BLACKBIRD Ind.
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21

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229

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Player Administration

Free tickets for Galaxy Fest! (Posted by Noctis on Year 21 Day 227)
Year 21 Day 227, 18:03 Noctis banned player Damon Wren providing the following reason: Multi Ban - Nero Wren remake.   Ban i...
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The father, son, and yet another multi (Posted by Baugrems on Year 21 Day 218)
 1 Year 21 Day 218, 15:51 Baugrems banned player Azul Bumpas providing the following reason: Multi Ban  2 Year 21 Day 218,...
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Alderaan suffered less losses... (Posted by Evan on Year 20 Day 201)
 1 Year 20 Day 201, 18:44 Evan banned player Sofia Meadow providing the following reason: Multi Ban  2...
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Community News

Galaxy Fest - Ticket Update (Posted by Baugrems on Year 21 Day 228)
Development has continued well with Galaxy Fest and we are ready for next month's big opening!   That said, there needs to be an...
[more]

Art Queue Team announcement (Posted by Varcessaro A`Rynelba on Year 21 Day 207)
How's it do, all! As of our last sync, we've introduced a new team to Combine: Art Queue Team. We've decided to add this team fo...
[more]

Galaxy Fest - Information (Posted by Baugrems on Year 21 Day 203)
Galaxy Fest is starting soon around Day 257! This translates to around August 10th. A recent GNS post revealed some rumors about t...
[more]

Technical News

Sync Report Y21D221: Dual Wielding Changes (Posted by Clarr Solo on Year 21 Day 221)
Dual wielding weapons changes: You can now dual wield without using both primary and secondary slots. When equipping a dual wieldab...
[more]

Sync Report Y21 D205 (Posted by Clarr Solo on Year 21 Day 205)
- Deep Space Asteroid Fields have randomized names now and act like permanently hidden systems. This is to allow the use of invento...
[more]

I like big storage and I can not lie (Posted by Kyle on Year 21 Day 190)
As the title suggests I do like big storage or just any storage of all kinds. So the theme for this release of stuff is storage, an...
[more]

(Posted by Baugrems on Year 21 Day 228 12:40)

Development has continued well with Galaxy Fest and we are ready for next month's big opening!

 

That said, there needs to be an update to how tickets are handled. A lot of backroom discussions with admins and quest team for exact details has been going for a while now. It seems like the trade, even throttled, rose a lot of concerns of the big prizes simply being about who can buy others out or bring the most people into their group. With that in mind, some modifications have been made.

 

Tickets can not longer be traded in any form. Groups/Factions cannot pool tickets together.

Large prizes such as the moons will be handled differently as well. Instead of being purchased with a large pile of tickets, they will be set aside for the highest total earned over the 2 week event. You can feel free to spend tickets and not worry about missing out on the grand prizes. At the end, the top earners will get their pick of prizes in order of highest to lowest until they are gone.

 

This is an effort to make the event as fair as possible for every individual. While we do enjoy group play for many events, this isn't the type for it to work fairly. The prize list will be adjusted slightly to reflect this soon. Exepect some changes to but for most of it to remain about the same.

 

 

 
(Posted by Clarr Solo on Year 21 Day 221 23:25)

Dual wielding weapons changes: You can now dual wield without using both primary and secondary slots. When equipping a dual wieldable weapon, a separate dual wield slot will allow you to equip a second weapon to the same slot. You can do this in both the primary and secondary slots. Additionally, installed cybernetics will show up in your item fitout.

Dual Wielding Preview

This is the first major change completed by Vesh. Well done!

 
(Edited by Clarr Solo on Year 21 Day 221)
(Posted by Varcessaro A`Rynelba on Year 21 Day 207 6:14)

How's it do, all!

As of our last sync, we've introduced a new team to Combine: Art Queue Team.

We've decided to add this team for 2 reasons: to improve how quickly art is approved and to allow the Art Team to focus more on art and the creation or modification of rules rather than the enforcement of art rules. The Art Team will still have the final say on any approvals or denials as the Art Queue Team only deals with enforcement of the rules, so if you believe an image that was acceptable has been denied, you'll still need to bring it up with the current Art Team Director. If you have questions on how to fix the image or why the image was denied, however, you may also now contact the current Art Queue Team Director (me)!

We have 10 Art Queue Team members that have been picked due to their track record with following the art rules. Worry not, however! We may expand the art queue team in the future!

