I was looking through the various space stations. There are many designs and several of them are self explanatory.
Ship Yards: The bigger the station, the bigger ship you can build
Recycling: lets you scrap space debris
R&D: Currently useless but will presumably assist in research when the option opens up.
Defense: Golans and Ataturk-Class. These have relatively high weapon and defense ratings so I am guessing their only function is to detect and shoot enemies.
What is the purpose of the other stations? There is a wide range of weapons, defenses, and cargo space. Asteroid hideouts, Trade 1, Platform XQ1, Merchant Space Docks, and a few others. If their only use is to hold cargo, it seems more efficient just to use ships which can move around. Do these stations earn the owners money like several planet facilities do? If so, is there any stations that an individual could use as an investment or are they only useful to a faction?
The page on faction creation shows what factions can build which stations - http://www.swcombine.com/rules/?Faction_Creation
The page on Space Stations gives a general comparison of weapons, defenses, and cargo space - http://www.swcombine.com/rules/?Space_Stations
Neither of these pages gives any in-game information on exactly what the stations DO. For example, How big of a ship yard is needed to build a given ship and can a trade station earn credits on it's own? I know these questions have to already be answered but I couldn't any station threads in the question center. What other pages can I look at to find these answers?
Ship Yards: The bigger the station, the bigger ship you can build
Recycling: lets you scrap space debris
R&D: Currently useless but will presumably assist in research when the option opens up.
Defense: Golans and Ataturk-Class. These have relatively high weapon and defense ratings so I am guessing their only function is to detect and shoot enemies.
What is the purpose of the other stations? There is a wide range of weapons, defenses, and cargo space. Asteroid hideouts, Trade 1, Platform XQ1, Merchant Space Docks, and a few others. If their only use is to hold cargo, it seems more efficient just to use ships which can move around. Do these stations earn the owners money like several planet facilities do? If so, is there any stations that an individual could use as an investment or are they only useful to a faction?
The page on faction creation shows what factions can build which stations - http://www.swcombine.com/rules/?Faction_Creation
The page on Space Stations gives a general comparison of weapons, defenses, and cargo space - http://www.swcombine.com/rules/?Space_Stations
Neither of these pages gives any in-game information on exactly what the stations DO. For example, How big of a ship yard is needed to build a given ship and can a trade station earn credits on it's own? I know these questions have to already be answered but I couldn't any station threads in the question center. What other pages can I look at to find these answers?