|
 | In concert with the release of Poison, the NPC/Quest team has released a new creature script for the Crystal Snake. Be careful which parts you touch!
More creature scripts are planned shortly, and as always, if you're interested in contributing to the ever-growing collection of LISP functionality the team can be found on Discord in the #coding channel, or you can PM/DM Baugrems directly.
|
|
 |
- Poison Released. Rules can be found here
- Stimpacks to recover from being stunned. Rules can be found here
|
|
 | Given some new changes behind the scenes the cockpits of a bunch of vessels need fixing. In the spirit of involving the community there is now a cockpit display bounty thread in the Work for CPs section, for those interested! :)
|
|
 | A lot of room maps have been updated! You may notice changes as you move about. If you find anything that seems broken, please let us know. Either make a support ticket or visit us on discord in #swc-help channel.
There is still time to submit more maps. Simply read the rules at this link and reply.
Updated Room Maps:
Nu-class Attack Shuttle | Corona-class Frigate | Senate Shuttle Bus | V-Wing | BTL-S3 Y-Wing Starfighter | T-47 | 008 Heavy Landspeeder | Bantha II Cargo Skiff | Personnel Skiff Model IV | Alpha-class Xg-1 Star Wing | CAVw PX-10 | X-7 Factory Station | Theta-class AT-AT Barge | Dreadnaught | GAT-12h Skipray Blastboat | JumpMaster 5000 | Aggressor Assault "Fighter" | Bongo Sub | Consular-class Cruiser | Oevvaor Jet Catamaran | QH-1 Imperial Barge | Seltiss-2 Caravel | Eclipse Sail barge | Barloz-class Freighter | Delta-class JV-7 Escort Shuttle | Lambda-class T-4A Shuttle | Arquitens | Nebulon-B Escort Frigate | Nebulon-B Medical Frigate | GR-75 | Braha'tok-class Gunship | AA-9 Coruscant Freighter | MC-80a Star Cruiser | MC-80b Star Cruiser | Eta-Class Shuttle | Gozanti | J-Type 327 | Muurian Transport | Rho | Ranch | Zoo | Starlight-class Light Freighter | TX-130 Saber-class Tank | YV-666 | Prison | Sentinel | Wayfarer-class Medium Transport | Mobquet Medium Transport | C-3 Passenger Liner | VCX-100 | CR-90 Assassin | CR-90 | CR-70 | Adz-class Patrol Destroyer | Lictor-class Dungeon Ship | Syphrna | Modular Taskforce Cruiser | Action VI | Belarus Carrier | Belarus Cruiser | Modular Conveyer | Brayl-class Bulk Freighter | GRZ-6B Wrecker | KRS-1 Ore Hauler | J-Type 332 | Personal Luxury Yacht 5000 | IPV-1 | Marauder | Crusader | Sabaoth Destroyer | Imperial I-class Star Destroyer | YT-2000 | DP-20a | DP-20b | DP-20c | CR-92 Battle Corvette | Quasar Fire-class Bulk Cruiser | Pelagia | DX-9 Dropship |
|
|
 | There will be approximately 1 hour of downtime on Year 22 D79 starting at CGT 20:00.
During this time all features of the game and the website will be completely unavailable.
We will be performing essential database maintenance for how locations & parties are stored during this time.
Y22 D79 Edit: Just a friendly reminder that there will be downtime starting in just over 6 hours from now.
Y22 D79: All done!
| (Edited by Clarr Solo on Year 22 Day 79) |
|
 | - Added "Deposits" link to Stations inventory for Depot Stations in asteroid fields to show a map of revealed field deposits
- Fixed exploit in inventory filter, allowing container names to appear again when filtering
- Bacta tanks now give XP based on the amount healed (like all other medical items) up to the 30 XP maximum
- Fixed bug on descending to atmosphere causing bounty targets to flee
- Added stripos, strtolower, strtoupper, lcfirst, ucfirst to LISP commands
- Fixed issue affecting a small number of players with notifiers not flashing
- Added distance to navcomp display
- Added warning on Hyperspace ETA if data won't be collected
- Added hyperlane data to ship Show Stats page
- Adjusted hyperlane map to order top routes based on relative benefit
|
|
 | This is an announcement for everyone that in the coming months we will be changing how the city decay / deletion process will work. Likely in about a months time we will turn on the warnings to follow the new guidelines how this will work and likely a month after that we will change the actual deletion.
