing, invisible tutorial npcs, some issues with IFF in subfactions.
- Refactor planet/system/sector government calculation code.
- Update some recycling events to include a link to where the recycling is occurring.
- WS Endpoint /send_credits/ removed. (Previously marked as deprecated).
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- Fix issue with new Open To functionality not generating inventory events.
- Fixed lockbreaking and hacking sentry droid detection issue.
- LISP: Updated concat function so it works with recursive lists.
Hotfix / More Changes on Y24 D247:
- The Tutorial now allows new players to teleport to Faction HQ systems, and Race Homeworlds (in addition to the existing list of starting locations).
- New inventory action added: Export IDs.
- Fix generic datacard page crash.
- Fix datacard assignment double submission causing assigned datacards to sometimes be cleared (separate issue unrelated to issue above)
- Fix second in command page not working on subfaction.
- Fix issue where personal/faction inventory switcher would stop working after code refreshes the menu.
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(Edited by Clarr Solo on Year 24 Day 247) | |
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A few players have asked me to post a SIM news when new art is added or updated. Who am I if not a Jawa of the people? Here you go!
New rules images just synced for:
- Mammoth-class Heavy Hauler
- Y-8 Mining Vessel, including unique cockpit
- Jumpmaster 5000
- S40K Phoenix Hawk-class Light Pinnace
Enjoy!
Kolo
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(Edited by Kolomon Seph on Year 24 Day 246) | |
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A faction management feature called "Subfactions" has been released to a select number of core factions.
The purpose of this feature is to shard large faction inventories. Smaller faction inventories will make existing tools more manageable for players.
Full technical details about subfactions are listed in the rules page.
A subfaction will share the name of its parent faction, example:
- "Galactic Empire" is a parent faction
- "Galactic Empire: ISB" is a subfaction of "Galactic Empire".
Subfaction information is are always public, and is listed on the public faction information pages.
The restrictions for subfactions are covered in detail on the rules page but basically:
- Subfactions have a separate inventory, and separate credits balance.
- Subfactions cannot hold territory, they delegate territory control to their parent faction.
- Subfactions share the same type as the parent faction, and inherit any innate functionality based on that type.
- Subfactions do not have restricted or generic datacards, only the parent faction holds these.
Members of subfactions have a primary faction, which can be swapped at any time (via swapper on the right hand menu).
The primary faction can be swapped at any time to interact with any SWC functionality that has not been updated for subfactions.
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- When Merchant NPCs die, the Vendor store configuration can now be readded to another new Merchant.
- Added the ability to "Open to All Except Enemies" which will allow crewlist access to all except those who are marked as enemies on the owner IFF list.
- Fixed an issue with pilot auto assign from cockpit. Reworded the error message.
- Fixed an issue where inventory select all and select by tag wouldn't work properly.
- Fixed an issue with bounty hunting where hostile creature AI would crash if they get the killing blow on a BH rescue target within a character's party.
- Customs can now be shared with multiple recipients (separated by semicolon).
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Year 24 Day 235, 8:15
Chupacabra banned player Gar Bryne providing the following reason: Illegally automating many actions, including but not limited to:
-hacking
-force training
-winterfest (yes, really)
This ban is permanent.
Also, Falcon is doing the next ban since he is a mean bird making me do all the bans. :(
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- There are a large amount of changes to frontend javascript, including updating libraries we depend on.
You may receive some new error messages on pages with older code.
If you do see any new red error messages about Javascript code, please report it on the bug base with the URL of the page, and a screenshot of the page.
- Fix issue where you can board a ship in the time between starting combat and combat being resolved.
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Greetings sentients!
Just a few art updates for you all...
Enjoy!
~Kolo
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(Edited by Kolomon Seph on Year 24 Day 302) | |
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Cybernetics Changes
- Cybernetics can now be installed on NPCs
- All cybernetic operations are now initiated by the Doctor
- Payment for all operations now comes from the Doctor's faction
- Critical installation failures on NPCs will result in the NPC's death (normal failures can still happen without death)
- Lost Souls will now carry over any installed cybernetics from the Character (not retroactive)
Room Map Changes
- Room maps can now have rooms of different sizes.
Other changes
- New Inventory Action added "Makeover To Subfactions", which is a generic tool to mass transfer entities between parent and subfactions using inventory filters.
