Lehell Manufacturing
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24

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114

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20:54:23

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Year 9 Day 296 0:47
1.) The new rules page says that toolkits are required to create a lock and a crafting kit is required to make a key. Do these actions consume the toolkit / crafting kit, or can they be re-used?

2.) The equation given for installation time is: Lock Level * 4. Is that in minutes or hours?


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Year 9 Day 296 1:01
Teyacapan Quetzalxochitl
Teyacapan Quetzalxochitl
- So far they can be re-used.

- Hours.


Year 9 Day 296 1:38
Ka`rla Leakey
Ka`rla Leakey
Still on the same topic.

If a ship is sold which has a lock on the cockpit, will any 'keys' be automatically transferred during the ownership change transfer?


Year 9 Day 296 2:28
Teyacapan Quetzalxochitl
Teyacapan Quetzalxochitl
Keycards are items, so no. But the owner of an entity can change lock codes when they want to (without having to know the old code).


Year 9 Day 296 4:19
Keycards are items, so no. But the owner of an entity can change lock codes when they want to (without having to know the old code).

- Teyacapan Quetzalxochitl
 


So does that also mean that once a lock and keycard is created for a room, I can still lock and unlock my room even if I destroy the key or make the key over to someone else?



Edited By: Sheng-ji Yang on Year 9 Day 296 4:19
Year 9 Day 296 5:56
How are owner defined when owned by a faction?

Why not using the comp op skill rather then a theft/deciet in the equation together with lockbreakers and so on?


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Year 9 Day 296 6:08
Dead Sin Jade
Dead Sin Jade
DeMeer, I've been over it a thousand times and I'm only going to go over it once more for you sake. I'm sick of using comp ops for everything. I picked theft/deceit because it just seemed to me that someone who can break a lock (a theif) should also be uber at installing them.

Also, if a ship is owned by a faction, anyone with make over privs is assumed as owner, and in terms of factions being commander, they operate as normal commander if they don't have make over privs.


Year 9 Day 296 6:31
Finally, what happens with the broken lockbreaker? Its destroyed, as in removed from inventory/game or can it be repaired?

phryssedit: not a discussion forum


Edited By: Phryss on Year 9 Day 296 12:10
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Year 9 Day 296 6:48
Deleted Post
Tarkil Gwiek`Ukh
Deleted by Phryss. Reason: not a discussion forum
Year 9 Day 296 8:04
Need a timer for constructing locks and keys though.I started crafting a key and get no indication my character is engaged in any action, however when I try to construct a lock on a different door, it states I am busy doing something else.There is no visible timer showing I am doing anything.


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It isn't who you are,but what you do,that defines you.

People have called me a Beast,and yet all Beasts know some degree of pity.I know none,so therefore,I am no Beast.
Year 9 Day 296 9:13
Magnus Plaga
Magnus Plaga
1/ Locks

Locks are used to create an exclusive barrier between two rooms, preventing unwanted visitors from entering certain areas.  


To clarify, is this feature only being implemented for inside entities at this time, or does this now give people the chance to enter something for which they are not on the crewlist for?


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Year 9 Day 296 9:48
Teyacapan Quetzalxochitl
Teyacapan Quetzalxochitl
To clarify, is this feature only being implemented for inside entities at this time, or does this now give people the chance to enter something for which they are not on the crewlist for?

-For now it's only possible to lock interior doors.


Year 9 Day 296 12:11
Phryss
Phryss
Please take discussion and suggestion to the appropriate forums, this is the Problem Centre.


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I dare you to make less sense.

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Are you a newbie, or do you have access to newbies?
Year 9 Day 296 18:29
WIth keycards, do they need to be in hand to walk through a locked door with the right password, or are they fine hidden in the depths of backpacks etc?


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Year 9 Day 296 23:08
Teyacapan Quetzalxochitl
Teyacapan Quetzalxochitl
Hand.


Year 9 Day 297 1:34
Eimit`fy Nadgob
Eimit`fy Nadgob
Another couple of quick questions:
Does a lock work both ways? I mean can I lock myself into a room without anyone on the outside being able to get in(without passcode, key or electronic lock breaker)?
And is it necessary for me to stay in the same position until completing the lock or am I free to move around (logic dictates that it shouldn't be possible)?
Thanks


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Year 9 Day 297 1:41
Teyacapan Quetzalxochitl
Teyacapan Quetzalxochitl
- A door works both ways, yes.

- Yes, you've got to hang out in the room until you're finished.


Year 9 Day 297 1:47
Okay. The question I have is this: If someone is arrested, put in a room with a door, unarrested (no cuffs), then abandoned in the locked room, will the Admins release them or will they be classed as prisoners?


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Patriarch of House Ismay
Year 9 Day 297 2:18
I believe that - as long as you cannot force entry into an entity - they will be released after the 3 week period. Unless of course, if the character is held inside a facility that's open to all.


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Year 9 Day 297 2:36
Just a small question - do stairs count as a door for locking purposes, or will people be able to move freely between the rooms connected by a stair?


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Year 9 Day 297 3:01
Teyacapan Quetzalxochitl
Teyacapan Quetzalxochitl
You can lock stairways the same way as doors.


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