Aye, as Tiali said I don't believe there's ever been mention of any kinda safe-spots. I would guess the only way to completely remove your character from harm's way would be to put them in a very long hyper journey, hyper-space really being the only 'safe' space in one respect.
In regards to preventing people from losing their character in 'one hit' or 'overnight' I believe (from what I've read and heard discussed) that the combat system itself will likely take care of this. For example if another character or vessel opens fire on you with a weapon they will then have 'xxxx' amount of hours
until they can fire a second shot or volley - giving people enough time to come online and find they're under attack so they can react.
Otherwise kill or be killed I guess, ayah <3333
“*'sleeper', someone who finds a quiet corner of the galaxy once combat goes live to hide out, either just while they sleep/work/school/whatever or longterm
I must beg to differ though, you could equally apply this term of 'sleepers' in the opposite context. Such as folks like me, who see a lot of inbalance here and hold many concerns about the game, and who're actually sleeping until combat arrives
, and along with it a measure of natural justice which the ruleset can't provide.