FENIX CORP
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  251 are Online

Year

25

Day

86

Time

16:02:57

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Player Administration

Strike 0 - Simkin Dragoneel
(Posted by Falcon on Year 25 Day 82)
Simkin Dragoneel has been issued a Strike 0 for OOC Harassment, and sharing personal information about another player. Any future i...
[more]

This is your irregularly scheduled reminder not to multi
(Posted by Platypus on Year 25 Day 81)
Platypus banned player Jado Finnall providing the following reason: Multi Ban Platypus banned player Azlaya Siln providing the fol...
[more]

I'm sorry Mr. Wolf
(Posted by Falcon on Year 25 Day 68)
1 Year 25 Day 68, 18:07 Falcon banned player Zamlin Lothwolf providing the following reason: Multi Ban -- Permanent Yet anothe...
[more]

Community News

All Hail Thine Feathery Victor -- Deathmatch
(Posted by Falcon on Year 25 Day 83)
As expected, the Asim Bias won out on the final round of deathmatch. Jar-Tan, you put up a valiant fight, but the people need their...
[more]

Another passing: Vito Royan
(Posted by Falcon on Year 25 Day 72)
Good evening, Word has made its way to me that Vito Royan (also known as Grom de Ghrul and Loucina Al-Muzzum) has passed away as o...
[more]

The Final Showdown
(Posted by Falcon on Year 25 Day 59)
My condolences to Adrian and Vernon. You made it to the semi-finals, but that is where you will remain.  Hello folks! As eluded t...
[more]

Technical News

Sync Report Y25D84
(Posted by Clarr Solo on Year 25 Day 84)
- Fixed issue where restricted visiblity AI was able to attack others (Thanks Ted) - Fixed an issue where parent/subfaction flats w...
[more]

Modular Factions Update
(Posted by Falcon on Year 25 Day 75)
Coastas edit: Updated initial modules to clarify only factions currently owning generic datacards will get the Datacard module Mo...
[more]

Sync Report Y25D75
(Posted by Clarr Solo on Year 25 Day 75)
Force Dominate A new dark side force power has been added: Force Dominate. Force Dominate is an activated power that can cause ene...
[more]

Posted by Clarr Solo on Year 25 Day 84 15:45

- Fixed issue where restricted visiblity AI was able to attack others (Thanks Ted)
- Fixed an issue where parent/subfaction flats were being calculated incorrectly (subfactions should always delegate their flats to the parent faction).
- Added a button to disband subfactions to faction ownership screen. Disbanding subfactions sends credits and assets back to parent faction.
- Fixed an issue with subfactions and crewlist checks.
- Fixed an issue where return from inactivity event was only sent to primary faction.
- Fixed some permission checks relating to editing Budgets.
- Medical item usage screen target sorting changed.
- Fixed various issues with WS interactions with subfactions (Thanks Onderon). Covers Privileges, Events, Datacards, Inventory, Added new fields to Types endpoints.

 
Posted by Falcon on Year 25 Day 83 22:43

As expected, the Asim Bias won out on the final round of deathmatch. Jar-Tan, you put up a valiant fight, but the people need their bird. I wish you the best of luck in your next Deathmatch (Maybe Tomas will finally be in it and you can crush him).

Long story short:

Click me for Deathmatch

Click me for Grudge Matches

 

Click me if you hate yourself

 
Posted by Falcon on Year 25 Day 75 17:42

Coastas edit: Updated initial modules to clarify only factions currently owning generic datacards will get the Datacard module


Modular Phase 1 has synced. Generic datacards no longer cost members, see new rules here:

https://www.swcombine.com/rules/?Datacards#Generic_Datacards:_Cost

Phase 2.0 will be released without a warning when we are ready, as the conversion process to modular factions is voluntary during this phase. Phase 2.0 also acts as the warning period to Phase 3, when any remaining unconverted factions will be automatically converted.

The timeline of events currently looks like this, but are subject to change:
- Phase 1: DC Change (released)
- Phase 2.0: New factions will be modular, but the alliance module will not be available. Existing factions from this point on may convert if they wish but will not be forced to. (~1 month from now)
- Phase 2.5: New factions will be modular, and the alliance module will be available. (~2 months from now)
- Phase 3: Existing factions will be forcibly converted to modular factions. (see below for modules carried over) (~3 months from now)

Upon conversion, factions will receive applicable modules at no cost, in the following priority:
- Core module
- Government module or equivalent of current type(eg. Mercenary -> Paramilitary module)
- Subfaction modules(1 per existing subfaction)
- Planetary Control module, if planets are controlled at the time of conversion. Planetoids are exempt and will not obtain this module.
- Datacard module, if generic datacards are owned

 

The administration would like to make it clear that we will not be merging factions. There will be no refunds for costs incurred as the result of abandoning a secondary shell and purchasing its applicable modules elsewhere. Nor will an error of judgement be reversed or otherwise corrected.