At this time, we won't be announcing who is on the Art Queue Team, though they may choose to do so themselves if they want to.

Feel free to send me a DM if you have any questions about the Art Queue Team or how it functions.

Thanks for your time!

 
(Posted by Clarr Solo on Year 21 Day 205 19:15)

- Deep Space Asteroid Fields have randomized names now and act like permanently hidden systems. This is to allow the use of inventory filters on assets in asteroid fields. The rules pages for these asteroid fields only show if present within the system.
- Fixed an issue with hidden cities at 0,0 showing up on rules pages.

 
(Posted by Baugrems on Year 21 Day 203 0:59)

Galaxy Fest is starting soon around Day 257! This translates to around August 10th.

A recent GNS post revealed some rumors about the upcoming event. This Sim News should hopefully answer things clearly for everyone. Now that the date is fast approaching some more information is available.

How long? Where is it?

Planet Ord Mantell in the Bright Jewel Sector will be revealed this month. You will have over a month from its reveal to reach the fairgrounds. The festival itself will last 14 days. Afterwards, the planet will remain open as a theme park to visit, but will have worse prizes and less vendors.

Can I trade or pool tickets?

Yes. You will be able to work as a group to gather tickets, and a form of trade will be available (but fairly limited). Don't expect to buy everyone's tickets but people can feel free to make credits off of the event if they would rather do it that way. It will be worth your effort to use the tickets instead of selling them.

 

Can we land on the planet?

Nope! Transport to the planet will be done via Quest Shuttles that can be boarded from a station in orbit. Only individuals will be allowed to enter Galaxy Fest. The nearby moons are shielded and prepared for prizes, so you will be unable to land. A nearby Gas Giant will be the only place to land or hunt. The space station will not be dockable but it will be open for anyone to enter. After the opening event ends (14 days after opening), landing will be possible at the fairgrounds themselves.

 

What do we do at Galaxy Fest?

NPCs will be spread throughout the fairgrounds that offer a variety of games to play. These games will be based on skills, luck, and some wit. If you lack in one or all of those areas, you will still gain tickets from playing. You will be allowed to play each game once per day and they will be open for the entire festival. You will always gain at least one ticket per play, but a rare jackpot can really boost your tickets.

 

The rest of the festival grounds will be filled with vendors selling Physical Datacards (potentially rare), collectable items (like plushes and t-shirts), food and drinks, and more. Many things will be out there for you to discover beyond getting tickets or souveniers. 

 

What should I bring?

Nothing is required at all!

Optional Things to consider bringing:

  • Hunting Squad (Can't enter, but other things in system might call for them)
  • Medical Equipment (Same as above)
  • Rare Stuff to show off (Or sell?)

I have more questions!

The Quest Team is happy to answer questions. A forum thread can be found here in general talk.

 
(Edited by Baugrems on Year 21 Day 203)
(Posted by Evan on Year 21 Day 12 13:13)

New deathmatch and grudge matches.

Deathmatch

GRUDGE MATCHES!

 
(Edited by Baugrems on Year 21 Day 200)
(Posted by Kyle on Year 21 Day 190 18:25)

As the title suggests I do like big storage or just any storage of all kinds. So the theme for this release of stuff is storage, and weapons. The weapons are good at killing things which you can then dispose of the evidence in the storage. Without further ramblings from a bunny onto the goodies. Cargo Containers went generic, we also offer a generic grenade launcher and a generic sniper rifle and a generic storage item as well.

The cargo containers had their stats redone to better fit their needs as well.

Ships:

https://www.swcombine.com/rules/?Cargo_Containers

Weapons:

https://www.swcombine.com/rules/?Projectile&ID=411

https://www.swcombine.com/rules/?Heavy_Projectile&ID=413

Item:

https://www.swcombine.com/rules/?Storage&ID=412

 

Edit: Cargo container stats were adjusted slightly mostly on the I, J, and E.

Edit2: Cargo containers may now be tractored and/or docked into any entity with a Hangar Bay or Docking Bay. They will prefer the Docking Bay for access purposes, but if there is no Docking Bay they will appear in the Hangar Bay (and you can board/unboard them from that room). See updated/corrected Docking rules. DM Baugrems with all questions.

 
(Edited by Mikel von Bianchi on Year 21 Day 191)
(Posted by Baugrems on Year 21 Day 176 18:30)

Coming to the Bright Jewel Sector on August 10th!