- New Faction Privileges Added. Previously all these abilities were restricted to leader/2IC only:
- "Change Faction Profile": Grants change faction profile and assign recruitment liason abilities.
- "Rename Faction": Grants ability to rename the faction.
- "Faction Custom Images": Grants ability to submit faction custom images, and faction related galaxy images.
- "Create Subfactions": Grants ability to create subfactions.
- "Manage Subfaction Members": Grants access to the parent faction "Add Members to Subfaction" page.
- "Subfaction Full Privileges": Grants all privileges in all subfactions.
- (If you are faction leader and missing these privileges; visit the privileges page).
- Fixed launch garrison privilege issue when checking against faction commander.
- Fixed an issue with AJAX requests where empty arrays would be discarded.
- WS: Subfaction related fixes.
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Force Mind Control
A new light side force power has been added: Mind Control.
Mind control is an activated power that can confuse enemies.
Confusion is a hidden status that will cause affected targets to be ineffective in combat.
Mind control only works on targets at the same location (0 range).
Other changes
- With this sync we've enabled a server security feature called CSP blocking on all requests. This increases our protection against injection attacks involving XSS.
- Fix some issues with subfaction leadership when joining/leaving.
- Fix issues with subfactions not showing up in Advisory Panels UI. (Edit: probably still broken)
- Improve faction status screen to show when the leadership role of a subfaction is inherited from a parent faction.
- Some faction screens have been updated to include more context on what faction they are operating on.
- Fix issue with facility construction UI when constructing for/in a subfaction.
- Fixed issue where GNS was posted and fees charged for subfaction leadership change. Subfaction leadership change is free and no GNS is posted.
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(Edited by Clarr Solo on Year 24 Day 260) | |
|
- Improvements for the credits transfer, transaction logs and event screens for subfactions.
- Subfactions now have an option to hide external ownership of assets behind parent faction.
- Fix bug with sensor range granted by items (e.g. Sensor beacon) not working in some situations.
- Refactor IFF code, it fixes some issues such as sensor sharing icons showing up when not actually sensor sharing, invisible tutorial npcs, some issues with IFF in subfactions.
- Refactor planet/system/sector government calculation code.
- Update some recycling events to include a link to where the recycling is occurring.
- WS Endpoint /send_credits/ removed. (Previously marked as deprecated).
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|
- Fix issue with new Open To functionality not generating inventory events.
- Fixed lockbreaking and hacking sentry droid detection issue.
- LISP: Updated concat function so it works with recursive lists.
Hotfix / More Changes on Y24 D247:
- The Tutorial now allows new players to teleport to Faction HQ systems, and Race Homeworlds (in addition to the existing list of starting locations).
- New inventory action added: Export IDs.
- Fix generic datacard page crash.
- Fix datacard assignment double submission causing assigned datacards to sometimes be cleared (separate issue unrelated to issue above)
- Fix second in command page not working on subfaction.
- Fix issue where personal/faction inventory switcher would stop working after code refreshes the menu.
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(Edited by Clarr Solo on Year 24 Day 247) | |
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A few players have asked me to post a SIM news when new art is added or updated. Who am I if not a Jawa of the people? Here you go!
New rules images just synced for:
- Mammoth-class Heavy Hauler
- Y-8 Mining Vessel, including unique cockpit
- Jumpmaster 5000
- S40K Phoenix Hawk-class Light Pinnace
Enjoy!
Kolo
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(Edited by Kolomon Seph on Year 24 Day 246) | |
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A faction management feature called "Subfactions" has been released to a select number of core factions.
The purpose of this feature is to shard large faction inventories. Smaller faction inventories will make existing tools more manageable for players.
Full technical details about subfactions are listed in the rules page.
A subfaction will share the name of its parent faction, example:
- "Galactic Empire" is a parent faction
- "Galactic Empire: ISB" is a subfaction of "Galactic Empire".
Subfaction information is are always public, and is listed on the public faction information pages.
The restrictions for subfactions are covered in detail on the rules page but basically:
- Subfactions have a separate inventory, and separate credits balance.
- Subfactions cannot hold territory, they delegate territory control to their parent faction.
- Subfactions share the same type as the parent faction, and inherit any innate functionality based on that type.
- Subfactions do not have restricted or generic datacards, only the parent faction holds these.
Members of subfactions have a primary faction, which can be swapped at any time (via swapper on the right hand menu).