 
(Edited by Coastas Agrios on Year 25 Day 82)
Posted by Clarr Solo on Year 25 Day 75 17:40

Force Dominate

A new dark side force power has been added: Force Dominate.
Force Dominate is an activated power that can cause enemies to turn on each other.
Being dominated is a hidden status that will cause affected targets to damage to their own party in combat.

Generic Datacard Acquisition Cost Change

Generic Datacard acquisition and maintenance costs have changed. There will be a separate sim news posted about this.

Bugs

- The Kel Dor Homeworld, Dorin has had its terrain changed, and has a new NPC city added.
- IFF has had a reason field added.
- Large palaces can now change planetary tax rate.
- Room auto movement rewritten to reduce concurrent room movement errors.
- Production mod is now shown on entity rules pages.
- Factions can no longer use commas in their names, commas can be used in some fields for splitting multiple names.
- Fixed door lock breaking mangled action wording.
- Fixed issue with loading combat reports.
- Added note to CP exchange about exchanging ships: Ships with landing capacity can only be purchased at Planetary Based Facilities. Ships without landing capacity can only be purchased at Space Stations.

 
Posted by Falcon on Year 25 Day 72 21:33

Good evening,

Word has made its way to me that Vito Royan (also known as Grom de Ghrul and Loucina Al-Muzzum) has passed away as of October 2023. We send our condolences to his family and friends(both ingame and OOC).

 

Thank you.

 

Falcon Edit: As some of you may know, when the DC Change is pushed, your faction will retain any Generics already purchased. Please do not exploit this system by trying to buy as many generics as you can right now. Prior to the sync, I will check and see how many factions have mass bought generics to save money on the back end. Buying generics for business purposes is fine. Buying 10 generics so that you automatically have them after the change is not.

Also, I've edited the title: we will be pushing this change in one week from this original sim news post, not 2. I apologize for any inconvenience this causes you.


Rules ninja edit 2: The cost equation for generic datacards has changed to use currently owned slots rather than raw number of owned datacards.


Rules ninja edit: Couple of changes from the screenshots below based on feedback and discussions.

  • The module inactivity timer has increased to 14 days from 7.
  • The Planetary Control module will not be required for planetoids (still requires a faction).
  • The Government module requirement has increased from 10 to 12 members. Note this is total members, and does not consume active member slots like the rest of the modules.

You may resume being angry.


Modular factions & alliances are new features that promises to make your life worthwhile overhaul the existing faction system. This is a brief summary of what's coming:

- Factions no longer have a type. Instead, factions are now modular. Faction modules provide access to functionality that was previously tied to a type, as well as new functionality. Each module costs a one time credit fee, and an ongoing number of active members and capital. Factions can purchase as many modules as they wish so long as they meet the requirements.
- Factions are founded with only a base module, which provides access to available-to-all datacards. This module requires 2 active members, therefore factions will require a minimum of 2 active members.
- Some functionality that was available to all factions now requires a module, including the ability to control planets and access to generic and unique datacards.
- Alliances are enabled by the Diplomacy module, and enable factions to share spare active members. Members of factions in an alliance can join any of these factions simultaneously, similar to how members can join multiple subfactions.

Other changes have also been made relating to this overhaul:
- Generic datacards no longer require active members to obtain. Instead, they cost an increasingly large credit fee.
- The library, museum, zoo, wildlife preserve and stadium facilities must now be managed by factions with the information module to generate income.
- A change of government on a planet now resets the tax rate to 5%.

This will be a staggered rollout as follows:
- Phase 1: Generic datacard change
- Phase 2: After the sync, any new factions will be modular. Existing factions will retain their type for now. Faction leaders will be able to opt to convert their factions to be modular ahead of...
- Phase 3: A forced migration later this year.

Draft Rules:
Faction Modules
Alliances
Datacards

Edit: Added the Draft Rules screenshots
Edit2: Faction module & datacard rules screenshots have been updated

 
(Edited by Falcon on Year 25 Day 72)
Posted by Falcon on Year 25 Day 42 17:51

Y25 D66 EDIT:
A few people have asked for an extension, so I'll extend this until the end of Feb. continue voting for your most and least favorite designs!

-------------------

Yo yo yo, I heard you people like CPs, so I'm here to give you a way to earn more. I just opened another room map bounty, this time centered around multi-sized rooms and the addition of Infantry Bays in preparation for the eventual release of Infantry Garrisons.

We need EVERYONE'S participation in this! If you have an idea for a room map that needs fixing, please submit your idea. If you're boring like me and don't have ideas, then you should look through everyone's submissions and vote on the ones that you both like and dislike. These are room maps that affect everyone's entities, so everyone should have a voice in the room maps they like the best!

 

Prizes for room maps selected for use range from 3,000 - 10,000 CPs depending on the nature of the change, so if you really want to earn some, submit your designs! Designs may be professionally done using photoshop, drawn in paint, hand drawn on a piece of paper, or anywhere inbetween. So long as the entity name is provided and the room map clearly shows rooms/connections/room types, then it will be considered. 