Listed from Highest Ticket Cost to Lowest Ticket Cost

Some prizes have custom images themed to the Galaxy Fest
---
3x3 Rock/Crater Moon 
3x3 Glacier Moon 
3x3 Lava/Rock Moon 
Rancor 
Rathtar
DP-20b Gunship 
Colossal Carrier
Foray Corvette 
Sphyrna Corvette 
GalaxyFest Diner
Clone Trooper Set
Heavy Battle Armor Set
Gonzanti Physical DC 1 use
ETA-2 Physical DC 1 use
T3 Astromech
WA-7 Protocol Droid
PK Droid
KX Droid
Porg
X-45
Jetpack
A280 Rifle
Green Milk
---

Prizes will spawn in escape pods above the planet, ships just spawning in orbit of course.
Delivery to selected location is available at addition ticket cost.
Moons are shielded. Individual Ownership possible. Located Adjacent to Galaxy Fest Planet.

 

List is subject to change. Date is subject to change.

 

Edit: Moons cannot be delivered. Must stay where they are.

 

Edit2: Tickets are earned by playing mini-games. Like tickets at an arcade. Not directly purchaseable. Must play to win.

 
(Edited by Baugrems on Year 21 Day 176)
(Posted by Kyle on Year 21 Day 175 20:28)

Our first melee ion weapon has now been released the Electrostaff. Enjoy and Have fun motivating those droids.

https://www.swcombine.com/rules/?Non-Projectile&ID=409

 
(Posted by Baugrems on Year 21 Day 173 22:13)

A new ship, not tied to any canon entities, has joined our game. The Colossal-class Heavy Carrier is essentially a smaller version of the popular MTC. This is a generic ship that we have been working on for a while now and glad to bring it to the game! 

 

The Generic Datacard for this ship is a massive 4.5 slots so be careful with the new automated Datacard checker that you don't lose it.

Check it out at the link below!

https://www.swcombine.com/rules/?Capital_Ships&ID=253

 
(Posted by Clarr Solo on Year 21 Day 172 20:38)

Faction Generic Datacards
- There is now a daily job that runs and will enforce generic datacard membership requirements.


Changes:
- You can now duel wield any duel wieldable weapons (previously you could only duel wield the same type of weapon)
- You can now cancel a bacta tank healing action (if you are in the tank and conscious). Doing so will not heal you and you will lose the bacta in the process.
- Cybernetics now shows you a preview of the success chances.
- Sector rules page now shows mini galaxy map preview.


Bugs:
- Asteroid Mining Depleting Deposit crash fixed.
- Asteroid Prospecting from non-squad leader now works better.
- GPS no longer operates when in hyperspace (it didn't previously work in hyperspace, it just acted like it did)
- Asteroid prospecting events are now sent to more people.
- Fixes to facility construction not moving certain things out of the way.
- HP and XP transaction sheets are now more detailed, and Force XP sheet is split from XP and shown on its own page (for new events only).
- Fix Crash when protecting/transferring stocks.
- Faction Stock now costs a flat 100,000 credits to protect/unprotect (Previously cost nothing).
- There's been some changes to how infantry squads are stored in the database, expect future bugs with this change.
- Workaround for a crash when sharing scanners with NPCs who were holding items with corrupt locations.
- Fix Force Speed ability
- Force page now more mobile friendly
- Show stats page now shows location and has travel planner destination button.
- Fix bacta tank parties occuring.
- Fix IFF page multiple entry.
- Fix an infinite XP exploit (Thanks to the unrelatedly swoll Jic)
- Income no longer shown on galaxy map pages and other pages (The value previously shown was the meaningless tax income value, and was removed many years ago and entirely unrelated to any FI income)
- Red/Green/Blue Flash messages no longer occlude buttons behind.
- Some missing Station IFF images were added.


Rules updates:
- Asteroid field damage rules are more detailed.
- Jetpack rules
- Datacard rules

 
(Edited by Clarr Solo on Year 21 Day 172)
(Posted by Baugrems on Year 21 Day 159 15:52)

In honor of Star Wars day we are giving a special teaser announcement of an upcoming event.

 

GalaxyFest is going to be a large swap-meet-like-event that takes place at a fairly central location. Plenty of fair warning will be given before it actually begins. Expect in a few months to get a more detailed announcement.

Event will include arcade games and special prizes that you won't want to miss. Come alone or bring the entire faction. 

 

No Questions will be answered beyond what was posted here.

 
(Edited by Clarr Solo on Year 21 Day 159)