The new rule will be that you need a completed facility to stop the decay from happening. No longer will paused construction stop this decay from occurring. Announcements will be made as we reach each stage of this new process.
So if you have construction that is paused and it is keeping a city from decaying I suggest to finish it off while you can, assuming you have access.
|
|
 | As the title says, we have added the ability to use a Remote to gain XP over time. It works exactly the same as force training does for those familiar with that system.
You can select between 1 and 12 hours to train. It creates a timer where you cannot do most other actions. You CAN use it in hyperspace/with travel planner. Good luck!
A rules page can be found here.
|
|
 | Features
- Hyperlanes have been added. You may see the rules on them . As with many recent features this is only phase one of the intended release, we hope you enjoy this feature and look forward to adding more elements and complexity in the future.
Tweaks
- Ascending through a shield you do not have access to will now provide a warning that you may not be able to descend again
- Keycard crafting has been removed. The Keycard DC has been provided to all Production factions as a replacement. Additional crafting features will be added at a later date.
- Warehouses, Starports, Landing Pads, and Hangars can now be used to auto-transfer RMs from mines in addition to Silos
Bugs
- Fixed city creation screen crashing
LISP
- Script modules can now access conversation functions (say, add-response, etc)
API
- Added new creature inventory API
- Added slot size to droid, creature and vehicle public API
- Added vehicle terrain restrictions to public API
- Added crewlist modifying/clearing to inventory API
- Fixed landing capacity and repulsors displaying incorrectly on ships/vehicle public API
Rules
- Updated station construction rules to accurately reflect raw material pulling
|
|
 | In concert with the release of Poison, the NPC/Quest team has released a new creature script for the Crystal Snake. Be careful which parts you touch!
More creature scripts are planned shortly, and as always, if you're interested in contributing to the ever-growing collection of LISP functionality the team can be found on Discord in the #coding channel, or you can PM/DM Baugrems directly.
|
|
 |
- Poison Released. Rules can be found here
- Stimpacks to recover from being stunned. Rules can be found here
|
|
 | A lot of room maps have been updated! You may notice changes as you move about. If you find anything that seems broken, please let us know. Either make a support ticket or visit us on discord in #swc-help channel.
There is still time to submit more maps. Simply read the rules at this link and reply.
Updated Room Maps:
Nu-class Attack Shuttle | Corona-class Frigate | Senate Shuttle Bus | V-Wing | BTL-S3 Y-Wing Starfighter | T-47 | 008 Heavy Landspeeder | Bantha II Cargo Skiff | Personnel Skiff Model IV | Alpha-class Xg-1 Star Wing | CAVw PX-10 | X-7 Factory Station | Theta-class AT-AT Barge | Dreadnaught | GAT-12h Skipray Blastboat | JumpMaster 5000 | Aggressor Assault "Fighter" | Bongo Sub | Consular-class Cruiser | Oevvaor Jet Catamaran | QH-1 Imperial Barge | Seltiss-2 Caravel | Eclipse Sail barge | Barloz-class Freighter | Delta-class JV-7 Escort Shuttle | Lambda-class T-4A Shuttle | Arquitens | Nebulon-B Escort Frigate | Nebulon-B Medical Frigate | GR-75 | Braha'tok-class Gunship | AA-9 Coruscant Freighter | MC-80a Star Cruiser | MC-80b Star Cruiser | Eta-Class Shuttle | Gozanti | J-Type 327 | Muurian Transport | Rho | Ranch | Zoo | Starlight-class Light Freighter | TX-130 Saber-class Tank | YV-666 | Prison | Sentinel | Wayfarer-class Medium Transport | Mobquet Medium Transport | C-3 Passenger Liner | VCX-100 | CR-90 Assassin | CR-90 | CR-70 | Adz-class Patrol Destroyer | Lictor-class Dungeon Ship | Syphrna | Modular Taskforce Cruiser | Action VI | Belarus Carrier | Belarus Cruiser | Modular Conveyer | Brayl-class Bulk Freighter | GRZ-6B Wrecker | KRS-1 Ore Hauler | J-Type 332 | Personal Luxury Yacht 5000 | IPV-1 | Marauder | Crusader | Sabaoth Destroyer | Imperial I-class Star Destroyer | YT-2000 | DP-20a | DP-20b | DP-20c | CR-92 Battle Corvette | Quasar Fire-class Bulk Cruiser | Pelagia | DX-9 Dropship |
|
|
 | There will be approximately 1 hour of downtime on Year 22 D79 starting at CGT 20:00.