 

As always, if you have questions, please let me know. There's a FAQ in the thread that will be updated as questions come in, so don't hesitate to ask!

 
(Edited by Falcon on Year 25 Day 66)
Posted by Falcon on Year 25 Day 30 19:31

Y25 D66 EDIT:

The domain + nameservers have been updated so you may have trouble finding swc for up to 24 hours. Tell your friends.
--------------------

 

Good evening,

 

Selatos is busy doing some back end changes and has asked me to post a sim news for him. We're making some server changes. As a part of this, SWC is transferring the domain to another registrar. As a result, sometime in the next week or so, SWC will be down randomly for about an hour or so, we expect. This will also affect SWC's Dev server and will likely last longer, as we're going to move that over first to smooth out the kinks. Once everything is sorted, we'll transfer SWC Main, which is when the outage is expected to take place. 
 

If anything abnormal takes place over the next 2 weeks or so, don't hesitate to reach out and submit a support ticket

 
(Edited by Falcon on Year 25 Day 66)
Posted by Kolomon Seph on Year 25 Day 63 18:17

Greetings sentients!

The latest updated rules images are as follows...

Enjoy!

Kolo

 
(Edited by Clarr Solo on Year 25 Day 63)
Posted by Falcon on Year 25 Day 59 17:19

My condolences to Adrian and Vernon. You made it to the semi-finals, but that is where you will remain. 

Hello folks! As eluded to, Deathmatch has been updated, along with new grudge matches! I have to admit, none of the winners of the last round of grudge matches surprised me.

 

In any case, have fun with this round, and thanks to our 3 Grudge Match submissions!

 
Posted by Falcon on Year 25 Day 53 22:24

Y25 D57 Update:
I've gotten 64 responses so far, and all of it has been great feedback! Thank you all for your feedback, and if you haven't answered yet, there's still time! I'll be going through in about a week (now that it's slowed down) and taking some of the major points I've already identified (with the help of the Quest Team) and post it in an update here. I hear your feedback and read every entry, no matter if you've completed the tutorial or not, essays or single word responses. All feedback is appreciated and we're already drumming up new ways to improve the Tutorial and expand it. 

Please don't hesitate to keep the survey responses coming, and like I said below, if you don't feel comfortable using Google Forms to submit your response, you can DM/PM me your response. Additionally, if you'd like to remain anonymous, feel free to send me an email at swc.falcon@gmail.com. You can use a 10-minute-mail or another anonymous email to send me a response that won't be attached to your name.

Finally, if you submitted feedback with ideas, and would like me to contact you about it, not everyone left their Handle, so if you'd like to discuss ideas more, please reach out to me so we can discuss them.

Thanks, and enjoy your day!

______________________________________________

Good day, my little birdies,

I've finally gotten around to some housekeeping and made a brief survey on Google Forms asking for feedback about our Tutorial. This survey does not require you to be signed into a Google account to fill it out, nor do we collect any personal data from it. Below is the link:

https://forms.gle/p4HX2qiaSPJkTaUg6

If you do not feel comfortable filling out the survey on Google Forms, you are more than welcome to PM me your responses to the questions below, and I will input them manually on your behalf no questions asked. We'd like to collect this data to figure out popular additions/removals/suggestions for the Tutorial so that we can enhance the New Player experience and best prepare them for the game. 


You do not have to have completed the tutorial to answer the questions, however, I expect the most beneficial responses will come from players who have. 

Questions are below (Mandatory items marked with a **), but as always if you need anything, feel free to DM me in-game, send me a message on Discord or submit a support ticket.


___________________________________________________________________________

Survey Questions (Feel free to copy/paste into a DM to me):

1) Have you completed the tutorial? **
( ) Yes
( ) No

2) On a scale from 0 - 10, how do you feel the Tutorial prepared you for the game? **
( ) 0 - Not at all
( ) 1
( ) 2
( ) 3
( ) 4
( ) 5
( ) 6
( ) 7
( ) 8
( ) 9
( ) 10 - I was fully prepared for the game

3) What features (if any) would you add to the Tutorial?

4) What features (if any) would you remove from the Tutorial?

5) What did you like about the Tutorial?

6) What did you dislike about the Tutorial?

7) Do you have any additional feedback you would like to provide?

 
(Edited by Falcon on Year 25 Day 57)
Posted by Clarr Solo on Year 25 Day 57 22:40

- Fix concurrent room movement bug causing issues with losing issued guard keycard.
- Garrison code Refactoring.
- Fix wording of error messages from fire delay and stun delay.
- Fix issue with facility position in Web Services.
- Fix issue with planet location in Web Services.

Falcon Edit: 
ELG-3A has been changed to Energy type instead of Physical. (Damage Types Rules Link)

 
(Edited by Falcon on Year 25 Day 57)