The primary faction can be swapped at any time to interact with any SWC functionality that has not been updated for subfactions.
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- When Merchant NPCs die, the Vendor store configuration can now be readded to another new Merchant.
- Added the ability to "Open to All Except Enemies" which will allow crewlist access to all except those who are marked as enemies on the owner IFF list.
- Fixed an issue with pilot auto assign from cockpit. Reworded the error message.
- Fixed an issue where inventory select all and select by tag wouldn't work properly.
- Fixed an issue with bounty hunting where hostile creature AI would crash if they get the killing blow on a BH rescue target within a character's party.
- Customs can now be shared with multiple recipients (separated by semicolon).
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|
- There are a large amount of changes to frontend javascript, including updating libraries we depend on.
You may receive some new error messages on pages with older code.
If you do see any new red error messages about Javascript code, please report it on the bug base with the URL of the page, and a screenshot of the page.
- Fix issue where you can board a ship in the time between starting combat and combat being resolved.
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The following have seen script overhauls that include functions as well as interactions:
Items:
Bounty Puck
NPCs:
Worker
Boat Pilot
Capital Ship Pilot
Potential Mayor
Cleric
Droids:
G2
4S0S
2-1B
Chroon-Tan B-Machine
DD-13 Medical Assistant
FX-7
MD Medical Specialist
Republic Medical Droid
Creature:
Howlrunner
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As is tradition specifics are omitted on purpose, so if you want to know more please go out and explore these options. There are some very real functions hidden in these gems, explore and have fun!
Edit: Greeter script has been updated as well!
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(Edited by Akasha Ru Tauk on Year 24 Day 229) | |
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- There's a new tool to automatically place "Unplaced" assets without requiring a support ticket. Click the link in the inventory to access it. (Note this does not apply to the tutorial ships. Finish the tutorial to place them.)
- Creatures CP exchange extended to Zoo Stations.
D214 Hotfix:
- Fixes custom image file fields missing issue
- Fixes construction material selector not updating amounts issue
- Fixes WS client showing on unrelated events issue.
- Fixes remove generic datacard privilege check issue.
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(Edited by Clarr Solo on Year 24 Day 214) | |
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Someone let the Research nerds out again and this time they've boarded all of your Prometheus-class Star Crafts. We managed to trap them in the cockpit, but they're refusing to leave, so for now if you have hyperlane data, feel free to chat with them there, where they'll happily process the data for you. In the meantime, we've found replacements for those who abandoned their usual posts.
(TL;DR - Hyperlane Researchers have been added to the Prometheus and can be found in the cockpit as well as anywhere else you'd normally find them.)
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Y24 D280 Edit:
1 Year 24 Day 280, 21:26 Falcon banned player Xanthic Xenial providing the following reason: Multi Ban - Another Gerauk Culan/Rush Malo remake
I'm delaying deathmatch results another year because of this HEINOUS ATROCITY.
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1 Year 24 Day 127, 15:43 Falcon banned player Rush Malo providing the following reason: Harassment - Permanent Ban
Rush Malo was banned for harassing at least one individual via Facebook Messenger and email. The individual who brought it to my attention had blocked them via SWC and discord. Folks, if someone blocks you and tells you not to contact them, it's breaking the rules to harass them via OOC means.
Thanks, and as always if you have any questions, please feel free to submit a support ticket.
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(Edited by Falcon on Year 24 Day 280) | |
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Year 24 Day 279, 8:46
MoleRat has changed a players handle: Zercanus von Hohenfels-Donnersmarck to Zercanus von Donnersmarck.
Please update your Rolodex.
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1
Year 24 Day 229, 8:29
Chupacabra banned player Kel Webb providing the following reason: Multi Ban
2
Year 24 Day 229, 8:29
Chupacabra banned player Cal Voss providing the following reason: Multi Ban
Obvious mutli is obvious. Don't create new accounts kids, it just ain't right. Oldest account can contact us via support ticket in 7 days to get unbanned. Also, this is strike 1.
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Year 24 Day 228, 11:35
Chupacabra banned player Gaitale Jokar providing the following reason: Multi Ban
Year 24 Day 228, 11:37
Chupacabra banned player Quillo Farha providing the following reason: Multi Ban
Golden rule violation.