During this time all features of the game and the website will be completely unavailable.
We will be performing essential database maintenance for how locations & parties are stored during this time.
Y22 D79 Edit: Just a friendly reminder that there will be downtime starting in just over 6 hours from now.
Y22 D79: All done!
| (Edited by Clarr Solo on Year 22 Day 79) |
|
 | - Added "Deposits" link to Stations inventory for Depot Stations in asteroid fields to show a map of revealed field deposits
- Fixed exploit in inventory filter, allowing container names to appear again when filtering
- Bacta tanks now give XP based on the amount healed (like all other medical items) up to the 30 XP maximum
- Fixed bug on descending to atmosphere causing bounty targets to flee
- Added stripos, strtolower, strtoupper, lcfirst, ucfirst to LISP commands
- Fixed issue affecting a small number of players with notifiers not flashing
- Added distance to navcomp display
- Added warning on Hyperspace ETA if data won't be collected
- Added hyperlane data to ship Show Stats page
- Adjusted hyperlane map to order top routes based on relative benefit
|
|
 | This is an announcement for everyone that in the coming months we will be changing how the city decay / deletion process will work. Likely in about a months time we will turn on the warnings to follow the new guidelines how this will work and likely a month after that we will change the actual deletion.
The new rule will be that you need a completed facility to stop the decay from happening. No longer will paused construction stop this decay from occurring. Announcements will be made as we reach each stage of this new process.
So if you have construction that is paused and it is keeping a city from decaying I suggest to finish it off while you can, assuming you have access.
|
|
 | As the title says, we have added the ability to use a Remote to gain XP over time. It works exactly the same as force training does for those familiar with that system.
You can select between 1 and 12 hours to train. It creates a timer where you cannot do most other actions. You CAN use it in hyperspace/with travel planner. Good luck!
A rules page can be found here.
|
|
 | Features
- Hyperlanes have been added. You may see the rules on them . As with many recent features this is only phase one of the intended release, we hope you enjoy this feature and look forward to adding more elements and complexity in the future.
Tweaks
- Ascending through a shield you do not have access to will now provide a warning that you may not be able to descend again
- Keycard crafting has been removed. The Keycard DC has been provided to all Production factions as a replacement. Additional crafting features will be added at a later date.
- Warehouses, Starports, Landing Pads, and Hangars can now be used to auto-transfer RMs from mines in addition to Silos
Bugs
- Fixed city creation screen crashing
LISP
- Script modules can now access conversation functions (say, add-response, etc)
API
- Added new creature inventory API
- Added slot size to droid, creature and vehicle public API
- Added vehicle terrain restrictions to public API
- Added crewlist modifying/clearing to inventory API
- Fixed landing capacity and repulsors displaying incorrectly on ships/vehicle public API
Rules
- Updated station construction rules to accurately reflect raw material pulling
|
|
 | The denizens of the galaxy have taken note of the recent uptick in bounty hunting activity. While initially caught unaware, wanted criminals and gangs of roving kidnappers will now attempt to flee from battle under additional circumstances.
- When confronted by a party containing Huge or Colossal creatures, bounty hunting targets will flee to a new location on the planet.
- When attacked by someone who is not the contracted hunter, and the attacker is not holding the contract puck, bounty hunting targets will flee to a new location on the planet.
The NPC/Quest team appreciates the feedback and suggestions from everyone working hard to earn that Bounty Hunting reputation. Keep an eye out for additional content and features in the future!
