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24

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114

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22:50:22

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I seem to have missed the release of this feature. I can't find any information on it in the rules, either. Could someone point me to the appropriate section of the rules, the GNS announcing its release/explanation, and/or explain it to me?

Specifically, I want to know what the new ship categories mean and how they differ from the old ones and how forming squadrons works and what ships can do it.

Thanks in advance!


All ships can form squadrons, they just have differing amounts of squad size they take up, to a maximum of 12 for your party.

As for the categories, I'm not sure if it has been updated on the rules pages, but basically the first few to just before heavy haulers are capital skill ships, heavy haulers to fighters are fregither/fighter skill ships.


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Can you squad together different ships? Like a Sprint and a Bulk? Is there a place I can see how much of my squad size ships take up?


Xakic Jix
Xakic Jix
Yes you can squad different ships, and in your cockpit click the squadron button and it will let you know how many spaces you have left.


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Ben Camden
Ben Camden
Not to mention that the rules pages lists the "party slot size" for each ship.


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Senior Governor Ben Camden
Regional Government
I do see that now... I don't know how I missed it yesterday. Thanks everyone for their time in replying!


So does forming a squadron restrict choices by new ship category or by skill? Can a light freighter squad up with a fighter for example?


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"Kade Beltsin: No. 1 Pilot, Master Destroyer, Expert Deorganzer, Tasteful Heckler, Droid Petter Extraordinaire and Hopping Specialist."
Jesfa
Jesfa
You can squad any ships together so long as you can fit them into the 12 slots.


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(which was kind of the point)


Maha Michi
Maha Michi
You can squad any ships together so long as you can fit them into the 12 slots.

- Jesfa
 


So, basically, Heavy Freighter category and below. (no cap ships yet)


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Theoretically, is it safe to assume that when the rules are fully implemented someone with a Space Command of 5 could control 5x12 slots + 12 slots for your squadron = 72 slots just like how Infantry Command skill works?

Could I then also assume that a Space Command 5 skill would allow you to control 6 Dreadnought class ships as long as they fit into the 72 combines slots?

...and yes I know rules can change but I am asking about intended usage of current rules that are not fully implemented.


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Maybe. One reason space command is not yet implemented is that there needs to be some discussion in terms of potential restrictions to this, so you could not command multiple SSDs, for example.

Basically yes, that is how space command is intended to work, but it will most likely have additional limitations that infantry command does not.


Cool, thanks. I am sure I am not the first person to suggest this but we could say enormous ships like SSD's use up 60 slots or something like that but still allow a single character with a Space Command skill of 0 to fly it.


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[img]https://id.swc-tf.com/lorenzas_atticus_sig.png[/img]
Yeah, that was considered. Not sure yet how the final implementation will handle it though.


The Tabder class has a slot size of 12 so I dont think it can squad with any others.


Theoretically it means you can only have one per squad, and the number of squads is contingent on space command skill, which is why these things will be reviewed before the space command skill is fully implemented.


OK, so if I add a Viper to a Horizon's party, and go in to hyperspace, will the Viper get left behind due to it's lack of hyperdrive? Thanks.


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Kendall Holm
Kendall Holm
What do you think?


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Um... It will? No,no! It won't! No, no wait, it will get left behind! Right?

Just making sure, as I haven't tried it yet. Cheers!


Edited By: Jax Starblade on Year 14 Day 115 7:52
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Year 14 Day 115 10:04
Kendall Holm
Kendall Holm
If the entity has no hyper capability then your logic should state it shouldnt be possible for it to jump to hyper


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