Player dropped character, and instead of waiting the 3 week timer to create a new character, created a new account to circumvent the 3 week timer. I have tacked 7 days onto the timer as this is strike 1. Submit a support ticket and the oldest account will be unbanned once the timer has run out +1 week. You may submit a support ticket once this timer has elapsed to request the unban.
Don't do drugs create multis kids, it's bad for you.
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Year 24 Day 174, 8:26 Falcon has changed a players handle: Mace Pigg to Mace Tradda.
Make sure your MySpace top 8 shows the correct profile for them!
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Year 24 Day 134, 9:10 Noctis banned player Dirk Kalamar providing the following reason: Multi Ban - one or more people having access to others accounts.
Year 24 Day 134, 9:10 Noctis banned player Nykyrian Qykades providing the following reason: Multi Ban - one or more people having access to others accounts.
Year 24 Day 134, 9:10 Noctis banned player Akilina Alanes providing the following reason: Multi Ban - one or more people having access to others accounts.
Year 24 Day 134, 9:10 Noctis banned player Liunb Chan providing the following reason: Multi Ban - one or more people having access to others accounts.
Being authorized to share a connection through registering as multis does not permit any involved person from accessing another's account. Due to the history of multi-related bans, this will be permanent for all listed.
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Year 24 Day 119, 16:51
Chupacabra has changed a players handle: Liz Kickmepapa to Lei Murough.
That is all
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Year 24 Day 72, 17:21 Noctis banned player Rishard Galays providing the following reason: Multi Ban
Year 24 Day 72, 17:21 Noctis banned player Rens de Saffia providing the following reason: Multi Ban
Year 24 Day 72, 17:21 Noctis banned player Vyo Regula providing the following reason: Multi Ban
Oldest account can submit a support ticket requesting an unban in 3 weeks.
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Christian Hall is now known as Cyrus Vel.
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1 |
Year 20 Day 359, 16:57 |
Noctis banned player Emil Everett providing the following reason: Multi Ban - Nero Wren remake. |
2 |
Year 20 Day 359, 16:56 |
Noctis banned player Des Arre providing the following reason: Bug Exploit - Mos Gresquarda remake. |
The bans are still permanent; no help ticket needed.
1 Year 24 Day 47, 12:59 MoleRat banned player Myec Crescent providing the following reason: Multi Ban - new account attempt to circumvent a ban - Mos Gresquarda remake.
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(Edited by MoleRat on Year 24 Day 47) | |
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1 |
Year 18 Day 343, 23:59 |
Baugrems banned player Tribata Vahni providing the following reason: Multi Ban |
2 |
Year 18 Day 343, 23:59 |
Baugrems banned player Linett Suarvi providing the following reason: Multi Ban |
Tribata has been banned for 2 months for their second attempt to bypass the death timer with multi accounts. A third count was denied entry and further accounts will extend this ban. After the ban time passes, submit a support ticket.
Year 24 Day 44, 10:15
MoleRat banned player Addison Fallon providing the following reason: Multi Ban - Previously banned illegal multi - Use your original account.
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(Edited by MoleRat on Year 24 Day 44) | |
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Greetings, all! Resident birb here!
First I'd like to say I hope you are all having a wonderful Holiday season(unless you're trying not to, in which case, you do you, I guess...)! We've seen some great turnout for the Christmas Quest, and it seems like it's been fairy well received!
...but that's not what we're here to talk about. Every once in a while, I make a mistake and act a bit hasty on things:
• Year 24 Day 23, 0:05 Falcon banned player Scott Hall providing the following reason: PG-13 - Inappropriate NPC Scripts despite multiple warnings (Permanent)
Last night, we were investigating some Custom NPC Scripts inappropriate for the game, and I acted on some information I believed to be correct. As a result, I banned Scott Hall permanently for what I thought was a repeated attempt to circumvent an agreement we had made. It turns out that the information being given to me was incorrect, and that one individual in particular seemed to be setting up Scott for a ban. After discussing the details of the ban with Scott and confirming information we had once thought correct, the error became abundantly clear.
• Year 24 Day 23, 17:57 Falcon unbanned Scott Hall (the reason was: PG-13 - Inappropriate NPC Scripts despite multiple warnings (Permanent)).
As a result, I have unbanned Scott, and this ban will not be held against him. However, when confronting Julie Foley about the details given to me, she dropped her character. The SWC Administration has decided that this character drop cannot be appealed and will not be reversed. In addition, after the 21-day respawn timer, we will be issuing a formal Strike 1 to her along with the associated one-week ban. This will allow her to complete the tutorial and gain XP on the tutorial world as she normally would (if she so chooses) but adds an extra week before she can enter the game itself after respawning.