| (Edited by Baxter Snow on Year 22 Day 53) |
|
 | UI Changes:
- Updated NPC Speech interface look and feel
- Updated IFF interface
Bugs:
- Reason field is propagated when accepting faction inventory requests
- Fix for issue with cities in systems not in sectors (mostly dev server issue)
- Cybernetic cost calculation fix
- Docking bay/hangar bay cargo container boarding issue
- Extra inventory filters have been added to tree view
- Doors cant knock you unconscious anymore (but can stun you if you are too low)
- Fix for get entity info set entity type exploit (lisp related)
- Fix for inventory filter exploits
- Inventory filter remove unused group parameter
- Inventory reason xss fix
- Ascend/descend hook incorrect travel type issue
- Cockpit events yellow icon link
- Events page shows all event type filters now
Rules:
- More Bounty Hunting rules updates
- Many rules pages have been updated to show scaling xp bonus values
- Second in Command rules page updates
- Repair capable stations shown on rules page
NPC Scripting:
- fmt function
- Strings can now be multiline
- New """Triple quotes string syntax"""
- number_format/nf function
- pick-up-item function
- set! builtin fixes
- say-html added for unformatted output
- Table css classes added
|
|
 | The party slots have been adjusted on all of the gunboats to make them a bit better balanced. Please look at the rules page here
We will monitor and might tweak them a bit more again at a later date. Send Evan thanks for coming up with the idea and compliment his beard, and for being the nicest asim we have that isn't an ewok. Perhaps he is nicer that is up to you all to decide.
Edit: As promised we are monitoring and tweaking them Alpha-class Xg-1 Star Wing has been moved from gunboat to fighter and slots go to 1
| (Edited by Kyle on Year 22 Day 41) |
|
 | Y22D81 18:08
Falcon banned player Lunna Vetraa providing the following reason: Multi Ban - Ban Evasion
Character was banned in Y18 for multi abuse and decided it was time to make their own account again.
The original account holder can open a support ticket in 2 months to request an unban.
|
|
 | Hello members of the galaxy (and Loki),
It has come to our attention that on Febuary 2, the largest data breach to date occurred which released 3.2 billion unique username/email and password records. For anyone interested, it is being referred to as "COMB - Compilation Of Many Breaches" and you can read about it online. Therefore, we suggest that all players should take the following actions now and over the course of the next few weeks:
- Use a service like haveibeenpwned.com to check if your details are in any data breaches.
- Change/update your password and use a password manager to generate random password (such as KeePass or 1Password or use your browsers inbuilt password manager).
- Check your events for anything that looks out of place or that you did not do
- Check your account activity for any suspicious logins.
- Keep an eye on your events over the next couple weeks to ensure that nobody has gained access to your account
- Submit a Support Ticket if you notice anything out of place with your account.
It should go without saying, but the SWC Administration does not tolerate hacking of accounts by any means, and any player(s) found to be doing so will meet my fist and be permanently banned.
EDIT: This was not a SWC-specific breach, this was a worldwide data breach and a reminder to follow good account practises. None of your data was leaked from SWC servers.
| (Edited by Clarr Solo on Year 22 Day 79) |
|
 | Deathmatch has been advanced, and Grudge Matches have been cycled through. Don't forget to submit your ideas for future grudge matches!
It seems as though the 385 of you that voted for the Interdictor DC as your favorite bounty drop are enjoying them, and that the majority of people think you should be able to get CPs at the start of the day. Interesting, I'm sure we'll find a way to nerf this in the future.
|
|
 | 
1
Year 22 Day 51, 2:34
Baugrems has changed a players handle: Malik Atar to Nodin Seneca.
Pretty much explains itself. Update your Christmas Card lists.
|
|
 | Year 22 Day 39, 17:11 Noctis banned player Gladias Masha providing the following reason: Multi Ban - Continuing to attempt to create new accounts.
Player can submit a support ticket for Evan in 6 weeks requesting an unban.
|
|
 | 1 Year 21 Day 336, 15:31 Noctis banned player Draco Venom providing the following reason: Multi Ban - Failing to register, accounts coming under control of a single player.
2 Year 21 Day 336, 15:31 Noctis banned player Zaxcen Scales providing the following reason: Multi Ban - Failing to register, accounts coming under control of a single player.
Oldest account can request an unban after 6 weeks by submitting a help ticket.
Or by constantly messaging Baugrems.
|
|
 | Year 21 Day 293, 6:26 Noctis banned player Xinnu Thax providing the following reason: Multi Ban - Dav Koor, Kam Spider, Dak Kahn remake.
Permanent ban is still permanent.
|
|
 | 9
Year 21 Day 284, 16:34
Bane Senatu has been revived by Baugrems.
The dead live again! Due to some poor form cheating the death has been reversed. If you notice some assets missing from your inventory it is because all were returned to him. If there was a sale involved, let me know, but I think I saw all of them.
