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Year 11 Day 52 4:35
How do you tell what weapon needs what ammo? Do all of a type of ammo (energy for example) go with the same type of weapon (like a 5 round powercell to a Driod Blaster)? Do some non-projectile weapons take ammo (like a Force Pike or Lightsaber)?

Edited By: Arke Surthan on Year 11 Day 52 4:36
Year 11 Day 52 5:22
All projectile and heavy projectile weapons require ammo depending on their damage type. Non-projectile weapons do not require any ammo.

More on ammo will be released on the rules prior to the ability to actually load your weapons.

Year 11 Day 52 7:04
As for the type of ammo size there is an ammo field for the weapons. This should have a number on it (it below where it lists where you can equip it). This number is the size of ammo pack you need, and the damage type as Togan said, is the ammo type you need and is listed under the damage section of the weapon.

Year 11 Day 52 7:31
Actually, you will be able to use other ammo packs. Smaller ones will reload the waepon just a bid, bigger one will fully reload them but be depleted afterwards.

Year 11 Day 52 13:31
So the power cells are more of a portable charger for the weapon's internal battery, and less like magazines of traditional firearms?

So then what's the point of anything smaller than the 100 round powercell? Ammo is so cheap that's gonna be what everybody goes with.

Year 11 Day 52 13:45
Because when you use it once, you lose the entire magazine. You can't use a 100-round twice on a 50-round weapon. Plus you have to factor in weight/vol. Why carry something the size of a 100-round if you can fit twice as many 50s in the same space?

The main advantage is if you're carrying weapons that take different ammo sizes, in which case you might find it beneficial to carry only the ammo size for one of them (either the larger cells, for convenience, or the smaller ones if it significantly increases the number you can carry in proportion to the larger).


"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."

Only fools and children dream of heroes.
Year 11 Day 52 15:24
So what about slugthrowers? I'm assuming the magazines for those will still be proprietary to weapon type right?

Year 11 Day 52 16:13
Albireo Flura
Albireo Flura
^ Also why buy 100 round batches when they're more expensive anyways? If I'm outitting 120 NPC's and they all use a 5k round then that's a month of newbie salary after they shoot one full round out of their A295's. It might not be much but it would really start to add up in a long battle.

Year 11 Day 52 16:28
Well, I guess I ought to put in a bulk order for ammo, since my guess is that it'll be implemented by the time the Dev meeting ends.

Year 11 Day 52 19:06
Albireo Flura
Albireo Flura
Why bother putting in a bulk order? I doubt it costs too much to produce. If I were you I'd put in a bulk order on something like explosives as once combat comes out those will probably be hard to get.

Year 11 Day 53 1:22
I guess I could produce my own ammo, but following that logic I could also do the same with explosives.

My goal is to have a whole bunch of everything I can get my hands on. Of course I have the priority of getting ships with sensors, and medical supplies right now but I also plan to have thousands of rounds of every type of powercell, and at least three of all the publicly available weapons (plus maybe some restricted tech) for bartering purposes as well as my own personal use.

Year 11 Day 66 17:28
How does one load a blaster with ammo?

Year 11 Day 66 17:31
We don't know - its not implemented yet.

Year 11 Day 66 18:58
Thanks. I figured as much...