As a reminder, this community is a PG-13 community. We recognize that the Star Wars Universe is not all sunshine and rainbows, and that there are darker sides to things, but this is not the place to bring your sexual fantasies to life. We do audit Custom NPC scripts, and if yours is found to be inappropriate it will be removed, and you will likely be warned. Further attempts to create lewd scripts will be met with strikes. That's all I'll say about that. Thank you all for helping keep the community a positive place, and I wish you all a Merry Christmas, Happy Holidays, or however you choose to receive it. Thanks!
Edit: as stated above, Julie's recreate has been banned for a week. In an effort to prevent retaliation against her new character, we will not be releasing the ban event in this sim news. Julie can, however, request an unban in one week's time.
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(Edited by Falcon on Year 24 Day 43) | |
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Y24 D304 Edit: there's only a couple of days remaining to submit applications. If you're interested, make sure they're in by the deadline!
------------------------
Salutations,
It's about that time of year again... The air is getting crisper, Falcon is taking his annual birdbath, the leaves are turning colors and your local Admin team is potentially looking for another member to join the team as an Assistant SimMaster (Asim). As we gather here together, let us take a brief moment of silence for the Grudge Matches that have not been updated in what seems like a millenia.
If you are interested, here are the rules:
- Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an Asim.
- Asims have no In-Character (IC) activity related to their suspended character while working for the administration.
- Asims will have a defined period of service of six months after which a new group of Asims will be hired. There is no limit on the number of terms if reselected.
- Compensation in the form of Combine Points will be provided for Asims who remain active and effective throughout their service period.
- Asims are required to use Discord and must be active in staff channels, as that is how the majority of decisions are made.
- Asim duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There may be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.
Applications should be submitted via Darkness Message to both Arjuna and Falcon. Please answer the following questions in your application.
SWC-specific questions:
- What is your Combine handle?
- How long have you played SWC?
- What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
- Why do you want to become an Asim and what would you contribute?
- Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
- Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
- If someone wrote a biography about your character what would the Title be? What is the best chapter?
Real-life questions:
- Where do you live?
- How old are you?
- What is your occupation?
- How much time are you potentially available to volunteer per week on improving SWC?
- Have you performed administrative duties in the past or organized groups/events?
- If you were a vegetable, what would you be?
- Imagine for a moment you are on the team. A player is insistantly messaging you demanding that Tusken Raiders should be added as a playable race to the game. The galaxy director has deemed Tusken Raiders to be unacceptable and vowed never to allow them ever, no matter what. How do you handle this situation?
If you are not interested
and are still reading this post feel free to send seasons greetings to Noctis.
Asim Applications will close around Y24 D308
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(Edited by Falcon on Year 24 Day 304) | |
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Hello everyone! Everything in combine has been running well and things are really just too quiet. Allow me to disrupt this with the announcement of another tournament!
With the obligatory memes out of the way, here's the stuff you all want:
WHEN: October 27th-29th (Day 335-337), between the hours of 00:00 - 09:00 combine time. We run all combine night long for extra spookiness.
WHAT: Shoot things in space until they are dead. Win prizes. Maybe even dethrone the two time Jawa champs.
WHO: You. Your friends. Your spaceships. Your friends in their spaceships. All admin provided spaceships, of course.
WHERE: Wherever you are. You will be teleported to the location by one of the event coordinators. Just remember to drop all your gear. All of it. And be free of cooldown timers and out of any squads.
WHY: It's fun!
Also, check out this new prize list:
1st:
1 x Shield Ship
1 x Eclipse Sail Barge
6 x A-24 Sleuth DC
2nd:
1 x CR-20 Troop Carrier
1 x Xanadu-class Superyacht
1 x Empress-class Super Freighter
50m Credits
3rd:
1 x Tri-Mark
1 x Gozanti
1 x ETA-class Shuttle
25m Credits
4th:
1 x Crescent-X9
1 x Class VI Bulk Freighter
1 x Jailspeeder
10m Credits
Knockout Participants:
1 x ETA-5
1 x BARC Speeder
1 x 720 Freighter
5m Credits
Everyone:
1 x CK-6 Swoop Bike DC
1 x T3 Utility Droid DC
1 x VCX-Series Auxiliary Fighter DC
There's also a cool spooky surprise this time around. Not prize related, so don't even try it.