RELATED BAN:
259
Year 21 Day 279, 20:33
Baugrems banned player Ahmus Wright providing the following reason: Spying/Multi
260
Year 21 Day 279, 20:33
Baugrems banned player Cheko Uketakth providing the following reason: Spying/Multi
Don't expect these guys to be back.
UNRELATED BAN!
212
Year 21 Day 281, 22:50
Baugrems banned player Bret Checkway providing the following reason: Spying - Trying to sell info from old character on a new character. 2 week ban.
Kind of explains itself. Short warning ban.
| (Edited by Noctis on Year 21 Day 284) |
|
 | Year 21 Day 273, 17:59 Noctis banned player Jin Croth providing the following reason: Multi Ban - Creating multiple accounts to get around the death timer.
Year 21 Day 273, 17:59 Noctis banned player Rilee Willy providing the following reason: Multi Ban - Creating multiple accounts to get around the death timer.
Permanent ban.
|
|
 | Year 21 Day 269, 11:14 Evan banned player Zembuel Miraz providing the following reason: Asset laundering to get around death timer
Year 21 Day 269, 11:14 Evan banned player Erwin Vri providing the following reason: Asset laundering to get around death timer
Accounts are banned and the laundered assets have been sent to the market. Submit a support ticket in 3 weeks to have the unbanning of the accounts considered.
---
Friendly reminder that when your character dies and you go through the process to create a new one, the new character should be separate and distinct from your previous character(s) - we do strive to be a roleplaying game afterall. This includes assets previously held be former characters; they should be re-purchased at current market price if you wish to regain possession. Don't hesitate to reach out if you have any questions.
|
|
 | 1 Year 21 Day 267, 12:56 Noctis banned player Tomas Haalux providing the following reason: Multi Ban - multiple accounts, one player.
2 Year 21 Day 267, 12:56 Noctis banned player Bol Farrimando providing the following reason: Multi Ban - multiple accounts, one player.
3 Year 21 Day 267, 12:56 Noctis banned player Morghanna Fey providing the following reason: Multi Ban - multiple accounts, one player.
Oldest account can request an unban after 3 weeks.
Reminder, registering as a multi does not mean you get to have multiple accounts for yourself.
*DCs available until Y21 D266.
|
|
 | Jaden Ashby is now known as Jaden Praetorian.
|
|
 | Given some new changes behind the scenes the cockpits of a bunch of vessels need fixing. In the spirit of involving the community there is now a cockpit display bounty thread in the Work for CPs section, for those interested! :)
|
|
 | Those looking to make progress towards that next CP bonus ship might look into our newest Work bounty. Room maps have been neglected for a long while. We have put out a bounty on improving some of the ones that need some love. This is also a chance to try to get that update your favorite ship has needed for years.
I am doing my best to maintain locks. Some locks will likely be broken in the process, but I am trying to minimize that.
Check out this forum to see how to submit something.
Current Updates:
- Pelagia
- CR-90, CR-92, CR-90 assassin, CR-70
- DP-20a, DP-20b, DP-20c
- Action VI Transport
- Modular Taskforce Cruiser
| (Edited by Baugrems on Year 22 Day 45) |
|
 | A new shopkeeper has moved in near the bounty guild contact. Mercenary taverns now have a Quest NPC to buy things from depending on your guild rank and reputation.
The items/droids it sells require reputation and credits to purchase. The list is not being released right now you'll have to see what is willing to be sold as you rank up. It may also change over time so keep checking in.
Top tier hunters can buy a datacard from the shopkeer for 10 million credits. What datacard? That is up to chance. A random choice from a large list will be chosen. Some might be hardly worth the price while others make 10 million seem like a steal. Good luck.
|
|
 | Congrats to Nileri Ateisa Rosiir for winning the last deathmatch by only 3 votes!
New round is up, along with a couple new grudge matches. Knock yourself out!
| (Edited by Falcon on Year 22 Day 42) |
|
 | As the title implies, we are adding a new Asim to the team starting next week. Dimitri Halden will be joining us on the team for this term! He will be known as Dimitri Falcon as an Asim as well.
Thank you to everyone that applied. It is always a tough decision to choose from the list. Don't be discouraged by not being chosen this time. The more experience you have and getting to know the team can help your applications in the future.
The team for support will be: Evan, Dimitri Falcon , and Erek. Sometimes with assistance from Noctis.
