Twin Suns Trading
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Year 12 Day 275 2:04
Ezekiel Stringfellow
Ezekiel Stringfellow
Since Phillip "Sensor" Bromley hasn't logged in for 5 days, I thought it best to ask here:

The formula for sensor range is:

2 * rounddown(Ln(Number of Sensors)) + 1

Are my calculations correct, in that:;

0-2 sensors = range 1

3-7 sensors = range 3

8-20 sensors = range 5

21-54 sensors = range 7

55-148 sensors = range 9

and so forth?

Thanks in advance for any clarification.

Year 12 Day 275 4:09
Derrik Thynite
Derrik Thynite
I thought it was total sensors+1 for range, minus som from the corners. o 1 sensor is directly adjacent squares (no diagonals), 2 is 2 squares on either side with 1 on each diagonal corner, and so on.


Year 12 Day 275 4:58
That's how it was explained to me Derrik

Year 12 Day 275 5:36
No Derrik, try flying around with a sensor 8 ship - the range is 5, not 8.

Ezekiel, you are correct


Year 12 Day 275 6:23
The formula is right there with all of the variables, you did the math correct.
Using the standard calc that comes with all PCs (switched to scientific mode) you can find the ln button (natural log).

Now the scanning rules page is a bit wonky (as all of them tend to be)
I have no idea why the rules pages can never make sense, but for some silly reason it lists the example of range (section 1.1) under sensor power (section 2.1) the blue box example.
--Arch, out.

Year 12 Day 275 20:25
Ah have access to a ship with 1 Sensors but the range is 2, another ship with 2 Sensors with a range of 3, a vehicle with 3 Sensors with a range of 4, another ship with 4 Sensors with a range of 5, another ship with 5 Sensors with a range of 6, 3 ships each with 8 Sensors that all have a range of 9 (would say something about the Stats but that's a restricted topic)

Don't have access to anything with 6 or 7 Sensors so they might be different

Year 12 Day 275 20:56
Sounds more like a bug that you have been abusing since there has been no news about the sensor equation being changed.


Year 12 Day 275 22:01
Not abusing anything, only going by what the stats say (and show when in the cockpit)

Year 12 Day 276 6:51
Kendall Holm
Kendall Holm
I noticed the same thing ... I came out of inactivity and my fighters now have a range of 2, my caps with sensor 8 looks the same but may have an extra range added to them as well. I thought you guys changed it.


Year 12 Day 277 9:13
My ship stats also show a range of 2, but I've noticed that the actual range is only 1.


Light speed is too slow! We're going to have to go right to...Ludicrous speed.

Amp Thane, Captain, BFF-1 class freighter EQUUS
Year 12 Day 278 0:04
Are you counting the square you are in?

Year 12 Day 278 7:07
Kendall Holm
Kendall Holm
It has Changed Tiali ... last time I played 4 years ago a fighter with a 1 sensor only showed the contents of the square you are one and now it doubled in size.


Year 12 Day 278 8:32
Now it includes the square you are in, possibly because people couldn't quite figure it out (maybe thinking that the Sensors meant the number of squares away from your ship, with 0 Sensors just showing what shares your square with you)

Year 12 Day 278 17:13
Kendall Holm
Kendall Holm
It could be ... but then how would you scan a ship on your square without sensors ;)


Year 12 Day 278 22:22
With your eyes? :P

Ah said "showing what shares your square with you", if you wanted more detail then you needed to get a ship with Sensors

Year 12 Day 279 0:55
Kendall Holm
Kendall Holm
Well each square in a system is one square AU. It would make sense if we went back to sensors of 1 was only the square you are on, because you wouldn't be able to see every thing by eyesight on your square. No in the atmosphere or on the ground it would make sense to have the square you are on plus the range of your sensors.


Year 12 Day 279 4:50
Before this gets out of hand, ah have no idea why they changed things or even how things work, just trying to figure things out from a personal point of view