Other things:
Sign up sheet - this closes on 10/13 or D321
Rules (may change before tournament. I will update sim news if it does. You will deal with the blue flash!)
Make sure to join the exhibition discord if you have any questions. Or just to tag Chupacabra since he's a jerk.
Be sure to thank Noctis for designing all of this for me. He pretty much runs anything good in combine now.
The bracket that everyone will be slamming F5 on when the tournament is underway!
The schedule
And yes there will be the unlimited vong round at the end that lasts until I get bored. XP will be on the whole time for the tournament. If I manage to forget the XP then you may relentlessly ping me on discord until I unforget.
Update - oh lawd the pings telling me I need to include a sign up close date... so many... its spooky!
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(Edited by Chupacabra on Year 24 Day 290) | |
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Year 24 Day 235, 8:15
Chupacabra banned player Gar Bryne providing the following reason: Illegally automating many actions, including but not limited to:
-hacking
-force training
-winterfest (yes, really)
This ban is permanent.
Also, Falcon is doing the next ban since he is a mean bird making me do all the bans. :(
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Please do not build anything in this system. Anything started after this post will be deleted without warning and resources not refunded.
Thank you.
Also, no vendors.
-chupa chups
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(Edited by Chupacabra on Year 24 Day 224) | |
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Good morning folks,
Deathmatch has been advanced, and you can now vote on the semifinal round of players! Who will obtain 3rd place? Eli, Gar, Tanis or Vorian? You decide!
Additionally, Grudge Matches have been updated. Results from the last round and new matches are below. Thanks to all who submitted a grudge match!
Prior Match Results:
- Best Canon Planet Killer: Death Star I
- Best Han Solo: Old Solo
- Best O`Cuinn: nO`Cuinn
- What kind of ships would you like to see added: Unique Ships to SWC(by a 2/3 majority)
New Matches:
- Most Anticipated Star Wars Movie?
- Should all human sub-races be merged?
- Most underrated holiday destination?
- Best Tano?
Finally, I'll leave you with an update on the CP Spending habits of the community. Below are the Total number of ships purchased with CPs(the Blurrg is my favorite ship), The overall CPs spent, as well as a list of our top 20 CP Spenders(Names removed).

Go nuts, and as always, please submit a support ticket if you encounter any troubles.
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(Edited by Falcon on Year 24 Day 219) | |
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A little birdie told me that it was time to advance the deathmatch and update the grudge matches. Looks like last round had some ties that were broken in favor of Scipio Davion and Marius Raven, so congrats to them. I hear this round will be hotter than ever, so get your votes in!
As for grudge matches, it looks like the overall best skin was Black followed by Wannabe Black. Congratulations to the 142 of you who discovered there were new colors this round. I expect the next time this grudge match is offered that you'll have chosen a new color! In other news, unsurprisingly Role Playing Games have won out over all other categories and Credits seems to be the main religion. Who ever would have guessed?
This round, the community wants to know the best Canon Planet Killer, best Han Solo, best O`Cuinn, and then what kind of ships you'd like to see added to the game(for this, I encourage you to visit the Entity Suggestions Forum as I scroll through there periodically looking for inspiration). CPs for the submitters of these matches will be paid out shortly.
That's all for today. As always, if you have any questions or issues, please feel free to send me a DM or open a support ticket.
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Edit: Changed wording from POC to Director to clear up any confusion.
___________________________
Edited by Lucas Isen Y24 D200 to show one open position for descriptions team as well as name him Director.
___________________________
Changes to Descriptions Team.
Good evening everyone!
As part of the kerfuffle with donations being turned off and the greater emphasis being placed on joining a SWC team, I thought I would take the time to let you all know what opportunities were available, as well as what teams were in the game, and who to contact about them! This information is all available at THIS PAGE or by clicking on the Community Menu(House icon on the sidebar), Clicking About, and then clicking the link under Who is developing the game?
Anywho, here's a breakdown of each team. To apply, simply reach out to the POC(you can click their name for a quick message link) and mention that you're interested in joining the team:
- Art Team - Always looking for artists interested in improving the game content.
- Creates 2D/3D art for the Combine, as well as creating art for quests, features, and entities as requested by other teams or the SWC Administration.