The Admin team will be: Arjuna, Kyle, and Baugrems.
Looking forward to 2021 and what we can add to the game. Welcome to Dimitri Falcon !
EDIT: Alright, y'all, I've officially hopped in the seat. As you may have noticed, the name Dimitri was already taken, so I've assumed the name Falcon instead. I look forward to helping you all where I can!
| (Edited by Falcon on Year 22 Day 41) |
|
 | A new year means a new round of asim applications! There are 1-2 slots open for the new year as one current asim will be stepping back and another is changing roles.
Here are the rules:
- Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an asim.
- Asims have no IC activity related to their character while working for the administration.
- Asims will have a defined period of service of six months after which a new group of asims will be hired. There is no limit on the number of terms if reselected.
- Applications will be in December and June, with terms serving between January and July.
- Compensation in the form of Combine Points will be provided for asims who remain active and effective throughout their service period.
- Asims are required to use Discord and must be active in staff channels as that is how the majority of decisions are made.
- Asims duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There will be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.
Applications should be submitted via Darkness Message to Arjuna, Baugrems, and Kyle. Please answer the following questions in your application.
SWC-specific questions:
- What is your Combine handle?
- How long have you played SWC?
- What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
- Why do you want to become an asim?
- Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
- Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
Real-life questions:
- Where do you live?
- How old are you?
- What is your occupation?
- How much time would you like to volunteer per week on improving SWC?
- Have you performed administrative duties in the past or organized groups/events?
- Which new Star Wars series/movie excites you the most and why?
Applications will be open until December 31st with new asims starting their term sometime between January 5th and 15th.
Edit: Just a few days left to apply!
| (Edited by Baugrems on Year 22 Day 32) |
|
 | As the title says, bounty hunting is now live.
Anyone can hunt, just visit your local mercenary owned tavern to get started. Report any issues you see to support.swcombine.com or the help channel on SWC discord.
Click here for the rules page.
Possible rare drops include:
- Beskar Ingots (Collection items for now. Beskar crafting coming up next)
- Physical DCs for rare ships
|
|
 | Bounty Hunting is coming! As you can tell from the title we are releasing the Bounty Hunting Questlines for Life Day (Christmas Time).
Everyone can participate no matter your faction or stats. Though you may find it difficult to rank up or succeed without some equipment and NPC soldiers.
So get yourself prepared to hit up a local tavern for a contract this holiday season. There are a lot of potential rewards that won't be explicitly revealed right now, but a keen eye might see clues!
Kill targets in order to claim them while holding a bounty hunting fob. Then return with the successful bounty puck to the guild contact who sent you.
At this time we are not seeking testers for the quest. Adjustments may be made in real time as data comes in though so expect drop rates and the physical challenge to possibly change.
Rank up by completing missions and unlock better rewards in a Guild Shop that lets you leverage your hunting reputation for goodies.
Details on how to begin and who to contact will be available in future postings (Both SIM and GNS).
Creative members may find clues out there now as to what to expect for rewards, but we are not saying what they are for now.
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|
 | Jic Uiji has stepped down as the Art Team Director and has made myself Art Director in his place. I would like to thank Jic for his time and effort, especially as he continues to help the Art Team and SWC as his time and energy allows. Please if you have the time or inclination, Thank Jic Uiji for his work as Art Director!
It is my goal and focus to breath some new life into the Art Team with some minor internal changes and help guide and teach those who want to learn to do art for SWCombine. Also the Art Team is always looking for team members who are willing to work for CPs and work in a team environment. While more will be done on this topic later, I wish to welcome anyone with any 3d art skill and the desire to work in a good art environment to help SWC, to contact me directly. If you are looking to learn and think you have the time and energy to learn 3d art, feel free to reach out as well. I learned art for SWC and it has become a passion of mine to teach, instruct, guide, and help the next generation of artists here.
To maximize effectiveness of the Art Team, I will leave the Art Queue Team alone and under its current management, giving me more time to focus on other Art Team projects and management. For all art queue issues please contact Art Queue Director Varcessaro A`Rynelba.
For any other Art Team issues, complaints, suggestions, etc... please contact Art Team Director: Galia Winters
If you would like to contribute art but not as part of the Art Team, you can do so here.
| (Edited by Galia Winters on Year 22 Day 21) |
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|