I'm thinking of recreating my character. I created my current character from an RP perspective, but the skills I chose have little use in the forseeable future of the game, and I feel like a change of pace from the altruistic Healer archetype, to a bit of a money earner.
I wanted your advice on useful skills. From what I've read, Comp Ops, Trading, Leadership and Piloting (Freighter/Cap. Ship) are some of the most useful skills. Do you have any advice on skill selection?
Here's a rundown of the draft character I'm thinking of creating:
Race: Siniteen (Comp Ops +2; Projectile Weapons +1)
Skills: Comp Ops 5; Trading 4; Leadership 2; Speeder Piloting 3; Vehicle Piloting 3; Freighter Piloting 3; Capital Ship Piloting 2
From what I read (if I understood it correctly), Comp Ops is an all or nothing / success or failure skill. So you want a high skill in it. (ie: a dice is rolled, if your Comp Ops is high enough (with modifiers) then you detect a deposit, otherwise you don't detect anything.)
The others (Trading, Leadership, Piloting) can be done regardless of skill, but higher skills allow you to perform these tasks faster and more cheaply.
The numbers above can be tweaked (I played around with the [Test Character Creation] tool, and found I could, for example, go 4+2 in the Social skills, or 3+3+2 (adding Diplomacy to the mix). And I could go the way I went with Piloting, (allowing for piloting of Groundhogs, FK-7 Speeders, plus Freighters and Cap. Ships)... or else specialise in one vehicle and one ship. (ie: FK-7 + Freighter; or Groundhog + Freighter; etc.)
There are 4 races that allow a Comp Ops skill of 5, (Baragwin (1); Bothan (1); Ortolan (1) and Siniteen (2)), but I excluded Baragwin, as they have a racial restriction of not being able to Pilot Speeders... so no FK-7 piloting.
Any advice would be appreciated. While Comp Ops is the focus, due to it's all or nothing nature, I'd like to be versatile, hence the Trading/Leadership stuff. The vehicle and ship piloting skills are both useful in terms of prospecting, as well as working as a hauler / logistics pilot if the need (or urge) arises.
Thank you in advance for any helpful or constructive advice you can offer.
=)
I wanted your advice on useful skills. From what I've read, Comp Ops, Trading, Leadership and Piloting (Freighter/Cap. Ship) are some of the most useful skills. Do you have any advice on skill selection?
Here's a rundown of the draft character I'm thinking of creating:
Race: Siniteen (Comp Ops +2; Projectile Weapons +1)
Skills: Comp Ops 5; Trading 4; Leadership 2; Speeder Piloting 3; Vehicle Piloting 3; Freighter Piloting 3; Capital Ship Piloting 2
From what I read (if I understood it correctly), Comp Ops is an all or nothing / success or failure skill. So you want a high skill in it. (ie: a dice is rolled, if your Comp Ops is high enough (with modifiers) then you detect a deposit, otherwise you don't detect anything.)
The others (Trading, Leadership, Piloting) can be done regardless of skill, but higher skills allow you to perform these tasks faster and more cheaply.
The numbers above can be tweaked (I played around with the [Test Character Creation] tool, and found I could, for example, go 4+2 in the Social skills, or 3+3+2 (adding Diplomacy to the mix). And I could go the way I went with Piloting, (allowing for piloting of Groundhogs, FK-7 Speeders, plus Freighters and Cap. Ships)... or else specialise in one vehicle and one ship. (ie: FK-7 + Freighter; or Groundhog + Freighter; etc.)
There are 4 races that allow a Comp Ops skill of 5, (Baragwin (1); Bothan (1); Ortolan (1) and Siniteen (2)), but I excluded Baragwin, as they have a racial restriction of not being able to Pilot Speeders... so no FK-7 piloting.
Any advice would be appreciated. While Comp Ops is the focus, due to it's all or nothing nature, I'd like to be versatile, hence the Trading/Leadership stuff. The vehicle and ship piloting skills are both useful in terms of prospecting, as well as working as a hauler / logistics pilot if the need (or urge) arises.
Thank you in advance for any helpful or constructive advice you can offer.
=)