- Director - Kolomon Seph
- Art Queue Team - 2-3 Open Positions
- Reviews custom image requests, verifies rule compliance, and accepts or denies the custom images as appropriate.
- Director - Kolomon Seph
- Chat Moderation Team(Previously IRC Team) - 0 Open Positions
- Manages and moderates official chat servers such as IRC and Discord.
- Director - Falcon
- Descriptions Team - 1 Open Position
- Development Team - 1 Open Position
- Assists with programming new features for the Combine, editing/updating old/unfinished features previously coded, fixing bugs,
- Director - Clarr Solo
- Join Queue Team - 0 Open Positions
- Reviews handle requests for new and recreating members, and approves or denies those handle requests in accordance with the rules.
- Director - Syn
- Quality Assurance Team - 5-10 Open Positions
- Tests new features for bugs, tests/replicates bugs, provides feedback directly to the Dev Team and SWC Administration.
- Director - Denton Dabbs
- Quests Team(Shows as NPC Team) - 5 Open Positions
- Develops new quests for the Combine, updates scripts for entities in Combine, discovers LISP functions needed and works with Dev Team to implement them.
- Director - Akasha Ru Tauk
- RPG Team - Pretty much dead unless there's a revival of forum-based RPG. 0 Open Positions
- Authorizes/moderates scenarios, creates scenario rules(White Scenarios, usually), oversees RP Training.
- Director - Syn
- Technical Support Team - 0 Open positions, however, anyone is eligible to assist on an informal basis, provided the information they give is factual.
- Monitors the forums/chat servers and assists members with any questions/problems they have about the game.
- Director - Syn
If you still want to earn CPs but don't want to join a team, there are a few options:
- Submit a Grudge Match and have it get chosen(100 CPs per grudge match chosen)
- Win a deathmatch(500 CPs to the winner)
- Contestants are randomly chosen, however, you can choose to enable/disable participation from the Settings page
- Keep an eye on the Work for CPs forum, as every once in a while work will get posted there with a CP reward.
- Find an exploit and report it!
- All exploits will be independently verified and paid out based on severity.
Lastly, those of you who actually pay attention will notice that the POC for the QA team is no longer Tor`vor Xess, but instead Denton Dabbs. As of this post, Dabbs will be taking over as QA Team Director and will manage the team. Huge thanks to Tor for his time as director.
As always, if you have any questions/concerns, you can feel free to Send me a DM or Submit a support ticket. Thanks for listening!
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(Edited by Falcon on Year 24 Day 200) | |
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Falcon Edit Y24 D196:
• Somehow... the Subjugator room map has changed...
• Shipyards can now spawn CP Bonus ships without repulsors
• Ithullan Ore Hauler can now be used for NPC Cargo Transport
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Falcon Edit:
• Ithullan Ore Hauler was mis-enabled as a Heavy Freighter, it has been correctly set to Frigate I lied, it is actually a Heavy Freighter, and its armour stat has been set accordingly.
• Armour values have been set for all combat enabled ships
• CP Bonus Ships that have repulsors can be claimed at either a Starport or Landing Pad
• CP Bonus Ships that do not have repulsors can be claimed at either a Trading I or II Station or an R&D I, II, III, or IV Station
___________________________________
Hello everyone!
We are excited to announce the next round of CP Ships as well as a new CP Bonus Creature! We've been working on them for a while now, and I think everyone will be pleasantly surprised with how they turned out. I've listed the new entities below, but you can also find them by visiting the CP Bonus Ships Rules Page or the CP Bonus Creatures Rules Page. With this release, we've incorporated a new change or two. Any CP Bonus Ships that are not equipped with repulsors/do not have landing capacity can no longer be spawned planetside. Instead, these may be spawned from either an Open-to-All Trading Station or an Open-to-All R&D Station. And now, without further ado, your new CP stuff!

Fang-class Starfighter - 18,000 CPs

Auzituck Anti-Slaver Gunship - 35,000 CPs

HT-2200 Medium Freighter - 60,000 CPs

Fury-class Imperial Interceptor - 80,000 CPs

Crusader XX-777 Prototype Droid Frigate - 90,000 CPs

Ithullan Ore Hauler - 190,000 CPs

Subjugator-class Heavy Cruiser - 390,000 CPs

Blurrg - 10,000 CPs

Blurrg Spleen - Dropped by Blurrg(Full implementation coming soon)
We hope you enjoy these new ships(and creature)! As always, please feel free to DM Noctis thanking him for these ships or submit a support ticket with any complaints which will definitely not just be filed into the shredder. :)
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(Edited by Falcon on Year 24 Day 196) | |
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EDIT: Y24 D187:
Donations are now disabled.
