Does this pod really have 0 manoeuvrability or did someone simply forgot to type that in? Even the Super Capitals have 1, it is odd that the pod doesn't have any.
Vehicle stats will likely be looked at anyway prior to/during the combat period where vehicles are activated. So, since manoeuverabilty doesn't affect RM stats, nor anything currently used, it probably isn't worth the effort now, only to change later.