EDIT: Y24 D186:
Just a reminder that donations will be shut off tonight. Expect this around 0:00CGT. This post will be updated when the changes have gone into effect.
_______________
Good day, everyone. We come bringing quite a major change to your attention today: As of June 1st, we will be discontinuing CP Donations entirely for the foreseeable future. The main reason for this is that SWC has donations that outweigh the operating costs, but not significantly enough to employ even one person full time. Current reserves are larger than our expected operating costs for the next ten years and with no other expenses it feels irresponsible to continue collecting donations. As such, we are suspending them until such a time as they become necessary again.
Effective June 1st (Y24 D187), when accessing the Support the Combine page, you will no longer see the portion talking about donations, nor will the Paypal donation button appear. In addition to this, all recurring donations will be cancelled, and any donation that is made from that point on will not be awarded any CPs.
This means that there are only two ways to earn CPs: Login Streaks and providing OOC work(volunteering on one of SWCs many teams). We encourage everyone who wishes to support the combine and is interested in a team to reach out to that team's director and apply through them. Additionally, we would like to thank everyone who has, is and will donate their time/money to the Combine. This community's support over the years is what has kept the game running and the community growing.
As always, feel free to reach out to an Asim via Darkness Message or Discord, or additionally you can submit a Support Ticket for help.
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(Edited by Clarr Solo on Year 24 Day 187) | |
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The NPC Team is looking for a few good storytellers who want to add depth and more involvement into SWCombine NPCs & Quests. Applicants must have a basic understanding of how dialog in SWC Lisp works and be willing to learn more. If you have any questions or wish to inquire for more information, please message Akasha#9487 on Discord only please.
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At long last this round's Deathmatch has concluded -- Congratulations to Taryn Zaraan!
A new round of deathmatch has started, and I've also taken the liberty of approving a few new Grudge Matches, so go nuts! I'll make sure to advance the round sometime before the year is over.
Previous Grudge Matches/Results:
- Best Star Wars Game - Knights of the Old Republic I & II
- Best Luke Skywalker - Master Luke
- Do strict rules for customs improve your game experience? - I don't care
- I don't always bounty hunt, but when I do... - The Exchange
New Grudge Matches:
- What is your favourite Star Wars game type? (besides SWC) - Action / Strategy / Role Play / Simulation
- Which skin do you use? (Part 1) - Guardian Blue / Consular Green / I Am The Night / You can change the colors!?
- Which skin do you use? (Part 2) - Bindu Grey / Royal Guard Crimson / Quasi-Evil Sith / Wow, Candy Crush Saga has a lot of space aliens!
- What is your religion? - Weapons / Jou / Credits / Force
Also, I'm not sure if I've said it before, but I'll be awarding 100 CPs to each grudge match that gets selected. Any matches with images that are broken will be automatically rejected, so bear this in mind.
Thanks, and as always, feel free to Send me a DM with any questions you may have or Submit a Support Ticket for any issues you may have. Lastly, come hang out with us on Discord, if you haven't already!
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Falcon here,
Deathmatch has been advanced (only once this time... sorry Arjuna), and we're in the final round! Who knows when this next round will end?? (Mainly because I can't remember to advance the round...)
In addition, Grudge Matches have also been advanced. Much to Dex's dismay, the Droid Tri-Fighter won over the Vulture. I'm sure this won't stop him from attempting to take over the galaxy with them anyways. Santy Claws beat Chiss Cringle, even though every Chiss voted for him. This must be a devastating blow to their culture. To my surprise, The Mandalorian beat Andor in best disney series. And finally, saving the best for last, we present King Alex Tylger as "You're Favorite Hapan Leader."
This next round, we reach the epic final round of the Best Star Wars Game and open things up to the best Luke Skywalker. You can also tell us your feelings about the new art rules and share who your go-to for bounty hunting is.
If you want to submit a grudge match, you can do so HERE, othwerwise we'll see you in another 84 years when we start a new deathmatch tournament.
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